Evan Debenham
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8721637362
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v0.3.5: wand of blast wave now knocks back all bosses less
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2016-05-08 18:55:21 -04:00 |
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Evan Debenham
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2cca108f47
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v0.3.5: some refactoring to equippable items
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2016-05-08 18:55:13 -04:00 |
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Evan Debenham
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b70e70d74b
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v0.3.4: added externalized rankings descriptions
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2016-02-22 16:22:44 -05:00 |
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Evan Debenham
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ac967fad27
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v0.3.4: reworked rankings to store their cause instead of a result string
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2016-02-22 16:20:34 -05:00 |
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Evan Debenham
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f9b270447f
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v0.3.4: reworked some aspects of plant & seed naming
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2016-02-22 16:02:41 -05:00 |
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Evan Debenham
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77c583b6b1
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v0.3.4: externalized weapon strings
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2016-02-22 15:58:00 -05:00 |
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Evan Debenham
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7ee1f86ee2
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v0.3.4: externalized scroll strings
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2016-02-22 15:57:53 -05:00 |
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Evan Debenham
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4b768ea85c
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v0.3.4: fixed empty description in wand of transfusion
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2016-02-22 15:56:12 -05:00 |
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Evan Debenham
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186c6cea91
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v0.3.4: externalized wand strings
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2016-02-22 15:56:11 -05:00 |
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Evan Debenham
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c1aca208b4
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v0.3.4: externalized almost all item names
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2016-02-22 15:56:03 -05:00 |
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Evan Debenham
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2776614cd1
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v0.3.4: externalized all plant strings
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2016-02-22 15:24:18 -05:00 |
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Evan Debenham
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b079aad640
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v0.3.4: moved recharging into its own class
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2016-02-22 15:24:07 -05:00 |
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Evan Debenham
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77b4863b48
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v0.3.3a: fixed wand of prismatic light not prolonging light buff
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2015-12-27 13:57:49 -05:00 |
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Evan Debenham
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108fd0085d
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v0.3.3: changed EVIL propery to DEMONIC, implemented it
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2015-12-21 21:32:07 -05:00 |
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Evan Debenham
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83b73c50ad
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v0.3.3: implemented the UNDEAD property
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2015-12-21 21:32:06 -05:00 |
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Evan Debenham
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3d8e104b9b
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v0.3.3: implemented BOSS and MINIBOSS properties
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2015-12-21 21:32:06 -05:00 |
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Evan Debenham
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e09f40378d
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v0.3.3: added char properties, starting with IMMOVABLE implementation
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2015-12-21 21:32:05 -05:00 |
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Evan Debenham
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3b2def76fd
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v0.3.3: added some safety checks to cursed wands spawning plants
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2015-12-21 21:32:04 -05:00 |
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Evan Debenham
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38d25f33bb
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v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
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2015-12-21 18:04:52 -05:00 |
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Evan Debenham
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4715b42b77
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v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss
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2015-12-21 18:04:47 -05:00 |
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Evan Debenham
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83b60bf5a4
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Merging 1.9.1 source: moved some quest class references
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2015-12-21 18:04:46 -05:00 |
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Evan Debenham
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366dce1610
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Merging 1.9.1 source: item changes
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2015-12-21 18:04:42 -05:00 |
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Evan Debenham
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47aa30c830
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v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
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2015-11-08 04:06:30 -05:00 |
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Evan Debenham
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257ca8a6c6
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v0.3.2: changed most passive effects to pause when a floor is locked
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2015-11-08 04:06:23 -05:00 |
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Evan Debenham
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6ec890da5a
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v0.3.2: fixed teleportation and movement inconsistencies with some characters
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2015-11-08 04:05:36 -05:00 |
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Evan Debenham
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1bc96bda43
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v0.3.2: balance tweaks to new warlock effect
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2015-11-08 04:03:48 -05:00 |
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Evan Debenham
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4ae94fe7a8
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v0.3.2: rebalanced inter-floor warping effects
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2015-11-08 04:03:42 -05:00 |
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Evan Debenham
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71f65ec31a
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v0.3.2: reworked the warlock subclass
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2015-11-08 04:03:39 -05:00 |
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Evan Debenham
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07c4733808
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v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
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2015-09-15 21:32:56 -04:00 |
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Evan Debenham
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f7edccfa28
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v0.3.1b: simplified the equation for the wand of lightning's damage
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2015-09-04 01:59:14 -04:00 |
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Evan Debenham
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f531879f51
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Source Release: corrected image error while merging, update some classes for consistency with the private source
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2015-08-24 13:23:03 -04:00 |
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Evan Debenham
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0416e7f167
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v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
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2015-08-24 13:07:27 -04:00 |
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Evan Debenham
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aa464754be
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v0.3.1: the cursed wand sheep effect no longer works on boss floors
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2015-08-24 13:05:04 -04:00 |
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Evan Debenham
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4cbdf6e034
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v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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2015-08-24 13:05:03 -04:00 |
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Evan Debenham
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0835656d2f
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v0.3.1: bugfix/buff to staff of regrowth battlemage effect
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2015-08-24 13:04:24 -04:00 |
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Evan Debenham
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737563f256
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v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
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2015-08-24 13:00:23 -04:00 |
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Evan Debenham
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e26823e32b
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v0.3.1: wand of frost no long freezes drops right as you kill an enemy
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2015-08-24 11:37:36 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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d416d9f6ef
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v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
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2015-06-12 15:23:02 -04:00 |
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Evan Debenham
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8eb3186018
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v0.3.0c: properly bundled free charge from wand of transfusion
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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3e884cb569
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v0.3.0c: improved some staff particle effects
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2015-06-07 21:55:32 -04:00 |
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Evan Debenham
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270022fd6b
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v0.3.0c: rebalanced wand of prismatic light
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2015-06-07 21:55:31 -04:00 |
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Evan Debenham
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4d5d690335
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v0.3.0c: rebalanced wand of venom
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2015-06-07 21:55:31 -04:00 |
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Evan Debenham
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35da3512df
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v0.3.0c: corrected some behaviour on wand of corruption
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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b91d5d7185
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v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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69665db104
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v0.3.0c: fixed a bug with seed probabilities.
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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ade7ae440b
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v0.3.0c: reworked wand of frost on hit effect
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2015-06-07 21:55:27 -04:00 |
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