Evan Debenham
4e7aca628e
v0.8.0: finished up mimic implementation, reduced their accuracy a bit
2019-12-12 20:10:35 -05:00
Evan Debenham
faaa8530a3
v0.8.0: fixed errors in glScissor operations on macOS
2019-12-12 20:10:35 -05:00
Evan Debenham
bd738bc0f8
v0.8.0: fixed newborn elementals despawning when an ankh reset occurs
2019-12-12 20:10:35 -05:00
Evan Debenham
d96351c682
v0.8.0: added in a basic implementation for rare mimics
2019-12-12 20:10:35 -05:00
Evan Debenham
208a954dc0
v0.8.0: Fixes:
...
- Further bee AI weirdness involving explosive traps
- Fixed no logic existing to account for hero being killed by an attack proc
2019-12-12 20:10:34 -05:00
Evan Debenham
0351ad6475
v0.8.0: reworked mimics:
...
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham
13d17234ec
v0.8.0: tweaked augmentations on armor.
...
- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
2019-12-12 20:10:34 -05:00
Evan Debenham
cd610baf93
v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests
2019-12-12 20:10:34 -05:00
Evan Debenham
f831a84816
v0.8.0: Fixes:
...
- Added a missing translation for the prompt for dart tipping
- fixed a rare crash bug with disarming traps
2019-12-12 20:10:34 -05:00
Evan Debenham
8bcb1e4630
v0.8.0: refactored how character names are stored and accessed
2019-12-12 20:10:31 -05:00
Evan Debenham
c36844cbcf
v0.8.0: Added a validator class to desktop launches. Currently used for macOS
2019-12-12 20:06:50 -05:00
Evan Debenham
0cfc50a5dc
v0.8.0: further fixes for Bee AI
2019-12-12 20:06:50 -05:00
Evan Debenham
ea16ddf02a
v0.8.0: various fixes/improvements:
...
- potion of purity now clears tengu fire wave and smoke bombs
- fixed blacksmith upgrading incorrectly telling you your inventory is full
- fixed various bee AI errors
- fixed elemental ranged attacks not going on cooldown if they miss
- spinners now interrupt the hero is they shoot web around them
- fixed rare freeze bugs involving enemy ranged attacks
- fixed scroll of teleportation rarely placing the hero on an enemy
- fixed missing title case in stone of intuition window
- added bottom padding to WndInfoItem
- fixed some minor spelling/grammar errors in new text
2019-12-12 20:06:50 -05:00
Evan Debenham
618fe90a42
v0.8.0: added an armored rare variant to statues
2019-12-12 20:06:50 -05:00
Evan Debenham
777dc8933a
v0.8.0: improved desktop dialog boxes, now use tinyFD instead of swing
2019-12-12 20:06:50 -05:00
Evan Debenham
bc3aa927a5
v0.8.0: bugfixes:
...
- fixed webs not setting terrain to solid right as they spawn
- fixed armored brutes not raging properly
- fixed alerting effects incorrectly triggering on demon spawners
- fixed shamans incorrectly rolling to drop loot twice
- fixed rare crash bugs with spinners
- fixed minor debuffs working 3x as well as intended for wand of corruption
- fixed force cubes affecting an AOE when thrown onto chasms
- fixed floating text alignment issues with resized char sprites
2019-12-03 01:43:16 -05:00
Evan Debenham
1594c26df0
v0.8.0: reduced ripper demon damage by 20%
2019-12-03 01:43:15 -05:00
Evan Debenham
4aa9a611e4
v0.8.0: tweaked tier distributions for weapons/armor in later chapters
2019-12-03 01:43:15 -05:00
Evan Debenham
07db857bf8
v0.8.0: formalized cases where attacks should always miss or always hit
2019-12-03 01:43:15 -05:00
Evan Debenham
826b33a59d
v0.8.0: fixed elements and antimagic not applying to new debuffs
2019-12-01 13:59:09 -05:00
Evan Debenham
4941e2afaa
v0.8.0: fixed the following bugs:
...
