Evan Debenham
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b5493f4efe
|
v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
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2015-06-07 21:54:56 -04:00 |
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Evan Debenham
|
38c84d6018
|
v0.3.0: removed self-kill check from wand of magic missile
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2015-06-07 21:54:56 -04:00 |
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Evan Debenham
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6c9552f215
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v0.3.0: tuned down the power of magic missile slightly
|
2015-06-07 21:54:56 -04:00 |
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Evan Debenham
|
ac6e8173e9
|
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
|
2015-06-07 21:54:55 -04:00 |
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Evan Debenham
|
772058af8d
|
v0.3.0: formatting tweaks and logic fix for starflower
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2015-06-07 21:54:55 -04:00 |
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Evan Debenham
|
c3cba0f046
|
v0.3.0: reworked wand of regrowth, some polish needed though
|
2015-06-07 21:54:54 -04:00 |
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Evan Debenham
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7d8ba7dd28
|
v0.3.0: adjusted how the game records version while saving.
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2015-06-07 21:54:54 -04:00 |
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Evan Debenham
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e770674ae7
|
v0.3.0: added immunity checks to wand of corruption
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2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
8d2c31b720
|
v0.3.0: corrected an error with the description of chilled buff
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2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
90a3e19b7b
|
v0.3.0: fixed typos in mage's staff
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2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
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c10ac916e8
|
v0.3.0: updated TODOs
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2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
08686f8e92
|
v0.3.0: added wand of corruption
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
|
cb0a8db666
|
v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
|
0f9bca32d0
|
v0.3.0: balance tweaks and lots-o-polish for the mage's staff
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2015-06-07 21:54:51 -04:00 |
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Evan Debenham
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ea628b7212
|
v0.3.0: buff descriptions round 3 plus some tweaks to displaying remaining turns.
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2015-06-07 21:54:51 -04:00 |
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Evan Debenham
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e8a2004345
|
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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2015-06-07 21:54:50 -04:00 |
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Evan Debenham
|
e60424bf15
|
v0.3.0: tweaked huntress description
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
93d6501f77
|
v0.3.0: updated descriptions for mage subclasses
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2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
edadf3f38e
|
v0.3.0: added wand of transfusion
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2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
610cffcb9e
|
v0.3.0: dungeon.version now starts at the current game version, instead of 0.
|
2015-06-07 21:54:49 -04:00 |
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Evan Debenham
|
3ae6f88914
|
v0.3.0: improved interactions between plants and fire
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
5c4dc05477
|
v0.3.0: new sprites almost finished
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
508c23b9a4
|
v0.3.0: buff descriptions round 2
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
00dc49c021
|
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
|
2015-06-07 21:54:47 -04:00 |
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Evan Debenham
|
0a78b2dc28
|
v0.3.0: some refactoring to item sprites to better use an item as a parameter
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
097852207d
|
v0.3.0: removed light effect caused by burning.
|
2015-06-07 21:54:46 -04:00 |
|
Evan Debenham
|
c73e186654
|
v0.3.0: reduced rate of wand charging
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
82a428233b
|
v0.3.0: first round of buff descriptions
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
42af14f98a
|
v0.3.0: added class aliases and generator chances for new wands.
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
0f27550960
|
v0.3.0: added wand of blast wave
|
2015-06-07 21:54:44 -04:00 |
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Evan Debenham
|
3e083fc299
|
v0.3.0: renamed wand of firebolt to wand of fireblast
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
9b280400c6
|
v0.3.0: lotsa wand sprite improvements
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
fb70f27695
|
v0.3.0: modified pushing to work in sync.
|
2015-06-07 21:54:43 -04:00 |
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Evan Debenham
|
bfe6f1c01a
|
v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
|
2015-06-07 21:54:43 -04:00 |
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Evan Debenham
|
0d652854d7
|
v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
|
2015-06-07 21:54:42 -04:00 |
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Evan Debenham
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f195ee7dd0
|
v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
|
2015-06-07 21:54:42 -04:00 |
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Evan Debenham
|
9de8f089ce
|
v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
|
2015-06-07 21:54:42 -04:00 |
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Evan Debenham
|
61792b2429
|
v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
|
2015-06-07 21:54:41 -04:00 |
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Evan Debenham
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910566230b
|
v0.3.0: corrected bad character in wand of lightning description
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2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
4b680c93ad
|
v0.3.0: reworked lightning effect and wand of lightning
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
a46cfbac80
|
v0.3.0: work on wand sprites, some WIP names changed
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
99d077a2dd
|
v0.3.0: corrected wand hitsplashes
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
11a13d72dd
|
v0.3.0: removed message for a few buffs that didn't need it.
|
2015-06-07 21:54:39 -04:00 |
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Evan Debenham
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a2d5b03784
|
v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
|
2015-06-07 21:54:39 -04:00 |
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Evan Debenham
|
6a7c42634a
|
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
9fad20a071
|
v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
|
2015-06-07 21:54:38 -04:00 |
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Evan Debenham
|
2e52491f16
|
v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
06aa051410
|
v0.3.0: added a safety check to danger indicator
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
8c1f4aed38
|
v0.3.0: wand of firebolt rework mostly implemented.
