Evan Debenham
5f09d23ea0
v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues
2015-11-08 04:03:38 -05:00
Evan Debenham
dab5499c22
v0.3.1d: manifest commit
2015-09-15 21:33:03 -04:00
Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
2015-08-24 13:04:46 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
2015-08-24 13:04:37 -04:00
Evan Debenham
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
2015-08-24 13:04:27 -04:00
Evan Debenham
95a3833448
v0.3.1: the descending gong sound now only plays when actually descending.
2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
2015-08-24 13:04:23 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f
v0.3.1: added additional checks for display scaling.
2015-08-24 13:04:13 -04:00
Evan Debenham
c5252a5045
v0.3.1: all sorta UI changes
2015-08-24 13:04:04 -04:00
Evan Debenham
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
2015-08-24 13:00:29 -04:00
Evan Debenham
063d488dce
v0.3.1: updated about scene to point to shattered website instead of tumblr.
2015-08-24 13:00:26 -04:00
Evan Debenham
5aabc2ea64
v0.3.1: tweaked fading on welcome scene
2015-08-24 13:00:22 -04:00
Evan Debenham
23162fcc82
v0.3.1: made display scaling a bit more strict on lower values.
2015-08-24 13:00:21 -04:00
Evan Debenham
e881dcf4f3
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
2015-08-24 13:00:20 -04:00
Evan Debenham
d3ea235f61
v0.3.1: reworked UI scaling, now multiplier is user-selectable
2015-08-24 13:00:17 -04:00
Evan Debenham
dae5aca01b
v0.3.1: added a button to allow re-checking of changes
2015-08-24 13:00:11 -04:00
Evan Debenham
d51a8b6182
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
2015-08-24 11:37:41 -04:00
Evan Debenham
8947eabaf0
v0.3.1: added fine-grained brightness controls
2015-08-24 11:37:38 -04:00
Evan Debenham
179935fb87
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
2015-08-24 11:37:15 -04:00
Evan Debenham
938db71192
v0.3.0e: manifest commit
2015-06-21 20:59:18 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
...
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
baa83b7e43
v0.3.0d: manifest commit
2015-06-12 15:34:24 -04:00
Evan Debenham
8c42ebda5e
v0.3.0c: manifest commit
2015-06-07 21:55:36 -04:00
Evan Debenham
dbeff25d2c
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
2015-06-07 21:55:28 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
...
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
512c51dee1
v0.3.0b: final commit
2015-06-07 21:55:18 -04:00
Evan Debenham
3680179221
v0.3.0a: final commit
2015-06-07 21:55:14 -04:00
Evan Debenham
6f6cba893b
v0.3.0: final commit
2015-06-07 21:55:11 -04:00
Evan Debenham
67601162f7
v0.3.0: fixed a bug involving older saves
2015-06-07 21:55:11 -04:00
Evan Debenham
39f140a4f5
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
2015-06-07 21:55:04 -04:00