Commit Graph

42 Commits

Author SHA1 Message Date
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
dea683dbc5
No backpack nesting backpack.
禁止背包嵌套背包。
2024-06-25 22:11:19 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
5d6d42aa54
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
2024-06-20 00:02:32 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
a58ddeb039
Optimized drag and drop of items.
优化物品的拖拽。
2024-06-18 23:37:18 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
856a957c6a
Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
2024-06-12 21:33:29 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
4c61f3b50e
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
2024-06-05 22:15:23 +08:00
39ca716e3d
Conduct code reviews.
进行代码审查。
2024-06-05 21:38:45 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
64688252f0
Fixed an issue where players could not pick up items.
修复玩家不能拾起物品的问题。
2024-06-02 22:25:07 +08:00
b474ac0ed3
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
2024-06-02 21:48:38 +08:00
db402ab7b2
Supports spawning players at birth points.
支持将玩家生成在出生点。
2024-05-31 22:26:38 +08:00
91cffd4866
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
2024-05-31 20:37:15 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
959dcc3092
Add room injection processor.
加入房间注入处理器。
2024-05-28 22:14:35 +08:00
ea319f032e
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
2024-05-27 23:10:56 +08:00
fdb8b88c1e
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
2024-05-26 19:09:43 +08:00
b0da4b049e
Improve the log of map generator.
完善地图生成器的日志。
2024-05-26 11:10:21 +08:00
ace9ba5b65
Solve the problem of room overlap.
解决房间重叠问题。
2024-05-26 00:02:00 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00
c73bc185a5
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
2024-05-23 21:58:49 +08:00
4023d1d870
Calculation algorithm for optimizing room location.
优化房间位置的计算算法。
2024-05-23 20:52:52 +08:00
16a2a1d551
Algorithms for adjusting room placement.
调整房间放置的算法。
2024-05-22 22:39:41 +08:00
544c5303f3
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
2024-05-21 22:50:33 +08:00
529d5e95b5
Adjust the map generator.
调整地图生成器。
2024-05-20 22:38:41 +08:00
dd2577cfd0
Add sequential layout diagram parsing policies.
添加顺序的布局图解析策略。
2024-05-19 22:32:34 +08:00
e902974a14
Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
2024-05-19 20:29:32 +08:00
f07b073dc6
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
2024-05-18 23:35:12 +08:00
92659d23b0
Prepare to add forks to the map.
准备为地图添加分叉。
2024-05-10 22:56:27 +08:00
222d26441e
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
2024-05-08 18:22:04 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00