Supports uploading logs to the server.

支持上传日志到服务器。
This commit is contained in:
Cold-Mint 2024-07-15 22:17:43 +08:00
commit f1b696ad5e
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
23 changed files with 406 additions and 96 deletions

1
.gitignore vendored
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@ -5,3 +5,4 @@ export_presets.cfg
.vs/
*.translation
*.user
AppConfig.yaml

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@ -52,6 +52,34 @@ You need to fill in the Export Presets > Resources > Filter to export non-resour
data/*
```
## Configuring Openobserve
> This is optional, and the game will work even if you do not configure Openobserve.
openobserve is used to continuously collect logs and alarm information after a game has been released.
#### Set up the openobserve server
see[openobserve](https://github.com/openobserve/openobserve)
#### Write configuration
After you have set up an openobserve server, follow the following steps to configure the file:
1. Create a configuration file named **AppConfig.yaml** in the root directory of your project.
2. Fill in the information for the remote server.
```yaml
open_observe:
address: [address]
access_token: [token]
org_id: [org_id]
stream_name: [stream_name]
```
address Indicates the address of the server in the format of http(s)://www.example.com. (Support http and https)
## Participate in translation
The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations.

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@ -50,6 +50,34 @@ git clone https://github.com/Cold-Mint/Traveller.git
data/*
```
## はいちOpenobserve
> これはオプションなので、Openobserveを設定しなくてもゲームは正常に動作します。
openobserveは、リリース後にログやアラームを継続的に収集するために使用されます。
#### 搭建openobserve衣服务器
読み過ごす:[openobserve](https://github.com/openobserve/openobserve)
#### 構成を書きます
openobserveのサーバーを構築したら、次のようにファイルを設定します。
1. プロジェクトのルートディレクトリに**AppConfig.yaml **というプロファイルを作成します。
2. リモートサーバーの情報を入力します。
```yaml
open_observe:
address: [address]
access_token: [token]
org_id: [org_id]
stream_name: [stream_name]
```
address サーバーのアドレス、フォーマットはこうなります http(s)://www.example.com。支持http和https
## 翻訳に携わります
このプロジェクトは、当初からローカライズの準備ができていました。localsディレクトリのcsvファイルを編集することができます。新しい翻訳を加えたり修正したりしています

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@ -52,6 +52,34 @@ git clone https://github.com/Cold-Mint/Traveller.git
data/*
```
## 配置Openobserve
> 这是可选的操作即使您不配置Openobserve游戏也能正常运行。
openobserve用于在游戏发布后持续收集日志和报警信息。
#### 搭建openobserve服务器
请见:[openobserve](https://github.com/openobserve/openobserve)
#### 编写配置
在您搭建完毕openobserve的服务器后按如下步骤配置文件
1. 在项目的根目录创建名为**AppConfig.yaml**的配置文件。
2. 填入远程服务器的信息。
```yaml
open_observe:
address: [address]
access_token: [token]
org_id: [org_id]
stream_name: [stream_name]
```
address 服务器的地址,格式为 http(s)://www.example.com。支持http和https
## 参与翻译
此项目在编写之初就为本地化做好了准备。您可以编辑locals目录下的csv文件。来修改和添加新的翻译。

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@ -23,7 +23,7 @@ log_player_packed_scene_not_exist,玩家预制场景不存在。,Player packed s
log_exit_the_room_debug,节点{0}退出房间{1}。,"Node {0} exits room {1}.",ノード{0}が部屋{1}を退出します。
log_enter_the_room_debug,节点{0}进入房间{1}。,"Node {0} enters room {1}.",ノード{0}が部屋{1}に入ります。
log_death_info,生物{0}被{1}击败。,"Creature {0} was defeated by {1}.",生物{0}が{1}によって打ち負かされました。
log_appConfig_not_exist,您可以在项目根目录创建名为AppConfig.yaml的文件并在其中配置OpenObserve的数据以便在游戏发布后持续收集日志和运行数据。,You can create a file named AppConfig.yaml in the project root directory and configure OpenObserve data in it to collect log and run data continuously after the game has been released.,プロジェクトのルートディレクトリにappconfig.yamlというファイルを作成し、そこにOpenObserveのデータを配置して、リリース後も継続的にログや実行データを収集することができます。