- ring of elements and antimagic glyph not applying to new shamans
- game crash/freeze issues caused by inventory scrolls and new spellbook behaviour
- incorrect EmoIcon positions when sprites are scaled
- succubi and scorpios dropping scrolls of upgrade and potions of strength
- rare crashes caused by demon spawners spawning ripper demons onto pits
- demon spawners beig vulnerable to ai state debuffs when they shouldn't be
- Tengu being vulnerable to terror when he shouldn't be
2019-12-01 13:59:09 -05:00
Evan Debenham
8afa87fb10
v0.8.0: added log output to the desktop error handler
2019-12-01 13:59:09 -05:00
Evan Debenham
0259dd20c3
v0.8.0: fixed various typos
2019-12-01 13:59:09 -05:00
Evan Debenham
3dcd4ce216
v0.8.0: fixed an error with new class bundle functionality
2019-11-30 17:22:06 -05:00
Evan Debenham
17ee80e058
v0.8.0: removed unused translation file
2019-11-30 14:59:16 -05:00
Evan Debenham
e487853fd2
v0.8.0: implemented ripper demons and demonic spawners
2019-11-30 14:35:06 -05:00
Evan Debenham
ee6a1ce4fc
v0.8.0: added a system for dynamic mob spawning weights
2019-11-30 14:35:05 -05:00
Evan Debenham
a9794a6ab0
v0.8.0: balance defining for city, added new mobs to bestiary
2019-11-30 14:35:05 -05:00
Evan Debenham
ffa2bb1a91
v0.8.0: tweaked demon halls enemies
2019-11-30 14:35:05 -05:00
Evan Debenham
9326a3bdd4
v0.8.0: significant balance adjustments and design tweaks to traps
2019-11-30 14:35:05 -05:00
Evan Debenham
d39fd4b8f9
v0.8.0: fixed copied images not also copying scale
2019-11-30 14:35:05 -05:00
Evan Debenham
1ef5d2c634
v0.8.0: slightly tightened mob count ranges. A bit less random now
2019-11-30 14:35:05 -05:00
Evan Debenham
86554f0e1e
v0.8.0: resizing behaviour is now ignored if the app is set to 0x0 (e.g. when window is minimized)
2019-11-30 14:35:05 -05:00
Evan Debenham
591d6bc214
v0.8.0: fixed a small layout issue with ChangeButton
2019-11-30 14:35:05 -05:00
Evan Debenham
59824f1556
v0.8.0: reworked monks and warlocks
2019-11-30 14:35:05 -05:00
Evan Debenham
9e65b4b634
v0.8.0: corrected various rare errors with evil eye sprites
2019-11-30 14:35:04 -05:00
Evan Debenham
2138ad24ec
v0.8.0: added an update notification service
2019-11-22 15:38:21 -05:00
Evan Debenham
2e533b74db
v0.8.0: improved desktop build process, added different source sets
2019-11-22 15:13:37 -05:00
Evan Debenham
4c4d5d0053
v0.8.0: tweaked the layout for WndOptions slightly
2019-11-22 15:13:37 -05:00
Evan Debenham
b26919e381
v0.8.0: roughly implemented new dwarven ghouls
2019-11-19 19:50:23 -05:00
Evan Debenham
ca0578a213
v0.8.0: streamlined some settings in the settings menu:
...
- removed quickslot selection, now always 4. Tweaked quickslot layout
- adjusted brightness, now 3 settings instead of 5
- adjusted visual grid, now 4 settings instead of 5
2019-11-19 19:50:23 -05:00
Evan Debenham
1d7bf8cfc9
v0.8.0: fixed thread issues caused by actor thread now being ended
2019-11-19 19:50:23 -05:00
Evan Debenham
c68f27c774
v0.8.0: redesigned cave spinners
2019-11-19 19:50:22 -05:00
Evan Debenham
1bc5845e77
v0.8.0: fixed info windows from WndStartGame rarely appearing beneath it
2019-11-19 19:50:22 -05:00
Evan Debenham
b6b3c107f9
v0.8.0: removed android call state listener functionality (was buggy)
2019-11-19 19:50:21 -05:00
Evan Debenham
cc4866cb5b
v0.8.0: tweaked buff find and detach logic to better handle inheritance
2019-11-19 19:50:08 -05:00
Evan Debenham
2b6b7c10b4
v0.8.0: tweaked skeleton/remains logic, now always haunted if cursed
2019-11-19 19:50:07 -05:00
Evan Debenham
458b21d5c6
v0.8.0: forced a minimum stored value on window resolution
2019-11-19 19:49:56 -05:00
Evan Debenham
baea1ecf03
v0.8.0: reworked elementals
2019-11-19 19:49:56 -05:00
Evan Debenham
309ef7806e
v0.8.0: adjusted various effects so they can be used in new contexts
2019-11-19 19:49:56 -05:00