Evan Debenham
68ea4dd6c1
v0.4.1: massively improved the efficiency of rankings storage
2016-06-28 02:11:39 -04:00
Evan Debenham
edf59848d0
v0.4.1: fixed a no text found error
2016-06-28 02:05:20 -04:00
Evan Debenham
641517b311
updated copyright
2016-05-08 20:04:50 -04:00
Evan Debenham
c6ba32075c
adding in changes missed in merge
2016-05-08 19:17:47 -04:00
Evan Debenham
b110c0db8c
v0.3.4a: re-added align methods pt.2
...
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
a2d6a7bda5
v0.3.4: improved how pre-0.3.4 rankings are handled
2016-02-22 16:37:24 -05:00
Evan Debenham
e1cb5ca0ea
v0.3.4: fixed a minor layout bug in rankings scene
2016-02-22 16:31:39 -05:00
Evan Debenham
b70e70d74b
v0.3.4: added externalized rankings descriptions
2016-02-22 16:22:44 -05:00
Evan Debenham
ac967fad27
v0.3.4: reworked rankings to store their cause instead of a result string
2016-02-22 16:20:34 -05:00
Evan Debenham
8e508ab040
v0.3.4: switched to rendered text in a bunch of places
2016-02-22 16:12:48 -05:00
Evan Debenham
13d6beda67
v0.3.4: implemented rendered text in all single-line cases
2016-02-22 16:08:13 -05:00
Evan Debenham
d8b74a3a0e
v0.3.4 externalized most scene strings
2016-02-22 15:31:07 -05:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
2015-08-24 13:04:23 -04:00
Evan Debenham
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
2015-08-24 13:00:29 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
...
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
4cb2ca666c
v0.2.4: updated TODOs
2015-03-02 17:38:24 -05:00
Evan Debenham
01f0f57a04
v0.2.4: reworked rankings scene to properly handle scaling height
2015-03-02 17:23:11 -05:00
Evan Debenham
e2ee042c38
Merging 1.7.5 Source: scenes changes
2015-02-06 10:27:36 -05:00
Evan Debenham
dfe2b13ffb
v0.2.3: further improvements to the rankings scene
2015-01-06 00:29:46 -05:00
Evan Debenham
872199b43e
v0.2.3: improvements to the rankings page
2015-01-03 21:55:40 -05:00
Evan Debenham
e4951449f4
v0.2.3: rankings page can now contain up to 10 records (+1 for most recent), looks a bit clumped up atm.
2014-12-18 02:24:30 -05:00
Evan Debenham
9f9e117c95
Merging Source v1.7.2: scene changes
2014-10-18 04:59:03 -04:00
Evan Debenham
ad32c4d984
V0.2.1 : Added alternate title text to appropriate locations for Sub-Reddit modding distinctions. Standardized alternate text color int global variable. Added hero icon to hero display. make about scene flare less flashy.
2014-10-12 00:03:23 -04:00
Evan Debenham
c5e8ffea91
V0.1.0 Final Commit
...
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.
Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.
Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch
Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00
Evan Debenham
aed303672a
V0.1.0 Partial Commit
...
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00