log_loot_list_has_no_entries,ID为{0}的战利品表,没有指定条目。,"Loot list with ID {0}, no entry specified.",ID{0}の戦利品テーブルは、エントリ指定されていません。
log_not_within_the_loot_spawn_range,给定的数值{0}没有在战利品{1}的生成范围{2}内。,The given value {0} is not within the spawn range {2} of loot {1}.,与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。
log_loot_data_quantity,有{0}个战利品数据被返回。,{0} loot data was returned.,{0}個の戦利品データが返されます。
@ -75,4 +75,8 @@ log_owner_is_not_AiCharacter,所有者不是AiCharacter。,Owner is not AiCharac
log_weaponContainer_is_null,武器容器为空。,Weapon container is null.,武器コンテナが空です。
log_find_nearest_item,查找最近的物品。,Find the nearest item.,最も近いアイテムを見つけます。
log_float_label_instantiate_failed,浮动标签实例化失败。,Float label instantiation failed.,フロートラベルのインスタンス化に失敗しました。
log_pickable_picked_up,可拾捡物被捡起了,那么不显示标签。,"If the pickable item is picked up, the label is not displayed.",でも、拾得物が拾い上げられたら、ラベルは表示されません。
log_pickable_picked_up,可拾捡物被捡起了,那么不显示标签。,"If the pickable item is picked up, the label is not displayed.",でも、拾得物が拾い上げられたら、ラベルは表示されません。
log_start_uploading,开始上传{0}条日志。,Start uploading {0} logs.,{0}個のログをアップロードを開始します。
log_upload_successful,上传成功,已上传{0}条日志,剩余{1}条日志待上传。,"Upload successful, {0} logs uploaded, {1} logs remaining.",アップロードが成功しました、{0}個のログがアップロードされ、{1}個のログが残っています。
log_upload_failed,上传失败,错误代码:{0},剩余{1}条日志待上传。,"Upload failed, error code: {0}, {1} logs remaining.",アップロードに失敗しました、エラーコード:{0}、{1}個のログが残っています。
log_upload_status,已记录{0}条日志,上传阈值为{1}。,"{0} logs recorded, upload threshold is {1}.",{0}個のログが記録され、アップロード閾値は{1}です。
1 id zh en ja
23 log_exit_the_room_debug 节点{0}退出房间{1}。 Node {0} exits room {1}. ノード{0}が部屋{1}を退出します。
24 log_enter_the_room_debug 节点{0}进入房间{1}。 Node {0} enters room {1}. ノード{0}が部屋{1}に入ります。
25 log_death_info 生物{0}被{1}击败。 Creature {0} was defeated by {1}. 生物{0}が{1}によって打ち負かされました。
26 log_loot_list_has_no_entries log_appConfig_not_exist ID为{0}的战利品表,没有指定条目。 您可以在项目根目录创建名为AppConfig.yaml的文件,并在其中配置OpenObserve的数据,以便在游戏发布后持续收集日志和运行数据。 Loot list with ID {0}, no entry specified. You can create a file named AppConfig.yaml in the project root directory and configure OpenObserve data in it to collect log and run data continuously after the game has been released. ID{0}の戦利品テーブルは、エントリ指定されていません。 プロジェクトのルートディレクトリにappconfig.yamlというファイルを作成し、そこにOpenObserveのデータを配置して、リリース後も継続的にログや実行データを収集することができます。
27 log_not_within_the_loot_spawn_range log_loot_list_has_no_entries 给定的数值{0}没有在战利品{1}的生成范围{2}内。 ID为{0}的战利品表,没有指定条目。 The given value {0} is not within the spawn range {2} of loot {1}. Loot list with ID {0}, no entry specified. 与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。 ID{0}の戦利品テーブルは、エントリ指定されていません。
28 log_loot_data_quantity log_not_within_the_loot_spawn_range 有{0}个战利品数据被返回。 给定的数值{0}没有在战利品{1}的生成范围{2}内。 {0} loot data was returned. The given value {0} is not within the spawn range {2} of loot {1}. {0}個の戦利品データが返されます。 与えられた数値{0}は戦利品{1}の生成範囲{2}内にありません。
29 log_loot_data_add log_loot_data_quantity 生成战利品{0} 有{0}个战利品数据被返回。 Add loot {0} {0} loot data was returned. 戦利品{0}を生成する {0}個の戦利品データが返されます。
75 log_pickable_picked_up log_float_label_instantiate_failed 可拾捡物被捡起了,那么不显示标签。 浮动标签实例化失败。 If the pickable item is picked up, the label is not displayed. Float label instantiation failed. でも、拾得物が拾い上げられたら、ラベルは表示されません。 フロートラベルのインスタンス化に失敗しました。
76 log_pickable_picked_up 可拾捡物被捡起了,那么不显示标签。 If the pickable item is picked up, the label is not displayed. でも、拾得物が拾い上げられたら、ラベルは表示されません。
77 log_start_uploading 开始上传{0}条日志。 Start uploading {0} logs. {0}個のログをアップロードを開始します。
