Evan Debenham
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495a3cdb4b
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v0.6.2: fixed magical sleep not detaching when ai state is assigned
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2017-11-02 00:55:14 -04:00 |
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Evan Debenham
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6d8e64d5bd
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v0.6.2: fixed cases where the lost icon would persist when it shouldn't
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2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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b214ea58cf
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v0.6.2: fixed exploits involving tapping outside the tilemap
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2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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925d737d93
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v0.6.2: overhauled enemy AI behaviour with respect to alignment
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2017-11-02 00:55:12 -04:00 |
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Evan Debenham
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ddaa763a86
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v0.6.2: many buffs now grey out their icons as they expire
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2017-11-02 00:55:11 -04:00 |
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Evan Debenham
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a33cb33727
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v0.6.2: fixed multiplied characters not acting for many turns
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2017-11-02 00:55:10 -04:00 |
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Evan Debenham
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340d14dc2f
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v0.6.2: fixed a rare bug caused by previous charsprite changes
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2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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3ca4d7737a
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v0.6.2: Improved how resistances and immunities are managed
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2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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bb5e798b98
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v0.6.2: improved emoicons and removed enemy state from descriptions
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2017-11-02 00:55:08 -04:00 |
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Evan Debenham
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70a39f4229
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v0.6.2: improved hero fov logic
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2017-11-02 00:55:07 -04:00 |
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Evan Debenham
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ab847c9e1b
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v0.6.2: improved ai logic for piranhas and guards
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2017-11-02 00:55:07 -04:00 |
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Evan Debenham
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933b2b5b89
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v0.6.2: fixed a typo in the description of dirks
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2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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68499b213a
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v0.6.2: made field of vision storage none-static
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2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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126172d661
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v0.6.2: made several level properties none-static
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2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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6530cf0675
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v0.6.2: fixed a bug with connection limits on hidden larder rooms
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2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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66765800cf
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v0.6.2: enemy spawner now only counts hostile mobs for the total
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2017-11-02 00:55:03 -04:00 |
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Evan Debenham
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30e021f8d5
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v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases
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2017-11-02 00:55:03 -04:00 |
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Evan Debenham
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ff6d3f93ff
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v0.6.2: fixed some effects persisting when character sprites are destroyed
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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becd3167da
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v0.6.2: fixed more cases where death animations where being interrupted
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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f67a2e561f
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v0.6.2: adjusted weak floor room logic to prevent well visual clipping
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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50566234c7
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v0.6.2: Hourglass charge use is now frontloaded to match new cloak
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2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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75682ea572
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v0.6.2: fixed typo in ghost hero introduction
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2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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cb1f1f5bcf
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v0.6.2: bones no longer contain progression items but getting 50 gold is less likely
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2017-11-02 00:54:51 -04:00 |
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Evan Debenham
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d898e29fdb
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v0.6.2: action indicator now persists between floors (but not games)
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2017-11-02 00:51:20 -04:00 |
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Evan Debenham
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17a15d2485
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v0.6.2: fixed crashes when loading pre-0.6.2 saves
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2017-11-02 00:51:18 -04:00 |
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Evan Debenham
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60ca4b0180
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v0.6.2: reworked the assassin subclass
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2017-11-02 00:51:18 -04:00 |
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Evan Debenham
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6cda24e6ed
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v0.6.2: reworked the freerunner subclass
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2017-11-02 00:51:17 -04:00 |
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Evan Debenham
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f8244d013e
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v0.6.2: reworked rogue and cloak of shadows
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2017-11-02 00:51:16 -04:00 |
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Evan Debenham
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d4489e6901
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v0.6.2: fully implemented 5 secret rooms
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2017-11-02 00:51:15 -04:00 |
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Evan Debenham
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595abdd2c6
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v0.6.2: Added proper error handling to a rare case in levelgen
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2017-11-02 00:51:13 -04:00 |
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Evan Debenham
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c501b82997
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v0.6.2: Fixed "nothing interesting here" showing up more than intended
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2017-11-02 00:51:11 -04:00 |
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Evan Debenham
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8fb8061ee1
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v0.6.2: Code for well water now supports more than one well at a time
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2017-11-02 00:51:09 -04:00 |
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Evan Debenham
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4a8373246b
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v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
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2017-11-02 00:51:08 -04:00 |
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Evan Debenham
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a5df5e9b5b
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v0.6.2: redesigned secret door and searching mechanics
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2017-11-02 00:51:06 -04:00 |
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Evan Debenham
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8122e961ee
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v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
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2017-11-02 00:51:04 -04:00 |
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Evan Debenham
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1d800853cb
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v0.6.2: fixed a typo when enemies die out of vision
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2017-11-02 00:51:02 -04:00 |
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Evan Debenham
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ae154b8deb
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v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones
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2017-11-02 00:51:01 -04:00 |
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Evan Debenham
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7054594f7d
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v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger
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2017-11-02 00:50:59 -04:00 |
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Evan Debenham
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ca077cefae
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v0.6.2: reworked wand of corruption
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2017-11-02 00:50:57 -04:00 |
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Evan Debenham
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6967ed3586
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v0.6.2: added support for tinting buff icons
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2017-11-02 00:50:55 -04:00 |
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Evan Debenham
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592976b91c
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v0.6.2: cleaned up some game log entries
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2017-11-02 00:50:53 -04:00 |
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Evan Debenham
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697c814551
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v0.6.2: improved visuals for picked up items
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2017-11-02 00:50:52 -04:00 |
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Evan Debenham
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b02d1d0d1a
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v0.6.2: improved zoom scaling as lower scaling values
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2017-11-02 00:50:52 -04:00 |
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Evan Debenham
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a875b8f448
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v0.6.2: overhauled alchemy system
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2017-11-02 00:50:44 -04:00 |
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Evan Debenham
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832862272e
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v0.6.1b: manifest commit
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2017-08-30 03:00:08 -04:00 |
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Evan Debenham
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4c0f588489
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v0.6.1b: fixed concurrent modification exceptions when gettin buffs
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2017-08-30 03:00:08 -04:00 |
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Evan Debenham
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42a43a115e
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v0.6.1b: updated translator credits
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2017-08-30 03:00:07 -04:00 |
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Evan Debenham
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58c558a8fa
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v0.6.1b: updated mimic sprites to go along with chest changes
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2017-08-30 03:00:07 -04:00 |
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Evan Debenham
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5c342e1afa
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v0.6.1b: fixed uncommon crashes caused by new mirror image logic
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2017-08-30 03:00:07 -04:00 |
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Evan Debenham
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3ff7ccdbaf
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v0.6.1b: refactoring + bugfixes to buff indicator
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2017-08-30 03:00:07 -04:00 |
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