v0.4.2: fixed some bugs with blob area managment
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@ -154,19 +154,19 @@ public class Blob extends Actor {
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int count = 1;
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int sum = cur[cell];
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if (!blocking[cell-1]) {
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if (j > area.left && !blocking[cell-1]) {
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sum += cur[cell-1];
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count++;
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}
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if (!blocking[cell+1]) {
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if (j < area.right && !blocking[cell+1]) {
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sum += cur[cell+1];
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count++;
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}
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if (!blocking[cell-Dungeon.level.width()]) {
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if (i > area.top && !blocking[cell-Dungeon.level.width()]) {
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sum += cur[cell-Dungeon.level.width()];
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count++;
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}
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if (!blocking[cell+Dungeon.level.width()]) {
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if (i < area.bottom && !blocking[cell+Dungeon.level.width()]) {
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sum += cur[cell+Dungeon.level.width()];
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count++;
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}
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