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f1b696ad5e
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Supports uploading logs to the server.
支持上传日志到服务器。
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2024-07-15 22:17:43 +08:00 |
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0b5e2c3217
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Upload logs to the server.
支持上传日志到服务器。
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2024-07-15 20:37:30 +08:00 |
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c4889d67b6
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提交Demo。
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2024-07-13 21:05:40 +08:00 |
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b84fa3da0b
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Merge branch 'master' of https://git.coldmint.top/Cold-Mint/Traveller
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2024-07-12 20:10:55 +08:00 |
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7365434f2b
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Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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750e7860ec
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临时保存
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2024-07-11 20:29:04 +08:00 |
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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
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Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
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Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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04858534ba
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Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4aff26d7bc
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Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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221628346e
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Improve error output and update readme.
完善错误输出,更新readme。
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2024-07-02 23:58:48 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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1bb63cbb66
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Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
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2024-06-27 23:38:52 +08:00 |
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2f4ecd9938
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Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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2dd5525adf
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Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
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2024-06-26 23:18:50 +08:00 |
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1b440b828f
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Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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dea683dbc5
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No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
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Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
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Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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a58ddeb039
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Optimized drag and drop of items.
优化物品的拖拽。
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2024-06-18 23:37:18 +08:00 |
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c1f0e30671
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Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
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Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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Cold-Mint
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7f55bd7d53
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Merge pull request #7 from Web13234/loot_rebuild
Loot rebuild-Done
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2024-06-16 20:22:58 +08:00 |
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Cold-Mint
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1a25325aa8
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Merge branch 'master' into loot_rebuild
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2024-06-16 20:22:25 +08:00 |
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adeda2f786
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Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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霧雨烨
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3063680786
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Add CanPutInPack property of IItem
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2024-06-16 18:41:26 +08:00 |
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霧雨烨
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ced2618a5e
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Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
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2024-06-16 18:35:00 +08:00 |
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霧雨烨
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703c19d09f
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fix a bug from a spelling mistake
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2024-06-16 17:38:54 +08:00 |
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霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
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2484bff229
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Replaced a while(true);
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2024-06-16 17:22:43 +08:00 |
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霧雨烨
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2d3fa08d0d
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Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
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2024-06-16 17:09:40 +08:00 |
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霧雨烨
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40b52abb48
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fixed bug, add return for CreateItem
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2024-06-16 17:05:19 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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edaa490b5b
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Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
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2024-06-15 17:16:41 +08:00 |
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霧雨烨
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197930f446
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Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
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2024-06-15 17:07:50 +08:00 |
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霧雨烨
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9a83fd1dd2
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Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
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2024-06-15 17:07:02 +08:00 |
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霧雨烨
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4f2a6e8110
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Split loops and extract functions
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2024-06-15 14:30:22 +08:00 |
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霧雨烨
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efc289b3ad
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Add dotsettings file
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2024-06-15 11:34:07 +08:00 |
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霧雨烨
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437d136421
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Fixed a bug that caused some text of UI elements to be displayed incorrectly in the level editor.
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2024-06-15 11:27:04 +08:00 |
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霧雨烨
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2661fd2735
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Fixed the bug that GetItem returns null when the PacksackStack is not empty
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2024-06-15 09:04:16 +08:00 |
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4077d77b32
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Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
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8ea04f00be
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Move RegisterFromFile to ItemTypeRegister.cs
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2024-06-14 22:38:29 +08:00 |
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