Evan Debenham
89c2e2b487
v0.9.1: added a new fissure room to the caves
2020-11-30 15:06:27 -05:00
Evan Debenham
8f8169c8e7
v0.9.1: fixed incorrect int arithmetic when artifacts transfer levels
2020-11-30 15:06:27 -05:00
Evan Debenham
350086c9a4
v0.9.1: tweaked the wording for artifact charge buff's description
2020-11-30 15:06:27 -05:00
Evan Debenham
39dea55d00
v0.9.1: fixed various corruption issues, including:
...
- Mimics not dropping their loot if instantly corrupted
- Corrupted mobs being constantly alerted
- Attempting to corrupt immune mobs leading to a tracked kill
2020-11-30 15:06:27 -05:00
Evan Debenham
fc319ad420
v0.9.1: improved quickslot targeting logic in edge cases
2020-11-30 15:06:27 -05:00
Evan Debenham
22036628d3
v0.9.1: fixed rare errors resulting from v0.9.0 AI changes
2020-11-30 15:06:27 -05:00
Evan Debenham
61372291ca
v0.9.1: fixed hunger able to be increased while well fed
2020-11-30 15:06:27 -05:00
Evan Debenham
d47a223b9e
v0.9.1: fixed preparation ignoring hero being rooted
2020-11-30 15:06:27 -05:00
Evan Debenham
98f5d1cffa
v0.9.1: barrier now decays more slowly at low shielding levels
2020-11-30 15:06:27 -05:00
Evan Debenham
eda94b1074
v0.9.1: added baseline functionality for tier 2 talents.
2020-11-30 15:06:26 -05:00
Evan Debenham
772da815d6
v0.9.1: further improvements to room merging logic
2020-11-30 15:06:26 -05:00
Evan Debenham
5655cdff1c
v0.9.1: gave custom blood colors to several characters
2020-11-30 15:06:26 -05:00
Evan Debenham
f4177f8dad
v0.9.1: removed unusual delay behavior from flock traps
2020-11-30 15:06:26 -05:00
Evan Debenham
c60a1bf237
v0.9.1: clarified potion of purity desc
2020-11-30 15:06:26 -05:00
Evan Debenham
a44f84c271
v0.9.1: fixed vertigoed large chars ignoring open space rules
2020-11-30 15:06:26 -05:00
Evan Debenham
28bea55368
v0.9.1: fixed allies rarely appearing ontop of hero after tengu fight
2020-11-30 15:06:26 -05:00
Evan Debenham
f89aca4dc0
v0.9.1: fixed figure eight builder never putting entrance towards top
2020-11-30 15:06:26 -05:00
Evan Debenham
3ac006700e
v0.9.1: tweaked pillars room slightly, always spawns 4 pillars if large
2020-11-30 15:06:26 -05:00
Evan Debenham
0efe174eec
v0.9.1: improved skulls room and added a new chasm room
2020-11-30 15:06:26 -05:00
Evan Debenham
04ee91729c
v0.9.1: fixed talisman of foresight gaining charge while cursed
2020-11-30 15:06:26 -05:00
Evan Debenham
8966e41c96
v0.9.1: fixed errors with Goo's running animation
2020-11-30 15:06:26 -05:00
Evan Debenham
1369ac221c
v0.9.1: fixed errors with room merge limits
2020-11-30 15:06:26 -05:00
Evan Debenham
f0b815471e
v0.9.1: fixed a shop placement issue in figure eight layouts
2020-11-30 15:06:26 -05:00
Evan Debenham
3a3398ef3d
v0.9.1: added a new cell block room to the prison
2020-11-30 15:06:26 -05:00
Evan Debenham
4442997ef1
v0.9.1: improved and moved around pillars, hallway, and statues rooms
2020-11-30 15:06:25 -05:00
Evan Debenham
3f5359146e
v0.9.1: tweaked room merging logic:
...
- entrance rooms can no longer merge
- blacksmith room can now merge
- burned and minefield rooms can no longer merge
- added limits to how often rooms can merge
2020-11-30 15:06:25 -05:00
Evan Debenham
84450af30c
v0.9.1: improved layout logic and added figure eight builder
2020-11-30 15:06:25 -05:00
Evan Debenham
5437e58045
v0.9.1: fixed further layout bugs in pipe and perimeter rooms
2020-11-30 15:06:25 -05:00
Evan Debenham
81156427bb
v0.9.1: fixed a bug with sewer pipe rooms and let them merge together
2020-11-30 15:06:25 -05:00
Evan Debenham
fafb887d3b
v0.9.1: improved the caves painter, halls painter, and ruins room
2020-11-30 15:06:25 -05:00
Evan Debenham
c37c25fd84
v0.9.1: further tweaked default size of the regular builder main path
2020-11-30 15:06:25 -05:00
Evan Debenham
0bfcd5e4a3
v0.9.1: fixed errors when DK or some fists would take negative dmg
2020-11-30 15:06:25 -05:00
Evan Debenham
0d9bd47ba6
v0.9.1: added a bit of chaos to larger tunnel/hall rooms with many doors
2020-11-30 15:06:25 -05:00
Evan Debenham
dd9e25308b
v0.9.1: fixed various minor errors relating to time freeze interactions
2020-11-30 15:06:25 -05:00
Evan Debenham
989c524e33
v0.9.1: fixed DM-300 rarely spawning on top of allies
2020-11-30 15:06:25 -05:00
Evan Debenham
8244af9db6
v0.9.1: fixed curse infusion not awarding item level badge
2020-11-30 15:06:25 -05:00
Evan Debenham
5722910ce7
v0.9.1: added a new regional room for the city
2020-11-30 15:06:25 -05:00
Evan Debenham
1298ab426c
v0.9.1: tweaked grass/water/trap placement logic for room merges
2020-11-30 15:06:25 -05:00
Evan Debenham
ac8a79ee54
v0.9.1: tweaks to goo boss level and fire eight builder
2020-11-30 15:06:25 -05:00
Evan Debenham
a8bc6e74ff
v0.9.1: added a new circular basin room to the sewers
2020-11-30 15:06:24 -05:00
Evan Debenham
38497c6343
v0.9.1: improved code for stone of intuition and item handlers, stone now also works on rings!
2020-11-30 15:06:24 -05:00
Evan Debenham
2496dc0d1c
v0.9.1: sniper's mark, charm and terror now detach if their targets die
2020-11-30 15:06:24 -05:00
Evan Debenham
51fd143a6e
v0.9.1: added an icon and description to the pincushion buff
2020-11-30 15:06:24 -05:00
Evan Debenham
92b0b69ac7
v0.9.1: improved the layout of vault rooms
2020-11-30 15:06:24 -05:00
Evan Debenham
316fdc13d6
v0.9.1: fixed DM-300 not using new gas SFX
2020-11-30 15:06:24 -05:00
Evan Debenham
5fb85a42b9
v0.9.1: updated gradle version to 6.7
2020-11-30 15:06:24 -05:00
Evan Debenham
8f16b90667
v0.9.1: Improved window UI for sad ghost rewards
2020-11-30 15:06:24 -05:00
Evan Debenham
acfc24b97c
v0.9.1: tweaked cave room logic, larger and a bit more chaotic now.
2020-11-30 15:06:24 -05:00
Evan Debenham
81ea918406
v0.9.1: made merged room logic much more permissive (too much atm!)
2020-11-30 15:06:24 -05:00
Evan Debenham
1e555ddd7f
v0.9.1: slightly increased room interconnectedness
2020-11-30 15:06:24 -05:00