78 log_upload_successful 上传成功,已上传{0}条日志,剩余{1}条日志待上传。 Upload successful, {0} logs uploaded, {1} logs remaining. アップロードが成功しました、{0}個のログがアップロードされ、{1}個のログが残っています。
79 log_upload_failed 上传失败,错误代码:{0},剩余{1}条日志待上传。 Upload failed, error code: {0}, {1} logs remaining. アップロードに失敗しました、エラーコード:{0}、{1}個のログが残っています。
80 log_upload_status 已记录{0}条日志,上传阈值为{1}。 {0} logs recorded, upload threshold is {1}. {0}個のログが記録され、アップロード閾値は{1}です。
81
82

82
scripts/AppConfig.cs Normal file
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@ -0,0 +1,82 @@
using ColdMint.scripts.debug;
using ColdMint.scripts.openObserve;
using ColdMint.scripts.serialization;
using Godot;
namespace ColdMint.scripts;
public class AppConfig
{
/// <summary>
/// <para>Load configuration from file</para>
/// <para>从文件加载配置</para>
/// </summary>
public static AppConfigData? LoadFromFile()
{
var appConfigExists = FileAccess.FileExists(Config.AppConfigPath);
if (!appConfigExists)
{
LogCat.LogWarning("appConfig_not_exist");
return null;
}
var appConfigFileAccess = FileAccess.Open(Config.AppConfigPath, FileAccess.ModeFlags.Read);
var yamlData = appConfigFileAccess.GetAsText();
appConfigFileAccess.Close();
return YamlSerialization.Deserialize<AppConfigData>(yamlData);
}
/// <summary>
/// <para>ApplyAppConfig</para>
/// <para>应用配置</para>
/// </summary>
/// <param name="appConfigData"></param>
public static void ApplyAppConfig(AppConfigData appConfigData)
{
if (appConfigData.OpenObserve != null)
{
LogCollector.UpdateHttpClient(appConfigData.OpenObserve);
}
}
}
public class AppConfigData
{
/// <summary>
/// <para>OpenObserve configuration information</para>
/// <para>OpenObserve的配置信息</para>
/// </summary>
public OpenObserve? OpenObserve { get; set; }
}
/// <summary>
/// <para>OpenObserve Configuration information</para>
/// <para>OpenObserve配置信息</para>
/// </summary>
public class OpenObserve
{
/// <summary>
/// <para>server address</para>
/// <para>服务器地址</para>
/// </summary>
public string? Address { get; set; }
/// <summary>
/// <para>Access Token</para>
/// <para>访问密匙</para>
/// </summary>
public string? AccessToken { get; set; }
/// <summary>
/// <para>Organization ID</para>
/// <para>组织ID</para>
/// </summary>
public string? OrgId { get; set; }
/// <summary>
/// <para>Stream Name</para>
/// <para>流名称</para>
/// </summary>
public string? StreamName { get; set; }
}

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@ -85,6 +85,12 @@ public static class Config
public const string Aborigines = "Aborigines";
}
/// <summary>
/// <para>Path of the App configuration file</para>
/// <para>App配置文件路径</para>
/// </summary>
public const string AppConfigPath = "res://AppConfig.yaml";
/// <summary>
/// <para>The percentage of speed reduced after a thrown item hits an enemy</para>
/// <para>抛出的物品击中敌人后减少的速度百分比</para>

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@ -45,7 +45,7 @@ public partial class BubbleMarker : Marker2D
{
if (!_bubbleDictionary.TryGetValue(id, out var value))
{
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, id);
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, LogCat.UploadFormat,id);
return;
}
@ -60,7 +60,7 @@ public partial class BubbleMarker : Marker2D
{
if (!_bubbleDictionary.TryGetValue(id, out var value))
{
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, id);
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, LogCat.UploadFormat,id);
return;
}

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@ -40,7 +40,7 @@ public static class CampManager
if (camp.Id != Config.CampId.Default) return false;
