v0.8.0: Added a validator class to desktop launches. Currently used for macOS
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.desktop;
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import com.badlogic.gdx.utils.SharedLibraryLoader;
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.lang.management.ManagementFactory;
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import java.util.ArrayList;
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public class DesktopLaunchValidator {
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//Validates that the launching JVM is correctly configured
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// and attempts to launch a new one if it is not
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// returns false if current JVM is invalid and should be killed.
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public static boolean verifyValidJVMState(String[] args){
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//mac computers require the -XstartOnFirstThread JVM argument
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if (SharedLibraryLoader.isMac){
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// If XstartOnFirstThread is present and enabled, we can return true
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if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" +
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ManagementFactory.getRuntimeMXBean().getName().split("@")[0]))) {
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return true;
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}
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// Check if we are the relaunched process, if so return true to avoid looping.
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// The game will likely crash, but that's unavoidable at this point.
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if ("true".equals(System.getProperty("shpdRelaunched"))){
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System.err.println("Error: Could not verify new process is running on the first thread. Trying to run the game anyway...");
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return true;
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}
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// Relaunch a new jvm process with the same arguments, plus -XstartOnFirstThread
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String sep = System.getProperty("file.separator");
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ArrayList<String> jvmArgs = new ArrayList<>();
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jvmArgs.add(System.getProperty("java.home") + sep + "bin" + sep + "java");
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jvmArgs.add("-XstartOnFirstThread");
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jvmArgs.add("-DshpdRelaunched=true");
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jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
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jvmArgs.add("-cp");
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jvmArgs.add(System.getProperty("java.class.path"));
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jvmArgs.add(DesktopLauncher.class.getName());
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System.err.println("Error: ShatteredPD must start on the first thread in order to work on macOS.");
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System.err.println(" To avoid this error, run the game with the \"-XstartOnFirstThread\" argument");
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System.err.println(" Now attempting to relaunch the game on the first thread automatically:\n");
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try {
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Process process = new ProcessBuilder(jvmArgs).redirectErrorStream(true).start();
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BufferedReader out = new BufferedReader(new InputStreamReader(process.getInputStream()));
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String line;
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//Relay console output from the relaunched process
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while ((line = out.readLine()) != null) {
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if (line.toLowerCase().startsWith("error")){
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System.err.println(line);
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} else {
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System.out.println(line);
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}
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}
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process.waitFor();
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} catch (Exception e) {
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e.printStackTrace();
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}
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return false;
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}
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return true;
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}
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}
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@ -41,7 +41,12 @@ import java.io.PrintWriter;
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import java.io.StringWriter;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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public static void main (String[] args) {
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if (!DesktopLaunchValidator.verifyValidJVMState(args)){
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return;
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}
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final String title;
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if (DesktopLauncher.class.getPackage().getSpecificationTitle() == null){
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