Evan Debenham
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91a920a14c
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v0.5.0: performance & functionality improvements to wall blocking & fog
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2017-02-13 16:09:31 -05:00 |
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Evan Debenham
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f035945b09
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v0.5.0: updated translations
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2017-02-13 16:09:29 -05:00 |
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Evan Debenham
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d636adef74
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v0.5.0: improved sprites for coins and bones/remains
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2017-02-13 16:09:23 -05:00 |
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Evan Debenham
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52ba8c2441
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v0.5.0: improved alignment for items and characters
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2017-02-13 16:09:23 -05:00 |
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Evan Debenham
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a992d2b8d2
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v0.5.0: fixed buff icons still being pressable after they were removed
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2017-02-13 16:09:22 -05:00 |
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Evan Debenham
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d36b0d72d8
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v0.5.0: darkened the visual tile grid
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2017-02-13 16:09:22 -05:00 |
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Evan Debenham
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5c37f71869
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v0.5.0: corrected alignment for wand effects
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2017-02-13 16:09:21 -05:00 |
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Evan Debenham
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14c4875082
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v0.5.0: fixed bugs in mob pathfinding
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2017-02-13 16:09:21 -05:00 |
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Evan Debenham
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2611125adf
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v0.5.0: tapping on heap sprites now overrides the tile location of that tap
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2017-02-13 16:09:20 -05:00 |
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Evan Debenham
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2b314bf1a9
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v0.5.0: corrected shadows in some specific cases
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2017-02-13 16:09:19 -05:00 |
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Evan Debenham
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4d1446b229
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v0.5.0: fixed thrown darts and javelins not aligning correctly
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2017-02-13 16:09:19 -05:00 |
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Evan Debenham
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f54540d7a4
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v0.5.0: improved shadows, added perspective to item sprites
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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479c689196
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v0.5.0: updated item sprites, they now have a variable size and are raised
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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b3deddf0eb
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v0.5.0: multiplicity no longer duplicates certain special mobs
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2017-02-13 16:09:17 -05:00 |
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Evan Debenham
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dfa1725531
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v0.5.0: The dwarf king is now immune to fear
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2017-02-13 16:09:17 -05:00 |
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Evan Debenham
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65c5bb3021
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v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
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2017-02-13 16:09:16 -05:00 |
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Evan Debenham
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20e923f08c
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v0.5.0: adjusted some consumable icons for better clarity
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2017-02-13 16:09:16 -05:00 |
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Evan Debenham
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ef9a2a0d56
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v0.5.0: adjusted logic to discourage scumming with heroes remains
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2017-02-13 16:09:13 -05:00 |
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Evan Debenham
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5a53c619b3
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v0.5.0: fixed an exploit involving the multiplicity curse and thieves
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2017-02-13 16:08:33 -05:00 |
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Evan Debenham
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8064b4ee37
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v0.5.0: added a visual grid
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2017-02-13 16:08:31 -05:00 |
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Evan Debenham
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07819073fc
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v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
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2017-02-13 16:07:30 -05:00 |
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Evan Debenham
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e808b3e2ae
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v0.5.0: fixed item throw vfx going where items are aimed, not where they land
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2017-02-13 16:07:29 -05:00 |
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Evan Debenham
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78fae52786
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v0.5.0: improved visuals for locked doors
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2017-02-13 16:07:29 -05:00 |
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Evan Debenham
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26daff58b2
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v0.5.0: fixed many vfx alignment issues
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2017-02-13 16:07:28 -05:00 |
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Evan Debenham
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cc2b0a0cb8
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v0.5.0: fixed logic for checking if a tile is part of the floor
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2017-02-13 16:07:27 -05:00 |
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Evan Debenham
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283e289ca3
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v0.5.0: fixed the alignment of the quickslot targeting indicator
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2017-02-13 16:07:27 -05:00 |
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Evan Debenham
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3abae46e1e
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v0.5.0: fixed fog of war using level width instead of height
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2017-02-13 16:07:26 -05:00 |
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Evan Debenham
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776e49872a
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v0.5.0: fixed patch generation using level width instead of height
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2017-02-13 16:07:26 -05:00 |
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Evan Debenham
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1c62066492
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v0.5.0: fixed fog of war cell updating overriding other updates
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2017-02-13 16:07:25 -05:00 |
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Evan Debenham
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3273092691
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v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground.
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2017-02-13 16:07:25 -05:00 |
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Evan Debenham
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bb99f8e351
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v0.5.0: updated demon halls visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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8a51b38422
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v0.5.0: updated prison visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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b994e20a08
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v0.5.0: fog of war and tile blocking now update when a tile is discovered
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2017-02-13 16:07:23 -05:00 |
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Evan Debenham
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c2aaae4549
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v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
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2017-02-13 16:07:23 -05:00 |
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Evan Debenham
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6beae11e03
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v0.5.0: adjusted character shadows slightly
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2017-02-13 16:07:22 -05:00 |
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Evan Debenham
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77d426a15c
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v0.5.0: fixed soul mark particles appearing when characters weren't visible.
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2017-02-13 16:07:22 -05:00 |
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Evan Debenham
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b33e4b5d6c
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v0.5.0: shifted the position of character sprites and gave them basic shadows
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2017-02-13 16:07:15 -05:00 |
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Evan Debenham
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0f79e3a5de
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v0.5.0: fixed the pickaxe being able to appear in heroes remains
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2017-02-13 16:06:19 -05:00 |
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Evan Debenham
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a39ee5eb09
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v0.5.0: improved torch lighting effects and wandmaker shield effect
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2017-02-13 16:06:19 -05:00 |
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Evan Debenham
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2ec6e414d3
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v0.5.0: added wall assist for tapping
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2017-02-13 16:06:18 -05:00 |
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Evan Debenham
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87002dca6f
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v0.5.0: respositioned some sprites
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2017-02-13 16:06:18 -05:00 |
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Evan Debenham
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e6dabd3562
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v0.5.0: updated custom tile visuals to work correctly
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2017-02-13 16:06:17 -05:00 |
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Evan Debenham
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17b03b4dc6
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v0.5.0: updated display logic and texturing for sewers, caves, city.
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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ba0392e684
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v0.5.0: added wall blocking asset to VCS
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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003951ab00
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v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking
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2017-02-13 16:06:15 -05:00 |
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Evan Debenham
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d1f729500a
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v0.5.0: fixes and improved to the fog of war and wall visibility
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2017-02-13 16:06:15 -05:00 |
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Evan Debenham
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591b96fb81
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v0.5.0: fixed distance visibility not updating properly in some cases
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2017-02-13 16:06:14 -05:00 |
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Evan Debenham
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9cb91026a6
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v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
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2017-02-13 16:06:14 -05:00 |
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Evan Debenham
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bdf2553c30
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v0.5.0: more improvements to tile maps
adjusted which tiles are rendered
fixed bugs involving secret doors
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2017-02-13 16:06:13 -05:00 |
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Evan Debenham
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5d7ffe4203
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v0.5.0: fixed raised walls stitching in the reverse order
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2017-02-13 16:06:13 -05:00 |
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