_defaultCamp = camp;
AddCamp(camp);
LogCat.LogWithFormat("set_default_camp", label: LogCat.LogLabel.CampManager, camp.Id);
LogCat.LogWithFormat("set_default_camp", label: LogCat.LogLabel.CampManager, LogCat.UploadFormat, camp.Id);
return true;
}

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@ -585,12 +585,12 @@ public partial class CharacterTemplate : CharacterBody2D
if (damageTemplate.Attacker is CharacterTemplate characterTemplate &&
!string.IsNullOrEmpty(characterTemplate.CharacterName))
{
LogCat.LogWithFormat("death_info", LogCat.LogLabel.Default, CharacterName,
LogCat.LogWithFormat("death_info", LogCat.LogLabel.Default, LogCat.UploadFormat,CharacterName,
characterTemplate.CharacterName);
}
else
{
LogCat.LogWithFormat("death_info", LogCat.LogLabel.Default, CharacterName,
LogCat.LogWithFormat("death_info", LogCat.LogLabel.Default, LogCat.UploadFormat,CharacterName,
damageTemplate.Attacker.Name);
}
}

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@ -48,7 +48,7 @@ public partial class Player : CharacterTemplate
{
base._Ready();
CharacterName = TranslationServerUtils.Translate("default_player_name");
LogCat.LogWithFormat("player_spawn_debug", LogCat.LogLabel.Default, ReadOnlyCharacterName,
LogCat.LogWithFormat("player_spawn_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,ReadOnlyCharacterName,
GlobalPosition);
var floatLabelPackedScene = GD.Load<PackedScene>("res://prefab/ui/FloatLabel.tscn");
//Initializes the float label.

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using ColdMint.scripts.openObserve;
using ColdMint.scripts.utils;
using Godot;
using Microsoft.Extensions.Logging;
@ -53,7 +54,13 @@ public static class LogCat
/// <para>BubbleMarker</para>
/// <para>气泡标记</para>
/// </summary>
public static string BubbleMarker = "BubbleMarker";
public const string BubbleMarker = "BubbleMarker";
/// <summary>
/// <para>LogCollector</para>
/// <para>日志收集器</para>
/// </summary>
public const string LogCollector = "LogCollector";
}
@ -97,6 +104,12 @@ public static class LogCat
set => _minLogLevel = value;
}
/// <summary>
/// <para>Whether to upload logs that need to be formatted by default</para>
/// <para>是否默认上传需要格式化的日志</para>
/// </summary>
public static bool UploadFormat { get; set; } = true;
private static readonly StringBuilder StringBuilder = new StringBuilder();
/// <summary>
@ -216,7 +229,14 @@ public static class LogCat
/// </param>
/// <param name="label">
/// </param>
public static void Log(string message, string label = LogLabel.Default)
/// <param name="upload">
/// </param>
public static void Log(string message, string label = LogLabel.Default, bool upload = true)
{
PrintLog(InfoLogLevel, HandleMessage(InfoLogLevel, message, label).ToString(), label, upload);
}
private static void PrintLog(int level, string concreteLog, string label, bool upload)
{
if (!IsEnabledLogLabel(label))
{
@ -228,7 +248,18 @@ public static class LogCat
return;
}
GD.Print(HandleMessage(InfoLogLevel, message, label));
if (LogCollector.CanUploadLog && upload)
{
var logData = new LogData
{
Level = level,
Message = concreteLog,
AppId = "none"
};
LogCollector.Push(logData);
}
GD.Print(concreteLog);
}
/// <summary>
@ -242,80 +273,34 @@ public static class LogCat
/// <para>这个消息支持本地化输出假设已存在翻译keyHello = 你好传入Hello则会输出你好。</para>
/// </param>
/// <param name="label"></param>
public static void LogError(string message, string label = LogLabel.Default)
/// <param name="upload"></param>
