Commit Graph

2243 Commits

Author SHA1 Message Date
Evan Debenham
1757c2ae7d v0.6.1: improved actor thread interrupt handling 2017-08-19 00:18:43 -04:00
Evan Debenham
2c54c53c54 v0.6.1: fixed chasm deaths not recording properly in rankings 2017-08-19 00:18:43 -04:00
Evan Debenham
579dbf19f8 v0.6.1: ethereal chains can now pull to solids at diagonals as well 2017-08-19 00:18:43 -04:00
Evan Debenham
a0a0a108f5 v0.6.1: removed ethereal chains being limited on locked floors
slightly adjusted prison boss level to compensate
2017-08-19 00:18:42 -04:00
Evan Debenham
19a5f22bfe v0.6.1: refactored and adjusted logic for ethereal chains
Most significantly, chains can no longer be used to go to places where
it is impossible to get there by walking (e.g. through locked doors)
2017-08-19 00:18:42 -04:00
Evan Debenham
8fe920ff17 v0.6.1: reworked the HP mechanics on right of might 2017-08-19 00:18:36 -04:00
Evan Debenham
42a37ec1ac v0.6.1: fixed a couple of bugs leftover from ring mechanics changes 2017-08-19 00:16:25 -04:00
Evan Debenham
1d904966bf v0.6.1: fixes for healing buff visuals 2017-08-19 00:16:25 -04:00
Evan Debenham
0a0001c5d6 v0.6.1: corrected static initialization for generator categories 2017-08-19 00:16:24 -04:00
Evan Debenham
e21e378b94 v0.6.1: changes to the horn of plenty:
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham
a68dc6dbc2 v0.6.1: fixed healing buff not remembering its state 2017-08-19 00:16:24 -04:00
Evan Debenham
ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham
154bd94f80 v0.6.1: significant mechanics adjustments to healing potions 2017-08-19 00:16:23 -04:00
Evan Debenham
667d84191a v0.6.1: dew vial now only spawns on floor 1 2017-08-19 00:16:23 -04:00
Evan Debenham
95dd291bfe v0.6.1: adjusted wndbag and increased inventory space to 20 from 19 2017-08-19 00:16:23 -04:00
Evan Debenham
69981aab33 v0.6.1: balance changes for dew drops and dew vial 2017-08-19 00:16:22 -04:00
Evan Debenham
d24f52f361 v0.6.1: adjusted the layouts for quickslots and item slots 2017-08-19 00:16:22 -04:00
Evan Debenham
7126fb45d3 v0.6.1: updated the description for scroll of remove curse 2017-08-19 00:16:22 -04:00
Evan Debenham
30bb83bb6c v0.6.1: changes to curse/upgrade mechanics for rings and wands:
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham
84b7a6bbb6 v0.6.1: large ring refactor, moved functionality to within their class 2017-08-19 00:16:21 -04:00
Evan Debenham
02fd423e77 v0.6.1: updated gitignore 2017-08-19 00:16:21 -04:00
Evan Debenham
33a3491e1d v0.6.1: improvements to artifact and item spawning logic
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham
113ac2daa1 v0.6.1: added support for bundling and unbundling float arrays 2017-08-19 00:16:21 -04:00
Evan Debenham
096d453cbb v0.6.1: fixed a crash bug with Random.chances( hashmap ) 2017-08-19 00:16:20 -04:00
Evan Debenham
49543e301c v0.6.1: overhauled bestiary logic for improved consistency 2017-08-19 00:16:20 -04:00
Evan Debenham
e7117d6577 v0.6.0b: manifest commit 2017-06-11 19:00:34 -04:00
Evan Debenham
0cc15d9a69 v0.6.0b: fixed crashes when gamescene closed while waiting on animations 2017-06-11 19:00:34 -04:00
Evan Debenham
4467146d33 v0.6.0b: removed usage of thread state checking logic, too unreliable 2017-06-11 19:00:34 -04:00
Evan Debenham
804c3aea83 v0.6.0b: ensured the hero action is cleared when levels are changed 2017-06-11 19:00:34 -04:00
Evan Debenham
3b30bdca18 v0.6.0b: added safety checks to floating text 2017-06-11 19:00:34 -04:00
Evan Debenham
61f4a909c5 v0.6.0b: fixed further errors in mob spawning logic 2017-06-11 19:00:33 -04:00
Evan Debenham
4b038a1f66 v0.6.0b: fixed rare crashes based on heap items being set to null 2017-06-11 19:00:33 -04:00
Evan Debenham
14ffa9a160 v0.6.0b: fixed wand of blast wave not updating FOV in some cases 2017-06-11 19:00:33 -04:00
Evan Debenham
58b4d66395 v0.6.0a: manifest commit 2017-06-11 19:00:33 -04:00
Evan Debenham
8e48305bd1 v0.6.0a: translation updates 2017-06-11 19:00:33 -04:00
Evan Debenham
db97210728 v0.6.0a: further improvements/fixes to threading logic 2017-06-11 19:00:33 -04:00
Evan Debenham
0697268a73 v0.6.0a: improved threading logic when gamescene is destroyed 2017-06-11 19:00:32 -04:00
Evan Debenham
3b689da833 v0.6.0a: improved tilemap update logic 2017-06-11 19:00:32 -04:00
Evan Debenham
670c0d9f98 v0.6.0a: renamed overprice rations to small rations 2017-06-11 19:00:32 -04:00
Evan Debenham
a5af7b0c8d v0.6.0a: fixed errors in mob spawning logic 2017-06-11 19:00:32 -04:00
Evan Debenham
41fd593a87 v0.6.0a: improved the resume indicator 2017-06-11 19:00:32 -04:00
Evan Debenham
55a3e0559a v0.6.0: manifest commit 2017-06-04 22:00:48 -04:00
Evan Debenham
4499e3a339 v0.6.0: corrected an incorrect android version reference 2017-06-04 22:00:48 -04:00
Evan Debenham
afb366e861 v0.6.0: laboratory rooms are now more common again 2017-06-04 22:00:48 -04:00
Evan Debenham
93846eb272 v0.6.0: adjusted food values:
small food items: 100 to 150
regular food items: 300 (unchanged)
large food items: 400 to 450
going from hungry to starving now takes 50% longer
2017-06-04 22:00:48 -04:00
Evan Debenham
a222ec64f7 v0.6.0: fixed interrupts setting time to positive infinity 2017-06-04 22:00:48 -04:00
Evan Debenham
6195a70ed7 v0.6.0: removed more unneeded allocations 2017-06-04 22:00:47 -04:00
Evan Debenham
3baf1dc5e7 v0.6.0: improved interrupt logic for actor processing 2017-06-04 22:00:47 -04:00
Evan Debenham
0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn 2017-06-04 22:00:47 -04:00
Evan Debenham
1b2a0eafd7 v0.6.0: added a safety check to actor logic 2017-06-04 22:00:47 -04:00