data | ||
fonts | ||
locals | ||
prefab | ||
scenes | ||
screenshot/0.0.1 | ||
scripts | ||
sprites | ||
tileSets | ||
.gitattributes | ||
.gitignore | ||
ColdMint.Traveler.csproj | ||
ColdMint.Traveler.sln | ||
ColdMint.Traveler.sln.DotSettings | ||
icon.svg | ||
icon.svg.import | ||
LICENSE | ||
LICENSE_JA | ||
LICENSE_ZH | ||
project.godot | ||
README_JA.md | ||
README_ZH.md | ||
README.md |
Intro
Mint's new game.
A pixel cross-platform roguelite game.
Recent Development progress
Task | status |
---|---|
Randomly generated map | complete |
loot | complete |
Support still out of the knapsack system | complete |
Add AI agents to creatures | In progress |
Screenshot
Game scene
Level graph editor
Run the project locally
Download engine
-
Download Godot Engine .Net.
After downloading the engine, you will need to download an additional export template to export as an executable program.
-
Download .NetSDK.
Clone project
Enter the following command in your working directory:
git clone https://github.com/Cold-Mint/Traveller.git
Export
You need to fill in the Export Presets > Resources > Filter to export non-resource files or folders edit box:
data/*
Participate in translation
The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations.
License
Support commercial, anyone can modify, build, and sell or distribute for free. For all derivative versions of this project, under the GPL, you shall retain the author copyright and publish the modified source code.
Note: You have the right to sell the modified version, but not the original.