public static void LogError(string message, string label = LogLabel.Default, bool upload = true)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(HandleMessage(ErrorLogLevel, message, label));
PrintLog(ErrorLogLevel, HandleMessage(ErrorLogLevel, message, label).ToString(), label, upload);
}
public static void LogWarning(string message, string label = LogLabel.Default)
public static void LogWarning(string message, string label = LogLabel.Default, bool upload = true)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > WarningLogLevel)
{
return;
}
GD.Print(HandleMessage(WarningLogLevel, message, label));
PrintLog(WarningLogLevel, HandleMessage(WarningLogLevel, message, label).ToString(), label, upload);
}
public static void LogErrorWithFormat(string message, string label, params object?[] args)
public static void LogErrorWithFormat(string message, string label, bool upload, params object?[] args)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(string.Format(HandleMessage(ErrorLogLevel, message, label).ToString(), args));
PrintLog(WarningLogLevel, string.Format(HandleMessage(ErrorLogLevel, message, label).ToString(), args), label,
upload);
}
public static void LogWithFormat(string message, string label, params object?[] args)
public static void LogWithFormat(string message, string label, bool upload, params object?[] args)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(string.Format(HandleMessage(InfoLogLevel, message, label).ToString(), args));
PrintLog(InfoLogLevel, string.Format(HandleMessage(InfoLogLevel, message, label).ToString(), args), label,
upload);
}
public static void LogWarningWithFormat(string message, string label, params object?[] args)
public static void LogWarningWithFormat(string message, bool upload, string label, params object?[] args)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(string.Format(HandleMessage(WarningLogLevel, message, label).ToString(), args));
PrintLog(WarningLogLevel, string.Format(HandleMessage(WarningLogLevel, message, label).ToString(), args), label,
upload);
}
/// <summary>
@ -333,6 +318,7 @@ public static class LogCat
//Log an exception here or send it to the server.
//请在这里记录异常或将异常发送至服务器。
GD.PrintErr(HandleMessage(ErrorLogLevel, e.Message, label).Append('\n').Append(e.StackTrace));
PrintLog(ErrorLogLevel,
HandleMessage(ErrorLogLevel, e.Message, label).Append('\n').Append(e.StackTrace).ToString(), label, true);
}
}

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@ -36,7 +36,7 @@ public static class ItemTypeRegister
var error = DirAccess.GetOpenError();
if (error is not Error.Ok)
{
LogCat.LogError("error_when_open_item_regs_dir",error.ToString());
LogCat.LogError("error_when_open_item_regs_dir", error.ToString());
}
//找到文件
@ -44,16 +44,16 @@ public static class ItemTypeRegister
var files = itemRegsDir.GetFiles();
if (files == null)
{
LogCat.LogWithFormat("found_files", LogCat.LogLabel.Default, 0);
LogCat.LogWithFormat("found_files", LogCat.LogLabel.Default, LogCat.UploadFormat, 0);
return;
}
LogCat.LogWithFormat("found_files", LogCat.LogLabel.Default, files.Length);
LogCat.LogWithFormat("found_files", LogCat.LogLabel.Default, LogCat.UploadFormat, files.Length);
//将文件解析为项目类型信息
//parse files to item type infos
IEnumerable<ItemTypeInfo> typeInfos =
files.SelectMany(file => ParseFile($"{itemRegsDirPath}/{file}")).ToList();
LogCat.LogWithFormat("found_item_types", LogCat.LogLabel.Default, typeInfos.Count());
LogCat.LogWithFormat("found_item_types", LogCat.LogLabel.Default, LogCat.UploadFormat, typeInfos.Count());
//遍历类型信息并注册它们。
//traverse type infos and register them.
