Evan Debenham
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7ef7f1715a
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V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
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2014-09-15 16:38:31 -04:00 |
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Evan Debenham
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c9d29b719b
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V0.2.0: reduced charging amount on talisman of foresight when finding things.
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2014-09-15 13:33:15 -04:00 |
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Evan Debenham
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3885a0f039
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V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
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2014-09-15 09:43:57 -04:00 |
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Evan Debenham
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4dcb086ea8
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V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
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2014-09-15 09:23:58 -04:00 |
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Evan Debenham
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a15fc5a0a5
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V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading.
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2014-09-15 02:31:40 -04:00 |
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Evan Debenham
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06dbf11823
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V0.2.0: Corrected artifacts triggering the levelled item badge.
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2014-09-15 01:34:34 -04:00 |
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Evan Debenham
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eb42461b03
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V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings)
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2014-09-15 01:34:01 -04:00 |
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Evan Debenham
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61ea02d3d1
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V0.2.0: updated fireball image, green now, Shattered Pixel Dungeon theme.
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2014-09-14 21:04:59 -04:00 |
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Evan Debenham
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d5acee95a6
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V0.2.0: corrected initial charge value on Talisman of Foresight
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2014-09-14 20:53:16 -04:00 |
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Evan Debenham
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ad8d15b483
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V0.2.0: Tied artifact drops into rooms
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2014-09-14 20:43:13 -04:00 |
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Evan Debenham
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56c1995bff
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V0.2.0: changed default rouge quickslot & description.
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2014-09-14 19:47:10 -04:00 |
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Evan Debenham
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3c4ba9d019
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V0.2.0: updated TODOs
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2014-09-14 19:45:28 -04:00 |
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Evan Debenham
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63696cb502
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V0.2.0: Added last bit of Ring of Wealth logic
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2014-09-14 19:40:59 -04:00 |
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Evan Debenham
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efef1e65c9
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V0.2.0: Added Artifacts to generator drop logic.
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2014-09-14 19:40:04 -04:00 |
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Evan Debenham
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d1700407c8
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V0.2.0: Buffed ring of Wealth a bit
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2014-09-14 19:39:26 -04:00 |
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Evan Debenham
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96d5f1000f
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V0.2.0: Fully implemented Ring of Wealth
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2014-09-14 19:31:31 -04:00 |
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Evan Debenham
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6e9cc9dd69
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V0.2.0: Fully implemented Talisman of Foresight
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2014-09-14 18:38:23 -04:00 |
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Evan Debenham
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f4e5060041
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V0.2.0: Corrected some misc. item buff detach logic
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2014-09-14 04:36:05 -04:00 |
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Evan Debenham
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827bbac105
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V0.2.0: Corrected missile logic with Ring of Sharpshooting
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2014-09-14 02:11:06 -04:00 |
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Evan Debenham
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0f0908a268
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V0.2.0: Tweaked large buff icon for drowsy
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2014-09-13 20:45:59 -04:00 |
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Evan Debenham
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b60478233d
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V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
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2014-09-13 20:42:37 -04:00 |
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Evan Debenham
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2070bffb0e
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V0.2.0: reverted earthroot shake change from previous version
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2014-09-13 17:37:08 -04:00 |
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Evan Debenham
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7abb24f723
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V0.2.0: Changed artifacts to use upgrade() instead of level++
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2014-09-13 17:34:50 -04:00 |
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Evan Debenham
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0ce1c3e701
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V0.2.0: Tweaked full Horn sprite and all Chalice Sprites.
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2014-09-12 16:43:06 -04:00 |
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Evan Debenham
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2021373e3e
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V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
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2014-09-12 15:52:36 -04:00 |
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Evan Debenham
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2e85c6cf33
|
V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
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2014-09-12 14:43:03 -04:00 |
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Evan Debenham
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69b7e5a9fc
|
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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5eea9c6cfc
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V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
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2014-09-12 10:55:30 -04:00 |
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Evan Debenham
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b3069feee9
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V0.2.0: Added Horn of Plenty Sprite Switching
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2014-09-12 00:47:25 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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149d199422
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V0.2.0: Fixed a bug in EarthRoot
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2014-09-12 00:15:40 -04:00 |
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Evan Debenham
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1615f5e502
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V0.2.0: Corrected Ring of Force implementation
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2014-09-11 19:57:05 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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902b2a096f
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V0.2.0: Implemented Ring of Might
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2014-09-11 11:13:25 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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9c8ab0ccc9
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V0.2.0: Updated TODOs
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2014-09-11 00:48:13 -04:00 |
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Evan Debenham
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69e82d475d
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V0.2.0: Corrected a bug from the source involving free hits on game loads
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2014-09-10 21:38:59 -04:00 |
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Evan Debenham
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cce6e8dfa0
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V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
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2014-09-10 20:05:06 -04:00 |
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Evan Debenham
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32505de1ac
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V0.2.0: Added shading to armband, tweaked chalice, darkened Blandfruit seed.
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2014-09-10 18:39:26 -04:00 |
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Evan Debenham
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fb5735b2c7
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V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
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2014-09-10 17:29:00 -04:00 |
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Evan Debenham
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ed86176362
|
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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2014-09-10 17:20:33 -04:00 |
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Evan Debenham
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255c98b148
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V0.2.0: renamed Ring of Power to Ring of Magic
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2014-09-10 15:50:28 -04:00 |
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Evan Debenham
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4ded3553b8
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V0.2.0: updated aliases
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2014-09-10 15:30:07 -04:00 |
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Evan Debenham
|
ec16f3995c
|
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:29:42 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
|
5684fe2367
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V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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e414777568
|
V0.2.0: Corrected a typo in ring of haste
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2014-09-10 11:42:53 -04:00 |
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