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
663f3f3727
|
v0.3.0: added name to Wand of Frost
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
98f5dbd295
|
v0.3.0: added Wand of Frost
|
2015-06-07 21:54:36 -04:00 |
|
Evan Debenham
|
448b716fd3
|
v0.3.0: fixed chilled visuals showing on invisible enemies
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
3f1043e4b9
|
v0.3.0: added chilled debuff
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
6507df2824
|
v0.3.0: modified warlock healing specks a bit.
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
a222efa406
|
v0.3.0: slight refactor to hunger
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
2367283bf6
|
v0.3.0: Added shading to the toolbar, and slightly repositioned it.
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
539d2442a4
|
v0.3.0: added a visual indicator when a mob is surprised.
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
155b275cf8
|
v0.3.0: Added ability for wands to use multiple charges
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
444fbaf484
|
v0.3.0: removed the dew vial warning when picked up
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
f844ee05d4
|
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
ea35ab544b
|
v0.3.0: improved descriptions for wand of prismatic light and venom
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
4759cb8a55
|
v0.3.0: added wand of venom & venom gas
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
1654a28d11
|
v0.3.0: added Wand of Prismatic Light
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
586f2182f1
|
v0.3.0: made rounding a bit more precise for Wand of Disintegration
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
e6e380252d
|
v0.3.0: corrected mistake, disintegration is still using death ray
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
6bda20b7b7
|
v0.3.0: refactored beam effects, added Light Ray effect.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
7cce41e650
|
v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
b2f5fd6123
|
v0.3.0: improved buff tapping for small screens
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
77c4a7f6ce
|
v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
00c19d55bd
|
v0.3.0: added functionality for full buff descriptions (need to write them still)
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
f3c6296dd8
|
v0.3.0: reworked Wand of Disintegration
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
9c0391f39e
|
v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
673f024c17
|
v0.3.0: enforce consistency on naming for the recharging buff
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
4e34e81365
|
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
80c591e64a
|
v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
06f747da8d
|
v0.3.0: hunger is now inactive when a boss floor is locked.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
08e7737111
|
v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
07ae32ebb5
|
v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
2d134123de
|
v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
75f1181d27
|
v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
348f16c19b
|
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
ff804668a4
|
v0.3.0: added placeholder sprite for mage's staff
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
8f80762d91
|
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
773481ceb4
|
v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
99f853c190
|
v0.3.0: reworked the ballistica system
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
9c1cfc095f
|
v0.3.0: wand types are now automatically known (wands still need to be IDed though)
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
bc64d00e17
|
v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
ec2ba6afca
|
v0.3.0: self-targeting with wands is now impossible
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
f564c3478d
|
v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
45c92a66a9
|
v0.2.4d: final commit
|
2015-03-28 16:11:11 -04:00 |
|
Evan Debenham
|
a22729ae83
|
v0.2.4d: tweaked Scroll of Magical Infusion's description
|
2015-03-28 16:10:46 -04:00 |
|
Evan Debenham
|
f89179d346
|
v0.2.4d: applied beacon tweaks
|
2015-03-28 16:10:42 -04:00 |
|
Evan Debenham
|
3db441a5f7
|
v0.2.4d: imported camera tweak from desktop version
|
2015-03-28 16:10:23 -04:00 |
|
Evan Debenham
|
5d837c3297
|
v0.2.4d: further fixed issues with quickslot and dropping bags
|
2015-03-28 16:10:18 -04:00 |
|
Evan Debenham
|
6720d530f4
|
v0.2.4d: fixed a bug with timekeeper's hourglass
|
2015-03-28 16:10:14 -04:00 |
|
Evan Debenham
|
394d7a0a73
|
v0.2.4d: added name initials for identified potions and scrolls
|
2015-03-28 16:10:09 -04:00 |
|
Evan Debenham
|
b6a1e3ec9e
|
v0.2.4d: tweaked and refactored bag generation
|
2015-03-28 16:10:01 -04:00 |
|
Evan Debenham
|
4a224d7828
|
v0.2.4d: fixed a bug where tengu could attack through charm
|
2015-03-28 16:09:56 -04:00 |
|
Evan Debenham
|
28bb59af57
|
v0.2.4d: corrected a description inconsistency with the fetid rat
|
2015-03-28 16:09:50 -04:00 |
|
Evan Debenham
|
1ee7bbba41
|
v0.2.4d: fixed a bug where losing a bag wouldn't remove items from the quickslot.
|
2015-03-28 16:09:37 -04:00 |
|