Evan Debenham
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0416e7f167
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v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
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2015-08-24 13:07:27 -04:00 |
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Evan Debenham
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7b3c7aa46d
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v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
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2015-08-24 13:07:25 -04:00 |
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Evan Debenham
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3305537ec1
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v0.3.1a: fixed visual bugs caused by vertigo
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2015-08-24 13:07:23 -04:00 |
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Evan Debenham
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2893e67375
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v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
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2015-08-24 13:05:06 -04:00 |
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Evan Debenham
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614de4a583
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:56 -04:00 |
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Evan Debenham
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d7e849b3ab
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v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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5fd3d94ca2
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v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
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2015-08-24 13:04:48 -04:00 |
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Evan Debenham
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9fce7586c9
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v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
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2015-08-24 13:04:32 -04:00 |
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Evan Debenham
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3ac41624f9
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v0.3.1: fixed revivals stopping some items in the inventory from working properly.
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2015-08-24 13:04:31 -04:00 |
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Evan Debenham
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4220c22cbf
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v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
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2015-08-24 13:04:30 -04:00 |
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Evan Debenham
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d73e663ef6
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v0.3.1: invisibility now lasts for 20 rounds instead of 15.
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2015-08-24 13:04:29 -04:00 |
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Evan Debenham
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18e488c63e
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v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
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2015-08-24 13:04:14 -04:00 |
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Evan Debenham
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72ed50545d
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v0.3.1: added various quickslot updates in needed places.
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2015-08-24 13:04:12 -04:00 |
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Evan Debenham
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bb4e915132
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v0.3.1: resting now works while at full health.
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2015-08-24 13:04:10 -04:00 |
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Evan Debenham
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4f226a409d
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v0.3.1: fixed an error with the description of the combo buff
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2015-08-24 13:04:09 -04:00 |
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Evan Debenham
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3cd86934bd
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v0.3.1: quickslots now autotarget if there is only one visible enemy.
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2015-08-24 13:00:33 -04:00 |
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Evan Debenham
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272d4834b3
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v0.3.1: allowed resting while hungry
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2015-08-24 13:00:31 -04:00 |
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Evan Debenham
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7097f6f54e
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v0.3.1: fixed a bug where the hero would keep running after death.
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2015-08-24 11:34:30 -04:00 |
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Evan Debenham
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2aee4fe3c6
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v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
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2015-06-21 20:59:17 -04:00 |
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Evan Debenham
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a12911424e
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v0.3.0e: fixed succubi causing the game to freeze
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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5ed738a5eb
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v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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722fc4240a
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v0.3.0d: fixed corruption aggroing passive mobs
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2015-06-12 15:23:04 -04:00 |
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Evan Debenham
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e0187cd233
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v0.3.0c: added a buff icon for bless
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2015-06-07 21:55:35 -04:00 |
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Evan Debenham
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3efeafcb1e
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v0.3.0c: reduced the chill debuff from frost breaking in water
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2015-06-07 21:55:34 -04:00 |
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Evan Debenham
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f1e4d35792
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v0.3.0c: fixed goo's particles sticking around one turn too long.
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2015-06-07 21:55:32 -04:00 |
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Evan Debenham
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4d5d690335
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v0.3.0c: rebalanced wand of venom
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2015-06-07 21:55:31 -04:00 |
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Evan Debenham
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ac2677203c
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v0.3.0c: corruption behaviour on fly swarms
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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b91d5d7185
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v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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7afe96b502
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v0.3.0c: fixed some bugs with proccing defence on certain mobs
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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3cf7979a4c
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v0.3.0c: removed tester code that I didn't mean to commit
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2015-06-07 21:55:27 -04:00 |
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Evan Debenham
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8a6b970c1f
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v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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57b3de2ae3
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v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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b52438fe11
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v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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4e3c8afdcb
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v0.3.0c: updated class descriptions
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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266ac5752b
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v0.3.0c: the mage now partially IDs wands after using them
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2015-06-07 21:55:22 -04:00 |
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Evan Debenham
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249c9acd96
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v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
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2015-06-07 21:55:21 -04:00 |
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Evan Debenham
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94c069134d
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v0.3.0c: the warlock now restores significantly more wand charge from eating food
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2015-06-07 21:55:21 -04:00 |
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Evan Debenham
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6ec63567a6
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v0.3.0c: succubi no longer leap into pits and onto traps
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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4896b12e2e
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v0.3.0b: corrected mage class description
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2015-06-07 21:55:17 -04:00 |
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Evan Debenham
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d0078f5ab8
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v0.3.0b: fixed a typo in sniper's mark
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2015-06-07 21:55:17 -04:00 |
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Evan Debenham
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4f177d305e
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v0.3.0b: fixed some freeze and crash bugs relating to actors
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2015-06-07 21:55:15 -04:00 |
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Evan Debenham
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d450114d2d
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v0.3.0b: fixed a crash bug with the sniper's mark
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2015-06-07 21:55:15 -04:00 |
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Evan Debenham
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0efb22db42
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v0.3.0b: fixed a crash issue with corruption and certain mobs
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2015-06-07 21:55:14 -04:00 |
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Evan Debenham
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e794cfe5a1
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v0.3.0a: fixed a crash bug with poison and loading a save
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2015-06-07 21:55:12 -04:00 |
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Evan Debenham
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8e2f0c0a37
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v0.3.0: changed mimic load order in order to prevent save/load healing mimics
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2015-06-07 21:55:08 -04:00 |
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