Commit Graph

3883 Commits

Author SHA1 Message Date
Evan Debenham
cf085cc15c v0.8.1: sound assets now load async, much faster initial load times 2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB) 2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66 v0.8.1: dwarven ghouls now drop gold 2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044 v0.8.1: adjusted equipment drops from enemies, and added new ones 2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c v0.8.1: fixed generator class being rearranged by IDE 2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces 2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b v0.8.1: Added a deck system for probabilities of standard consumables 2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0 v0.8.1: refactored fog of war to use LibGDX pixmaps 2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac v0.8.1: added new movement sound effects 2020-06-18 16:57:03 -04:00
Evan Debenham
9eed2381e3 v0.8.1: updated gradle to 6.4 2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa v0.8.1: added item icon functionality to rings, no icon assets yet 2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2 v0.8.1: improved a few more buff icons, mainly subclass abilities 2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) 2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) 2020-06-18 16:57:02 -04:00
Evan Debenham
ff08ee3b7f v0.8.1: gl_scissor node is now always disabled at the end of a frame
This fixes a bug in some screen recorders when windows are open
2020-06-18 16:57:02 -04:00
Evan Debenham
7e2f63edba v0.8.1: added a safety sync check to buff vfx on character sprites 2020-06-18 16:57:02 -04:00
Evan Debenham
42f8aa77d2 v0.8.1: fixed minor errors with Yog Fight:
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham
740e4f64ae v0.8.1: Design improvements to DM-300:
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham
b369cf28ea v0.8.1: design improvements to Tengu:
- Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2)
- Increased the intensity of traps in phase 1 to compensate
- Fixed a bug that could let high damage builds skip some Tengu jumps
- Reduced Tengu's accuracy a bit in melee range to help melee characters
2020-06-18 16:57:02 -04:00
Evan Debenham
cf793e3b0d v0.8.1: tweaked the grey color for icon fading, improved fade effect 2020-06-18 16:57:02 -04:00
Evan Debenham
b5106467b9 v0.8.1: removed unintentionally committed debug logic 2020-06-18 16:57:02 -04:00
Evan Debenham
8c847e6421 v0.8.1: added a version printout to desktop error messages 2020-06-18 16:57:02 -04:00
Evan Debenham
e23d618c24 v0.8.1: fixed gradlew not being in executable mode within git 2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063 v0.8.1: removed 'snd_' prefix from sound assets 2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564 v0.8.1: new shading and fading vfx added to many buffs
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87 v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts 2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf v0.8.1: Improved buff fading VFX & applied it to a few new ones
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e v0.8.0b: final commit 2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189 v0.8.0b: updated translations 2020-05-05 13:08:53 -04:00
Evan Debenham
fc1b87bfa1 v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils 2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2 v0.8.0b: various mob fixes/improvements:
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a v0.8.0b: added a few safety checks to prevent rare crashes 2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee v0.8.0b: various fixes for levelgen freezing:
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
55340817e8 v0.8.0b: fixed error printouts being eaten if game fails to start 2020-05-05 13:08:33 -04:00
Evan Debenham
1daea3acb7 Updated readme/guide and put technical guides in their own directory 2020-04-29 18:43:07 -04:00
Evan Debenham
b00d5296bc v0.8.0a: final commit 2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9 v0.8.0a: updated translations 2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c v0.8.0a: further fixes for the following bugs:
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc v0.8.0a: ripper demon balance tweaks:
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164 v0.8.0a: Yog-Dzewa balance tweaks:
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a v0.8.0a: DM-300 balance changes:
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2 v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance 2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4 v0.8.0a: hunting enemies now update their target position when attacking 2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode 2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels 2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e v0.8.0a: Fixed the following bugs:
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs 2020-04-28 14:52:35 -04:00