Commit Graph

3960 Commits

Author SHA1 Message Date
Evan Debenham
8c847e6421 v0.8.1: added a version printout to desktop error messages 2020-06-18 16:57:02 -04:00
Evan Debenham
e23d618c24 v0.8.1: fixed gradlew not being in executable mode within git 2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063 v0.8.1: removed 'snd_' prefix from sound assets 2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564 v0.8.1: new shading and fading vfx added to many buffs
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87 v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts 2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf v0.8.1: Improved buff fading VFX & applied it to a few new ones
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e v0.8.0b: final commit 2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189 v0.8.0b: updated translations 2020-05-05 13:08:53 -04:00
Evan Debenham
fc1b87bfa1 v0.8.0b: improved how GdxRuntimeExceptions are handled in FileUtils 2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2 v0.8.0b: various mob fixes/improvements:
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a v0.8.0b: added a few safety checks to prevent rare crashes 2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee v0.8.0b: various fixes for levelgen freezing:
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
55340817e8 v0.8.0b: fixed error printouts being eaten if game fails to start 2020-05-05 13:08:33 -04:00
Evan Debenham
1daea3acb7 Updated readme/guide and put technical guides in their own directory 2020-04-29 18:43:07 -04:00
Evan Debenham
b00d5296bc v0.8.0a: final commit 2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9 v0.8.0a: updated translations 2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c v0.8.0a: further fixes for the following bugs:
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc v0.8.0a: ripper demon balance tweaks:
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164 v0.8.0a: Yog-Dzewa balance tweaks:
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a v0.8.0a: DM-300 balance changes:
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2 v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance 2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4 v0.8.0a: hunting enemies now update their target position when attacking 2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode 2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels 2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e v0.8.0a: Fixed the following bugs:
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs 2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742 v0.8.0a: adjusted red flash effect when the hero is damaged 2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad v0.8.0a: fixed various errors caused by new imp shop 2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993 v0.8.0: final commit (finally!) 2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135 v0.8.0: updated translations and translator credits 2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1 v0.8.0: finalized DM-300's sprite 2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d v0.8.0: final tweaks and adjustments:
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s 2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35 v0.8.0: final improvements to DM-100 sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly 2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656 v0.8.0: bugfixes / tweaks:
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117 v0.8.0: finalized ripper demon spritework 2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a v0.8.0: bugfixes and tweaks:
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2 v0.8.0: AI improvements (primarily pathfinding):
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb v0.8.0: tweaked the description of DM-201s 2020-03-30 21:41:44 -04:00
Evan Debenham
35d639f973 v0.8.0: improved enemy AI:
- Ripper demons now cannot leap to an enemy they can't see
- fixed characters being able to target invisible enemies
2020-03-30 21:41:44 -04:00
Evan Debenham
22a6c3e8a6 v0.8.0: improved the class names for fists and elementals 2020-03-30 21:41:44 -04:00
Evan Debenham
8283bd543b v0.8.0: Adjustments to new bosses:
- Added a hint to DM-300's supercharge phase
- Reduced DK's damage and accuracy slightly
- Slightly slowed down summons on phase 2 wave 3 of DK fight
- The first warlock/monk on DK's final phase is now the 3rd summon, not 1st
- Reduced the damage of both bright and dark fists (bright moreso)
- slightly increased the cooldown of Yog's laser and summoning
- Yog's fist now take 4 turns before acting, up from 3.
2020-03-30 21:41:44 -04:00
Evan Debenham
17deae840c v0.8.0: added DM-201s (with a WIP sprite currently) 2020-03-30 21:41:44 -04:00
Evan Debenham
f4241ad640 v0.8.0: various tweaks:
- added newlines to hero level up messages
- succubi now have a proper variable cooldown for their blink
- evil eye beam cooldown increased slightly
- The DM-300 fight now starts slightly farther from the entrance stairs
- increased the rate of well particle VFX for better clarity
2020-03-30 21:41:44 -04:00
Evan Debenham
63e4482405 v0.8.0: fixed the following bugs:
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
70d6476fd2 v0.8.0: added functionality for forced newlines in game log 2020-03-30 21:41:44 -04:00
Evan Debenham
01946d4c66 v0.8.0: Fixes the following bugs/errors:
- rare crashes involving webs
- Yog's summons ignoring allies and going for the hero only
- various typos
2020-03-30 21:41:44 -04:00