using System;
using Godot;
namespace ColdMint.scripts.item;
public interface IItemStack
{
///
/// ID of items inside current stack
///
string Id { get; }
///
/// Max number of current stack
///
int MaxQuantity { get; }
///
/// Quantity of current stack
///
int Quantity { get; }
///
/// Icon of current item
///
Texture2D Icon { get; }
///
/// Display name of current item
///
string Name { get; }
///
/// Description of current item, which may show in inventory
///
string? Description { get; }
///
/// Removes the specified number of items from current item stack
/// 在当前物品堆移除指定数量的物品
///
///
///
/// The remaining number, if the number of items in the current item stack is less than the specified number. Otherwise,0
/// 若物品槽内物品少于指定的数量,返回相差的数量。否则返回0
///
public int RemoveItem(int number);
///
/// Create a new ItemStack with the given item as the first item
///
public static IItemStack FromItem(IItem_New item) => ItemTypeManager.MaxStackQuantityOf(item.Id) switch
{
1 => new SingleItemStack(item),
> 1 => throw new NotImplementedException(),
var other => throw new ArgumentException($"item {item} of type '{item.Id}' has unexpected max stack quantity {other}")
};
}