Commit Graph

1311 Commits

Author SHA1 Message Date
Evan Debenham
2d0c9eb5d0 v0.7.1c: manifest commit 2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e v0.7.1c: updated translations 2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03 v0.7.1c: added a safety check to loading games in progress info 2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy 2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects 2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b v0.7.1c: buffed soul mark effect significantly 2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d v0.7.1c: actually fixed remains issues with thrown weapons 2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41 v0.7.1c: Fixed:
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed v0.7.1b: manifest commit 2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6 v0.7.1b: updated translations 2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365 v0.7.1b: bugfixes:
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0 v0.7.1b: various hero balance changes 2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334 v0.7.1b: various item balance changes 2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit 2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446 v0.7.1a: manifest commit 2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24 v0.7.1a: updated translations 2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c v0.7.1a: added safety checks to blacksmith and bones 2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate 2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75 v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d v0.7.1: manifest commit 2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958 v0.7.1: updated translations and translator credits 2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb v0.7.1: updated translations 2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f v0.7.1: substantially improved the studded glove sprite 2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter 2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2 v0.7.1: Fixed:
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter 2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0 v0.7.1: updated translations 2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845 v0.7.1: added a partial turn indicator to the game scene 2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee v0.7.1: added item stats into the journal 2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps 2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time 2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3 v0.7.1: updated translations 2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit 2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) 2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons 2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca v0.7.1: updated translations 2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d v0.7.1: added a safety check to sniper's mark 2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394 v0.7.1: corrected inconsistencies with ring description logic 2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith 2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc v0.7.1: bugfixes:
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac v0.7.1: fixed various typos and grammar errors 2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f v0.7.1: balance adjustments:
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a v0.7.1: updated translations 2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality 2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e v0.7.1: added debug functionality for hero class unlocks 2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667 v0.7.1: implemented sniper special attacks 2018-12-20 00:27:01 -05:00