Evan Debenham
836782a0fc
v0.7.2: updated translations
2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3
v0.7.2: Fixed:
...
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81
v0.7.2: updated translations
2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0
v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors
2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4
v0.7.2: rebalanced gain rate for alchemy pages
2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615
v0.7.2: fixed a no text found error in talisman of foresight
2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e
v0.7.2: reverted changes to magical infusion
...
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e
v0.7.2: identified items are now only required for specific recipes
2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4
v0.7.2: corrected incorrect item spritesheet values for brews
2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea
v0.7.2: significant alchemy system changes:
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- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db
v0.7.1d: added missing import to titlescene
2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb
v0.7.1d: manifest commit
2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e
v0.7.1d: fixed dwarf king attacking when he should try to summon
2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0
v0.7.1c: manifest commit
2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f
v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
...
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
the line number table even with -keepattributes LineNumberTable.
Hopefully that will be fixed and optimize can be re-enabled for
even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e
v0.7.1c: updated translations
2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03
v0.7.1c: added a safety check to loading games in progress info
2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682
v0.7.1c: fixed various incorrect charging interactions with mystical energy
2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23
v0.7.1c: removed android-specific code from several classes in core
2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac
v0.7.1c: buffed dwarf king, he now resists common AOE effects
2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b
v0.7.1c: buffed soul mark effect significantly
2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d
v0.7.1c: actually fixed remains issues with thrown weapons
2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41
v0.7.1c: Fixed:
...
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed
v0.7.1b: manifest commit
2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6
v0.7.1b: updated translations
2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365
v0.7.1b: bugfixes:
...
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0
v0.7.1b: various hero balance changes
2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334
v0.7.1b: various item balance changes
2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0
v0.7.1a: fixed a serious loading bug, and re-manifest commit
2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446
v0.7.1a: manifest commit
2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24
v0.7.1a: updated translations
2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c
v0.7.1a: added safety checks to blacksmith and bones
2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627
v0.7.1a: traps now check if chars on them are flying when appropriate
2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75
v0.7.1a: bugfixes:
...
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d
v0.7.1: manifest commit
2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958
v0.7.1: updated translations and translator credits
2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb
v0.7.1: updated translations
2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f
v0.7.1: substantially improved the studded glove sprite
2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f
v0.7.1: Further reduced the opacity of the turn counter
2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2
v0.7.1: Fixed:
...
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc
v0.7.1: adjusted the size and transparency of the turn counter
2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449
v0.7.1: added some transparency to furrowed grass visuals
...
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0
v0.7.1: updated translations
2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845
v0.7.1: added a partial turn indicator to the game scene
2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee
v0.7.1: added item stats into the journal
2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9
v0.7.1: made adjustments to cut down on SFX spam from some traps
2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3
v0.7.1: adjusted some specific elements of how the game handles time
2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3
v0.7.1: updated translations
2018-12-20 00:37:32 -05:00