@ -120,7 +120,8 @@ public static class ItemTypeRegister
},
icon, typeInfo.MaxStackValue);
var succeed = ItemTypeManager.Register(itemType);
LogCat.LogWithFormat("register_item", label: LogCat.LogLabel.Default, itemType.Id, succeed);
LogCat.LogWithFormat("register_item", label: LogCat.LogLabel.Default, LogCat.UploadFormat, itemType.Id,
succeed);
}
//Use for yaml deserialization
@ -151,7 +152,8 @@ public static class ItemTypeRegister
var ss = s.Split(',');
if (ss.Length != 2)
{
LogCat.LogErrorWithFormat("wrong_custom_arg", LogCat.LogLabel.Default, "Vector2", s);
LogCat.LogErrorWithFormat("wrong_custom_arg", LogCat.LogLabel.Default, LogCat.UploadFormat, "Vector2",
s);
return Vector2.Zero;
}

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@ -33,7 +33,12 @@ public partial class MainMenuLoader : UiLoaderTemplate
public override void InitializeData()
{
LogCat.Init();
AppConfigData? appConfigData = AppConfig.LoadFromFile();
if (appConfigData != null)
{
AppConfig.ApplyAppConfig(appConfigData);
}
if (Config.IsDebug())
{
//Set the minimum log level to Info in debug mode.(Print all logs)

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@ -25,7 +25,7 @@ public readonly struct LootList(string id, IList<LootGroup> groups)
{
if (Groups is [])
{
LogCat.LogWithFormat("loot_list_has_no_entries", LogCat.LogLabel.Default, Id);
LogCat.LogWithFormat("loot_list_has_no_entries", LogCat.LogLabel.Default, LogCat.UploadFormat, Id);
return [];
}
@ -41,10 +41,10 @@ public readonly struct LootList(string id, IList<LootGroup> groups)
//我们为每个战利品条目生成一个战利品数据。
var datum = group.GenerateLootData();
lootDataList.Add(datum);
LogCat.LogWithFormat("loot_data_add", LogCat.LogLabel.Default, datum);
LogCat.LogWithFormat("loot_data_add", LogCat.LogLabel.Default, LogCat.UploadFormat,datum);
}
LogCat.LogWithFormat("loot_data_quantity", LogCat.LogLabel.Default, lootDataList.Count);
LogCat.LogWithFormat("loot_data_quantity", LogCat.LogLabel.Default, LogCat.UploadFormat,lootDataList.Count);
return lootDataList.ToArray();
}
}

View File

@ -241,7 +241,7 @@ public static class MapGenerator
//If the room injection processor cannot be found, a print error occurs.
//如果找不到房间注入处理器,那么打印错误。
LogCat.LogErrorWithFormat("room_injection_processor_does_not_exist",
LogCat.LogLabel.Default, injectionProcessorData.Id);
LogCat.LogLabel.Default, LogCat.UploadFormat,injectionProcessorData.Id);
continue;
}
@ -278,7 +278,7 @@ public static class MapGenerator
if (roomPlacementData == null)
{
LogCat.LogWithFormat("failed_to_calculate_the_room_location", LogCat.LogLabel.Default,
roomNodeData.Id);
LogCat.UploadFormat,roomNodeData.Id);
continue;
}
@ -324,18 +324,18 @@ public static class MapGenerator
if (dictionary.ContainsKey(roomNodeDataId))
{
LogCat.LogWithFormat("place_existing_rooms", LogCat.LogLabel.Default, roomNodeDataId);
LogCat.LogWithFormat("place_existing_rooms", LogCat.LogLabel.Default, LogCat.UploadFormat,roomNodeDataId);
return false;
}
if (!await _roomPlacementStrategy.PlaceRoom(_mapRoot, roomPlacementData))
{
LogCat.LogWarningWithFormat("room_placement_failed", LogCat.LogLabel.Default, roomNodeDataId);
LogCat.LogWarningWithFormat("room_placement_failed", LogCat.UploadFormat,LogCat.LogLabel.Default, roomNodeDataId);
return false;
}
dictionary.Add(roomNodeDataId, roomPlacementData.Room);
LogCat.LogWithFormat("room_placement_information", LogCat.LogLabel.Default, roomNodeDataId,
LogCat.LogWithFormat("room_placement_information", LogCat.LogLabel.Default, LogCat.UploadFormat,roomNodeDataId,
