Evan Debenham
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3e083fc299
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v0.3.0: renamed wand of firebolt to wand of fireblast
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2015-06-07 21:54:44 -04:00 |
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Evan Debenham
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9b280400c6
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v0.3.0: lotsa wand sprite improvements
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2015-06-07 21:54:43 -04:00 |
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Evan Debenham
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fb70f27695
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v0.3.0: modified pushing to work in sync.
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2015-06-07 21:54:43 -04:00 |
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Evan Debenham
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bfe6f1c01a
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v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
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2015-06-07 21:54:43 -04:00 |
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Evan Debenham
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0d652854d7
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v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
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2015-06-07 21:54:42 -04:00 |
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Evan Debenham
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f195ee7dd0
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v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
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2015-06-07 21:54:42 -04:00 |
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Evan Debenham
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9de8f089ce
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v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
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2015-06-07 21:54:42 -04:00 |
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Evan Debenham
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61792b2429
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v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
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2015-06-07 21:54:41 -04:00 |
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Evan Debenham
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910566230b
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v0.3.0: corrected bad character in wand of lightning description
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2015-06-07 21:54:41 -04:00 |
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Evan Debenham
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4b680c93ad
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v0.3.0: reworked lightning effect and wand of lightning
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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a46cfbac80
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v0.3.0: work on wand sprites, some WIP names changed
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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99d077a2dd
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v0.3.0: corrected wand hitsplashes
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2015-06-07 21:54:40 -04:00 |
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Evan Debenham
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11a13d72dd
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v0.3.0: removed message for a few buffs that didn't need it.
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2015-06-07 21:54:39 -04:00 |
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Evan Debenham
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a2d5b03784
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v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
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2015-06-07 21:54:39 -04:00 |
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Evan Debenham
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6a7c42634a
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v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
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2015-06-07 21:54:39 -04:00 |
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Evan Debenham
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9fad20a071
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v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
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2015-06-07 21:54:38 -04:00 |
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Evan Debenham
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2e52491f16
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v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
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2015-06-07 21:54:38 -04:00 |
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Evan Debenham
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06aa051410
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v0.3.0: added a safety check to danger indicator
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2015-06-07 21:54:37 -04:00 |
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Evan Debenham
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8c1f4aed38
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v0.3.0: wand of firebolt rework mostly implemented.
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2015-06-07 21:54:37 -04:00 |
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Evan Debenham
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663f3f3727
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v0.3.0: added name to Wand of Frost
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2015-06-07 21:54:37 -04:00 |
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Evan Debenham
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98f5dbd295
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v0.3.0: added Wand of Frost
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2015-06-07 21:54:36 -04:00 |
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Evan Debenham
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476e2eb59b
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v0.3.0: added shading to the status pane
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2015-06-07 21:54:36 -04:00 |
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Evan Debenham
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448b716fd3
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v0.3.0: fixed chilled visuals showing on invisible enemies
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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3f1043e4b9
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v0.3.0: added chilled debuff
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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6507df2824
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v0.3.0: modified warlock healing specks a bit.
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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a222efa406
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v0.3.0: slight refactor to hunger
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2015-06-07 21:54:34 -04:00 |
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Evan Debenham
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2367283bf6
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v0.3.0: Added shading to the toolbar, and slightly repositioned it.
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2015-06-07 21:54:34 -04:00 |
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Evan Debenham
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539d2442a4
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v0.3.0: added a visual indicator when a mob is surprised.
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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155b275cf8
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v0.3.0: Added ability for wands to use multiple charges
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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444fbaf484
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v0.3.0: removed the dew vial warning when picked up
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2015-06-07 21:54:32 -04:00 |
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Evan Debenham
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f844ee05d4
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v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
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2015-06-07 21:54:32 -04:00 |
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Evan Debenham
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ea35ab544b
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v0.3.0: improved descriptions for wand of prismatic light and venom
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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4759cb8a55
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v0.3.0: added wand of venom & venom gas
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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d3852a392e
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v0.3.0: wand sprite improvements
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2015-06-07 21:54:31 -04:00 |
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Evan Debenham
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1654a28d11
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v0.3.0: added Wand of Prismatic Light
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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586f2182f1
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v0.3.0: made rounding a bit more precise for Wand of Disintegration
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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e6e380252d
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v0.3.0: corrected mistake, disintegration is still using death ray
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2015-06-07 21:54:30 -04:00 |
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Evan Debenham
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6bda20b7b7
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v0.3.0: refactored beam effects, added Light Ray effect.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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7cce41e650
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v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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b2f5fd6123
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v0.3.0: improved buff tapping for small screens
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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77c4a7f6ce
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v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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00c19d55bd
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v0.3.0: added functionality for full buff descriptions (need to write them still)
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2015-06-07 21:54:28 -04:00 |
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Evan Debenham
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f3c6296dd8
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v0.3.0: reworked Wand of Disintegration
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2015-06-07 21:54:27 -04:00 |
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Evan Debenham
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9c0391f39e
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v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
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2015-06-07 21:54:27 -04:00 |
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Evan Debenham
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673f024c17
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v0.3.0: enforce consistency on naming for the recharging buff
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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80c591e64a
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v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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06f747da8d
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v0.3.0: hunger is now inactive when a boss floor is locked.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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08e7737111
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v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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07ae32ebb5
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v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
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2015-06-07 21:54:24 -04:00 |
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