Commit Graph

3847 Commits

Author SHA1 Message Date
Evan Debenham
a46a5abf49 v0.7.5c: fixed additional errors with font setup 2019-10-17 13:43:16 -04:00
Evan Debenham
b4eb0bdb70 v0.7.5c: fixed hangul chars not always splitting correctly on android 6 2019-10-17 13:43:16 -04:00
Evan Debenham
7aedf906e7 v0.7.5c: fixed smooth camera jittering at low framerates 2019-10-17 13:43:16 -04:00
Evan Debenham
ff765d5673 v0.7.5c: added additional latin/cyrillic characters to pixel_font.ttf 2019-10-17 13:43:16 -04:00
Evan Debenham
96d9ab4f3a v0.7.5b: final commit 2019-10-14 20:48:42 -04:00
Evan Debenham
5b53e827e1 v0.7.5b: fixed android 6 OTF splitter not being used 2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4 v0.7.5b: updated translations 2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7 v0.7.5b: fixed ghost hero not occupying the cell they spawn in 2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d v0.7.5b: tweaked enemy zap animation behaviour 2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687 v0.7.5b: tweaked gamescene to always fade in 2019-10-14 20:48:34 -04:00
Evan Debenham
bdb74bc836 v0.7.5b: fixed the leaving early text failing to show up 2019-10-14 20:48:10 -04:00
Evan Debenham
7b23fa1a31 v0.7.5b: improved the font generation process slightly 2019-10-14 20:48:10 -04:00
Evan Debenham
400398e56f v0.7.5b: fixed the leaving early text failing to show up 2019-10-14 20:48:10 -04:00
Evan Debenham
f6efadd778 v0.7.5b: fixed new font failing to work on devices with Mali gpus 2019-10-14 20:48:10 -04:00
Evan Debenham
adaca2531e v0.7.5b: overhauled font selection to be significantly more flexible 2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0 v0.7.5b: fixed various layout issues on different windows 2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41 v0.7.5b: fixed no text found errors in ward dismiss window 2019-10-14 20:48:09 -04:00
Evan Debenham
5744dabc1a v0.7.5b: fixed yet more cases of text being rendered from the wrong thread 2019-10-14 20:48:07 -04:00
Evan Debenham
f98cbd80f1 v0.7.5b: fixed further cases of text being rendered from the actor thread 2019-10-14 20:47:52 -04:00
Evan Debenham
dcba7d03eb v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+ 2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506 v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method 2019-10-14 20:47:52 -04:00
Evan Debenham
99b602126c v0.7.5b: fixed chinese punctuation not getting correctly split 2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f v0.7.5b: fixed additional cases where text was being rendered from the actor thread 2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01 v0.7.5b: tweaked spacing for WndOptions 2019-10-14 20:47:51 -04:00
Evan Debenham
84fa9daa5f v0.7.5b: added additional handling for missing characters 2019-10-14 20:47:51 -04:00
Evan Debenham
1dd4f66acd v0.7.5b: fixed spacing issues with ideographic punctuation marks 2019-10-14 20:47:51 -04:00
Evan Debenham
2b6e79599d v0.7.5b: added a new android launcher activity which handles missing natives 2019-10-14 20:47:51 -04:00
Evan Debenham
b86d7572c8 v0.7.5b: renamed AndroidLauncher to AndroidGame 2019-10-14 20:47:51 -04:00
Evan Debenham
0f52c38e7a v0.7.5b: slightly renamed pixel_font and added many currency symbols 2019-10-14 20:47:50 -04:00
Evan Debenham
ccd5a108e9 v0.7.5b: fixed various errors with android font setup/splitting 2019-10-14 20:47:50 -04:00
Evan Debenham
18349b146e v0.7.5b: added some error handling behaviour to new rendered text 2019-10-14 20:47:50 -04:00
Evan Debenham
dc574ffc07 v0.7.5b: corrected capitalization on Tengu's traps 2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629 v0.7.5b: fixed flying enemies not opening doors in some cases 2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89 v0.7.5b: reduced wraith corruption resistance slightly 2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02 v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is 2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569 v0.7.5b: balance changes:
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage 2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code 2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock 2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440 v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
b4ae0ee991 v0.7.5b: fixed android text input windows not running on render thread 2019-10-14 20:45:56 -04:00
Evan Debenham
af7a4a03f0 v0.7.5b: fixed texture errors on old android versions 2019-10-14 20:45:56 -04:00
Evan Debenham
1efc79ef55 v0.7.5b: adjusted JSON version to prevent crashes on old android 2019-10-14 20:45:56 -04:00
Evan Debenham
2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread 2019-10-14 20:45:43 -04:00
Evan Debenham
d7815b7739 v0.7.5b: fixed various minor glyph errors with pixel font 2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham
e7311ea7e0 v0.7.5a: updated SDK and gradle plugin versions 2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00