roomPlacementData.Position.ToString());
return true;
}

View File

@ -36,7 +36,7 @@ public class Room
{
if (_rootNode != null)
{
LogCat.LogWithFormat("enter_the_room_debug", LogCat.LogLabel.Default, node.Name, _rootNode.Name);
LogCat.LogWithFormat("enter_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,node.Name, _rootNode.Name);
}
if (string.IsNullOrEmpty(EnterRoomEventHandlerId))
@ -57,7 +57,7 @@ public class Room
{
if (_rootNode != null)
{
LogCat.LogWithFormat("exit_the_room_debug", LogCat.LogLabel.Default, node.Name, _rootNode.Name);
LogCat.LogWithFormat("exit_the_room_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,node.Name, _rootNode.Name);
}
if (string.IsNullOrEmpty(ExitRoomEventHandlerId))

View File

@ -0,0 +1,139 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http.Json;
using System.Threading.Tasks;
using ColdMint.scripts.debug;
using HttpClient = System.Net.Http.HttpClient;
namespace ColdMint.scripts.openObserve;
/// <summary>
/// <para>LogCollector</para>
/// <para>日志收集器</para>
/// </summary>
public static class LogCollector
{
private static readonly List<LogData> LogDataList = [];
/// <summary>
/// <para>Automatic upload threshold</para>
/// <para>自动上传的阈值</para>
/// </summary>
/// <remarks>
///<para>An attempt is made to upload logs when messages reach this number.</para>
///<para>当消息到达此数量后将尝试上传日志。</para>
/// </remarks>
public static int UploadThreshold { get; set; } = 300;
private static bool _lockList = false;
/// <summary>
/// <para>httpClient</para>
/// <para>Http客户</para>
/// </summary>
private static HttpClient? _httpClient;
private static string? _orgId;
private static string? _streamName;
/// <summary>
/// <para>CanUploadLog</para>
/// <para>是否能上传日志</para>
/// </summary>
public static bool CanUploadLog => _httpClient != null;
/// <summary>
/// <para>UpdateHttpClient</para>
/// <para>更新Http客户端</para>
/// </summary>
/// <param name="openObserve"></param>
public static void UpdateHttpClient(OpenObserve openObserve)
{
if (openObserve.Address == null || openObserve.AccessToken == null || openObserve.OrgId == null ||
openObserve.StreamName == null)
{
return;
}
var httpClient = new HttpClient();
httpClient.BaseAddress = new Uri(openObserve.Address);
//Add a Cookie to the request header
//添加Cookie到请求头
var cookie = new Cookie("auth_tokens",
"{\"access_token\":\"Basic " + openObserve.AccessToken + "\",\"refresh_token\":\"\"}");
httpClient.DefaultRequestHeaders.Add("Cookie", cookie.ToString());
_httpClient = httpClient;
_orgId = openObserve.OrgId;
_streamName = openObserve.StreamName;
}
/// <summary>
/// <para>Push log</para>
/// <para>推送日志</para>
/// </summary>
/// <param name="logRequestBean"></param>
private static async Task PostLog(List<LogData> logRequestBean)
{
if (_httpClient == null)
{
return;
}
_lockList = true;
LogCat.LogWithFormat("start_uploading", label: LogCat.LogLabel.LogCollector, false, logRequestBean.Count);
var httpResponseMessage =
await _httpClient.PostAsJsonAsync("/api/" + _orgId + "/" + _streamName + "/_json", logRequestBean);
_lockList = false;
if (httpResponseMessage.IsSuccessStatusCode)
{
LogDataList.RemoveRange(0, logRequestBean.Count);
LogCat.LogWithFormat("upload_successful", label: LogCat.LogLabel.LogCollector, false,
logRequestBean.Count, LogDataList.Count);
if (LogDataList.Count > UploadThreshold)
{
//After the upload succeeds, if the threshold is still met, continue uploading.
