e9656d6992
Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
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using Godot;
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namespace ColdMint.scripts.item;
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public interface IItemStack
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{
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/// <summary>
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/// <para>ID of items inside current stack</para>
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/// </summary>
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string Id { get; }
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/// <summary>
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/// <para>Max number of current stack</para>
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/// </summary>
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int MaxQuantity { get; }
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/// <summary>
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/// <para>Quantity of current stack</para>
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/// </summary>
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int Quantity { get; }
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/// <summary>
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/// <para>Icon of current item</para>
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/// </summary>
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Texture2D Icon { get; }
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/// <summary>
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/// <para>Display name of current item</para>
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/// </summary>
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string Name { get; }
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/// <summary>
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/// <para>Description of current item, which may show in inventory</para>
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/// </summary>
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string? Description { get; }
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/// <summary>
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/// <para>Removes the specified number of items from current item stack</para>
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/// <para>在当前物品堆移除指定数量的物品</para>
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/// </summary>
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/// <param name="number"></param>
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/// <returns>
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/// <para>The remaining number, if the number of items in the current item stack is less than the specified number. Otherwise,0</para>
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/// <para>若物品槽内物品少于指定的数量,返回相差的数量。否则返回0</para>
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/// </returns>
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public int RemoveItem(int number);
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/// <summary>
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/// Create a new ItemStack with the given item as the first item
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/// </summary>
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public static IItemStack FromItem(IItem_New item) => ItemTypeManager.MaxStackQuantityOf(item.Id) switch
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{
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1 => new SingleItemStack(item),
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> 1 => throw new NotImplementedException(),
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var other => throw new ArgumentException($"item {item} of type '{item.Id}' has unexpected max stack quantity {other}")
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};
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} |