Evan Debenham
a9679057b3
v0.8.1: added a border to the settings, languages, and back buttons
2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62
v0.8.1: overhauled the game's about scene
2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3
v0.8.1: added functionality to center or right align text blocks
2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150
v0.8.1: adjusted volume sliders to use an exponential scale
2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000
v0.8.1: significant tweaks to consumable droprates
2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c
v0.8.1: fog of war is no longer a power of 2 texture
2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12
v0.8.1: Various small fixes and improvements:
...
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
cf085cc15c
v0.8.1: sound assets now load async, much faster initial load times
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b
v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB)
2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66
v0.8.1: dwarven ghouls now drop gold
2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044
v0.8.1: adjusted equipment drops from enemies, and added new ones
2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c
v0.8.1: fixed generator class being rearranged by IDE
2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff
v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces
2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b
v0.8.1: Added a deck system for probabilities of standard consumables
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b
v0.8.1: improved ring icons
2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac
v0.8.1: added new movement sound effects
2020-06-18 16:57:03 -04:00
Evan Debenham
9eed2381e3
v0.8.1: updated gradle to 6.4
2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80
v0.8.1: improved several item icons and added rough ring icons.
2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa
v0.8.1: added item icon functionality to rings, no icon assets yet
2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2
v0.8.1: improved a few more buff icons, mainly subclass abilities
2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad
v0.8.1: refactored consumable icons into generic item icons (2/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e
v0.8.1: refactored consumable icons into generic item icons (1/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
ff08ee3b7f
v0.8.1: gl_scissor node is now always disabled at the end of a frame
...
This fixes a bug in some screen recorders when windows are open
2020-06-18 16:57:02 -04:00
Evan Debenham
7e2f63edba
v0.8.1: added a safety sync check to buff vfx on character sprites
2020-06-18 16:57:02 -04:00
Evan Debenham
42f8aa77d2
v0.8.1: fixed minor errors with Yog Fight:
...
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham
740e4f64ae
v0.8.1: Design improvements to DM-300:
...
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham
b369cf28ea
v0.8.1: design improvements to Tengu:
...
- Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2)
- Increased the intensity of traps in phase 1 to compensate
- Fixed a bug that could let high damage builds skip some Tengu jumps
- Reduced Tengu's accuracy a bit in melee range to help melee characters
2020-06-18 16:57:02 -04:00
Evan Debenham
cf793e3b0d
v0.8.1: tweaked the grey color for icon fading, improved fade effect
2020-06-18 16:57:02 -04:00
Evan Debenham
b5106467b9
v0.8.1: removed unintentionally committed debug logic
2020-06-18 16:57:02 -04:00
Evan Debenham
8c847e6421
v0.8.1: added a version printout to desktop error messages
2020-06-18 16:57:02 -04:00
Evan Debenham
e23d618c24
v0.8.1: fixed gradlew not being in executable mode within git
2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063
v0.8.1: removed 'snd_' prefix from sound assets
2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23
v0.8.1: refactored the location of all asset files
2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564
v0.8.1: new shading and fading vfx added to many buffs
...
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87
v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts
2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf
v0.8.1: Improved buff fading VFX & applied it to a few new ones
...
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e
v0.8.0b: final commit
2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189
v0.8.0b: updated translations
2020-05-05 13:08:53 -04:00
Evan Debenham
fc1b87bfa1
v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils
2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2
v0.8.0b: various mob fixes/improvements:
...
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a
v0.8.0b: added a few safety checks to prevent rare crashes
2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee
v0.8.0b: various fixes for levelgen freezing:
...
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
55340817e8
v0.8.0b: fixed error printouts being eaten if game fails to start
2020-05-05 13:08:33 -04:00
Evan Debenham
1daea3acb7
Updated readme/guide and put technical guides in their own directory
2020-04-29 18:43:07 -04:00
Evan Debenham
b00d5296bc
v0.8.0a: final commit
2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9
v0.8.0a: updated translations
2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c
v0.8.0a: further fixes for the following bugs:
...
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc
v0.8.0a: ripper demon balance tweaks:
...
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164
v0.8.0a: Yog-Dzewa balance tweaks:
...
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00