//上传成功后,如果依然满足阈值,那么继续上传。
PostLog(LogDataList.GetRange(0, UploadThreshold));
}
}
else
{
LogCat.LogWithFormat("upload_failed", label: LogCat.LogLabel.LogCollector, false,
httpResponseMessage.StatusCode.ToString(), LogDataList.Count);
}
}
public static void Push(LogData logData)
{
LogDataList.Add(logData);
LogCat.LogWithFormat("upload_status", LogCat.LogLabel.LogCollector, false, LogDataList.Count, UploadThreshold);
if (!_lockList && LogDataList.Count > UploadThreshold)
{
//执行上传
PostLog(LogDataList.GetRange(0, UploadThreshold));
}
}
}
public class LogData
{
/// <summary>
/// <para>The AppId of this application</para>
/// <para>此应用的AppId</para>
/// </summary>
public string? AppId { get; set; }
/// <summary>
/// <para>message</para>
/// <para>消息</para>
/// </summary>
public string? Message { get; set; }
/// <summary>
/// <para>level</para>
/// <para>错误等级</para>
/// </summary>
public int Level { get; set; }
}

View File

@ -33,7 +33,7 @@ public class StateContext
return;
}
LogCat.LogWithFormat("state_change", label: LogCat.LogLabel.StateContext, _currentState, value);
LogCat.LogWithFormat("state_change", label: LogCat.LogLabel.StateContext, LogCat.UploadFormat,_currentState, value);
OnStateChange?.Invoke(_currentState, value);
_previousState = _currentState;
_currentState = value;

View File

@ -69,7 +69,7 @@ public abstract class StateMachineTemplate : IStateMachine
else
{
LogCat.LogErrorWithFormat("state_processor_not_found", label: LogCat.LogLabel.StateMachineTemplate,
newState);
LogCat.UploadFormat,newState);
}
}

View File

@ -78,7 +78,7 @@ public class PatrolStateProcessor : StateProcessorTemplate
_originPosition = aiCharacter.GlobalPosition;
LogCat.LogWithFormat("patrol_origin_position", LogCat.LogLabel.PatrolStateProcessor,
_originPosition);
LogCat.UploadFormat,_originPosition);
}
var point = _originPosition + Points[_index];
@ -87,7 +87,7 @@ public class PatrolStateProcessor : StateProcessorTemplate
{
//No need to actually come to the patrol point, we just need a distance to get close.
//无需真正的来到巡逻点,我们只需要一个距离接近了就可以了。
LogCat.LogWithFormat("patrol_arrival_point", LogCat.LogLabel.PatrolStateProcessor, point);
LogCat.LogWithFormat("patrol_arrival_point", LogCat.LogLabel.PatrolStateProcessor, LogCat.UploadFormat,point);
_index++;
if (_index >= Points.Length)
{
@ -96,7 +96,7 @@ public class PatrolStateProcessor : StateProcessorTemplate
}
else
{
LogCat.LogWithFormat("patrol_to_next_point", label: LogCat.LogLabel.PatrolStateProcessor, point,
LogCat.LogWithFormat("patrol_to_next_point", label: LogCat.LogLabel.PatrolStateProcessor, LogCat.UploadFormat,point,
aiCharacter.GlobalPosition, Points[_index],
distance);
aiCharacter.SetTargetPosition(point.Value);

View File

@ -279,7 +279,8 @@ public static class NodeUtils
if (node is T result) return result;
// If the transformation fails, release the created node
//如果转型失败,释放所创建的节点
LogCat.LogWarningWithFormat("warning_node_cannot_cast_to", LogCat.LogLabel.Default, node, nameof(T));
LogCat.LogWarningWithFormat("warning_node_cannot_cast_to", LogCat.UploadFormat, LogCat.LogLabel.Default, node,
nameof(T));
node.QueueFree();
return null;
}

View File

@ -33,7 +33,7 @@ public static class TimeUtils
var compNum1 = DateTime.Compare(dateTime, dtStartTime);
var compNum2 = DateTime.Compare(dateTime, dtEndTime);
var result = compNum1 >= 0 && compNum2 <= 0;
LogCat.LogWithFormat("time_range_debug", LogCat.LogLabel.Default, dateTime, dtStartTime, dtEndTime,
LogCat.LogWithFormat("time_range_debug", LogCat.LogLabel.Default, LogCat.UploadFormat,dateTime, dtStartTime, dtEndTime,
result);
return result;
}