- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
the line number table even with -keepattributes LineNumberTable.
Hopefully that will be fixed and optimize can be re-enabled for
even more size savings.
- No instability has been observed, but if any crops up I will revert
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason