Commit Graph

295 Commits

Author SHA1 Message Date
Evan Debenham
5af838f906 v0.4.2b: fixed more issues with tilemap culling 2016-09-15 20:54:39 -04:00
Evan Debenham
ae6d4ad842 v0.4.2b: removed blood associated with the heroes 2016-09-15 20:54:36 -04:00
Evan Debenham
5da611f452 v0.4.2b: fixed a typo in Texture 2016-09-15 20:54:36 -04:00
Evan Debenham
bd12b7003d v0.4.2b: added sources for FroyoGLES20Fix 2016-09-15 20:54:35 -04:00
Evan Debenham
940363c3bc v0.4.2b: corrected gradient functionality 2016-09-15 20:54:33 -04:00
Evan Debenham
a8f98f2d83 v0.4.2a: fixed issues with tilemap culling 2016-09-11 20:46:56 -04:00
Evan Debenham
1de87689b3 v0.4.2a: fixed null pointer exceptions involving image vertex buffers 2016-09-11 20:46:55 -04:00
Evan Debenham
23ac0135f3 v0.4.2: reintroduced scissoring, now only used when its needed 2016-09-09 18:10:18 -04:00
Evan Debenham
5ad6c69e93 v0.4.2: fixed a bug with tilemap culling on maps that aren't square 2016-09-09 18:01:53 -04:00
Evan Debenham
d6a666463e v0.4.2: removed unnecessary gl_scissor functions
Improves performance on some devices
2016-09-09 18:01:50 -04:00
Evan Debenham
1da1ae73c9 v0.4.2: updated TODOs 2016-09-09 18:01:46 -04:00
Evan Debenham
d754f17edd v0.4.2: fixed bugs with new shader programs 2016-09-09 18:01:44 -04:00
Evan Debenham
b70349256d v0.4.2: increased the size of the renderedtext cache 2016-09-09 18:01:43 -04:00
Evan Debenham
6ed1ec2214 v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae v0.4.2: improved performance by lowering precision on some shader variables 2016-09-09 18:01:42 -04:00
Evan Debenham
0c4d302979 v0.4.2: fixed issues with wands of fireblast and regrowth 2016-09-09 18:01:38 -04:00
Evan Debenham
044c93d3aa v0.4.2: updated build tools version 2016-09-09 18:01:12 -04:00
Evan Debenham
729b5a2f88 v0.4.2: fixed a couple lint warnings/errors 2016-09-09 18:01:09 -04:00
Evan Debenham
293925b27e v0.4.2: fixed some concurrency issues 2016-09-09 18:00:20 -04:00
Evan Debenham
c1167676b8 v0.4.2: couple of bugfixes 2016-09-09 18:00:14 -04:00
Evan Debenham
6627ba4736 v0.4.2: performance improvements to visibility checking 2016-09-09 18:00:12 -04:00
Evan Debenham
926b02ce65 v0.4.2: various performance improvements to core classes 2016-09-09 18:00:11 -04:00
Evan Debenham
8dc0d56eb0 v0.4.2: (hopefully) solved concurrency issues with bitmaptext 2016-09-09 18:00:09 -04:00
Evan Debenham
c23a284423 v0.4.2: array access and general performance improvements 2016-09-09 18:00:07 -04:00
Evan Debenham
e87ce8949e v0.4.2: fixes to tilemap 2016-09-09 18:00:06 -04:00
Evan Debenham
0b30263236 v0.4.2: fixed some race conditions involving rendered text 2016-09-09 18:00:06 -04:00
Evan Debenham
e43e7b995d v0.4.2: fixed some bugs with tilemap updating 2016-09-09 18:00:04 -04:00
Evan Debenham
6bcccba062 v0.4.2: improved tilemaps to selectively update and respect concurrency 2016-09-09 18:00:01 -04:00
Evan Debenham
7a2e6c63c1 v0.4.2: vertex buffers now support selective updating 2016-09-09 18:00:01 -04:00
Evan Debenham
1461003683 v0.4.2: fixed two crash bugs caused by recent changes 2016-09-09 18:00:00 -04:00
Evan Debenham
c137a465c5 v0.4.2: decoupled texture creation from opengl binding 2016-09-09 17:59:59 -04:00
Evan Debenham
a54bb5fdc8 v0.4.2: separated initialization and rendering of rendered text 2016-09-09 17:59:57 -04:00
Evan Debenham
3941aa3fe4 v0.4.2: array managment optimizations to Pathfinder 2016-09-09 17:59:56 -04:00
Evan Debenham
2bd1962b34 v0.4.2: lots of performance improvements to fog visuals 2016-09-09 17:59:55 -04:00
Evan Debenham
5fc0215014 v0.4.2: implemented some visibility culling for tilemaps 2016-09-09 17:59:54 -04:00
Evan Debenham
8537b86c5b v0.4.2: fixed incorrect offset values for drawQuads 2016-09-09 17:59:53 -04:00
Evan Debenham
9f8981db07 v0.4.2: VBOs now work with android 2.2 2016-09-09 17:59:50 -04:00
Evan Debenham
b821bfddf8 v0.4.2: reduced amount of allocations occurring when frames are drawn 2016-09-09 17:56:09 -04:00
Evan Debenham
9663a47958 v0.4.2: added support for Vertex Buffer Objects 2016-09-09 17:56:08 -04:00
Evan Debenham
ca068c92b2 v0.4.2: added the ability for tilemaps to selectively not render certain tiles 2016-09-09 17:56:06 -04:00
Evan Debenham
0e7c12b61e v0.4.2: updated quad indicies to be stored in a VBO 2016-09-09 17:56:05 -04:00
Evan Debenham
2a5f887579 v0.4.2: Uniforms now avoid repeating previous values 2016-09-09 17:56:05 -04:00
Evan Debenham
59f74216fe v0.4.2: improved performance by skipping the drawing of offscreen gizmos 2016-09-09 17:56:04 -04:00
Evan Debenham
806217e209 v0.4.2: added support for variable map sizes 2016-09-09 17:54:50 -04:00
Evan Debenham
36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00