Commit Graph

115 Commits

Author SHA1 Message Date
Evan Debenham
698e6e0920 v0.3.4a: aligned a couple more UI elements. 2016-02-22 16:48:30 -05:00
Evan Debenham
b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
d1c70f038b v0.3.4: added the ability for windows to persist between scene resets 2016-02-22 16:33:05 -05:00
Evan Debenham
5d4d0bf138 v0.3.4: fixed some slider oddities 2016-02-22 16:33:04 -05:00
Evan Debenham
7c1cea602b v0.3.4: renamed WelcomeScene to ChangesScene 2016-02-22 16:31:35 -05:00
Evan Debenham
108e466516 v0.3.4: fixed a bug with multiple entries and crashes relating to the game log 2016-02-22 16:29:08 -05:00
Evan Debenham
31a8e50754 v0.3.4: more language button work 2016-02-22 16:28:08 -05:00
Evan Debenham
e27c0fba11 v0.3.4: better backend for languages 2016-02-22 16:26:06 -05:00
Evan Debenham
60a51b6c00 v0.3.4: updated translations 2016-02-22 16:26:05 -05:00
Evan Debenham
551638f972 v0.3.4: moved capitalization to Messages, added title case functionality, removed Utils 2016-02-22 16:25:56 -05:00
Evan Debenham
d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham
17bb42f7f7 v0.3.4: updated translations 2016-02-22 16:22:54 -05:00
Evan Debenham
36c396359d v0.3.4: even further layout improvements to wndItem 2016-02-22 16:22:53 -05:00
Evan Debenham
560070fcd0 v0.3.4: further layout improvements to wndItem 2016-02-22 16:22:52 -05:00
Evan Debenham
545e961bcd v0.3.4: updated translations 2016-02-22 16:22:51 -05:00
Evan Debenham
4ffa659e0a v0.3.4: more alyout improvements 2016-02-22 16:22:50 -05:00
Evan Debenham
bcc0dc1ffe v0.3.4: lots of improvements to text layout 2016-02-22 16:18:36 -05:00
Evan Debenham
7ee01e3525 v0.3.4: translation updates 2016-02-22 16:18:35 -05:00
Evan Debenham
bdbd813c6b v0.3.4: fixed bottom right icons sticking in quickslots 2016-02-22 16:18:34 -05:00
Evan Debenham
d70c29b673 v0.3.4: added current (unfinished) i18n to VCS 2016-02-22 16:14:37 -05:00
Evan Debenham
a8204904e2 tweaked game log to not automatically capitalize or appent periods 2016-02-22 16:14:33 -05:00
Evan Debenham
6cbd6af7ec v0.3.4: fixed a display issue with scroll/potion icons 2016-02-22 16:14:31 -05:00
Evan Debenham
301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham
de99b6110f v0.3.4: added rendered text to a few more places 2016-02-22 16:08:56 -05:00
Evan Debenham
13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham
b29d71d2d8 v0.3.4: changed potion/scroll initials into icons 2016-02-22 16:02:38 -05:00
Evan Debenham
82e4a5b9d8 v0.3.4 externalized badge strings 2016-02-22 15:27:07 -05:00
Evan Debenham
b538a00297 v0.3.4: externalized ui strings 2016-02-22 15:24:18 -05:00
Evan Debenham
69a377c53f v0.3.3a: added some safety checks to GameLog 2015-12-27 13:57:49 -05:00
Evan Debenham
c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape 2015-12-21 21:30:48 -05:00
Evan Debenham
83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) 2015-12-21 18:03:12 -05:00
Evan Debenham
4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases 2015-11-08 04:05:38 -05:00
Evan Debenham
82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham
bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham
d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations 2015-08-24 13:04:53 -04:00
Evan Debenham
72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham
77f02b54a9 v0.3.1: heaps can now be examined from the fog of war 2015-08-24 13:04:44 -04:00
Evan Debenham
00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00