Evan Debenham
d356f48c43
v0.7.2: adjusted when enchants/glyphs are lost via upgrades
...
also adjusted curse loss rate and rebalanced magical infusion
2019-03-19 19:29:49 -04:00
Evan Debenham
f6c8bd1f54
v0.7.2: updated translations
2019-03-19 19:29:42 -04:00
Evan Debenham
f4c8a5336d
v0.7.2: reworked enchantments! Still need to implement swift and a curse
2019-03-19 19:29:34 -04:00
Evan Debenham
c576a0e0b6
v0.7.2: adjusted shading on potion sprites
2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5
v0.7.2: minion enemies can no longer trigger ring of wealth
2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4
v0.7.2: rebalanced 3 stones:
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- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec
v0.7.2: rebalanced damage scaling for fire and toxic gas
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Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2
v0.7.2: plant balance adjustments:
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- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea
v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered
2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557
v0.7.2: updated translations
2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a
v0.7.2: bugfixes:
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- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e
v0.7.2: ring of wealth adjustments:
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- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596
v0.7.2: added a safety check to new wealth logic
2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17
v0.7.2: translation updates
2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c
v0.7.2: significant buffs and adjustments to ring of wealth
2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40
v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns
2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc
v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap
2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32
v0.7.2: further IDing tweaks, now have game feel similar to old system
2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571
v0.7.2: small adjustments/fixes:
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- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689
v0.7.2: buffed scroll of teleportation
2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be
v0.7.2: more bugfixes:
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- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f
v0.7.2: bugfixes:
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- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829
v0.7.2: fixed a typo in elixir of might
2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042
v0.7.2: fixed two identification issues:
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- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20
v0.7.2: updated translations
2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4
v0.7.2: balance adjustments to meat pie and elixir of might
2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681
v0.7.2: significant balance adjustments to wand of transfusion
2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781
v0.7.2: added a safety check to string formatting
2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015
v0.7.2: fixed issues with wand charging when recharging large amounts
2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2
v0.7.2: removed support for save data from v0.6.0 and v0.6.1
2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97
v0.7.2: overhauled how items are IDed through use.
2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc
v0.7.2: updated translations
2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3
v0.7.2: Fixed:
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- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81
v0.7.2: updated translations
2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0
v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors
2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4
v0.7.2: rebalanced gain rate for alchemy pages
2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615
v0.7.2: fixed a no text found error in talisman of foresight
2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e
v0.7.2: reverted changes to magical infusion
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The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e
v0.7.2: identified items are now only required for specific recipes
2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4
v0.7.2: corrected incorrect item spritesheet values for brews
2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea
v0.7.2: significant alchemy system changes:
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- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db
v0.7.1d: added missing import to titlescene
2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb
v0.7.1d: manifest commit
2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e
v0.7.1d: fixed dwarf king attacking when he should try to summon
2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0
v0.7.1c: manifest commit
2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f
v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
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A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
the line number table even with -keepattributes LineNumberTable.
Hopefully that will be fixed and optimize can be re-enabled for
even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e
v0.7.1c: updated translations
2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03
v0.7.1c: added a safety check to loading games in progress info
2019-01-12 16:56:53 -05:00