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cb19423cb0
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Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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c25d985f87
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Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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ba11bf06da
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Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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26c0843202
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Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
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2024-09-06 23:36:21 +08:00 |
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1429b879e8
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Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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5b0803f85f
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After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
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2024-08-25 18:49:48 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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d3f2076b11
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Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
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2024-08-20 22:17:07 +08:00 |
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cff0507d25
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Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
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2024-08-20 00:15:12 +08:00 |
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2a5629fc86
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Projectiles can now track enemies.
抛射体可以跟踪敌人了。
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2024-08-18 16:09:31 +08:00 |
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5d9643476f
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Bullets can now track enemies.
子弹可以跟踪敌人了。
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2024-08-14 23:08:07 +08:00 |
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3b2ba7440c
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Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
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2024-08-12 22:30:13 +08:00 |
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ef58f3885b
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The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
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2024-08-11 23:29:23 +08:00 |
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05ac2dec60
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Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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cceda0bd1f
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Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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bac2ae1992
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Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
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2024-08-02 23:57:11 +08:00 |
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219f207472
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Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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d143cf8dbf
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Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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6c1b7b2e84
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Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
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2024-07-25 20:32:59 +08:00 |
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db1a771fa7
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Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
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2024-07-19 23:18:53 +08:00 |
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9401913779
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Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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7812d9c570
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Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
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Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
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Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
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Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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04858534ba
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Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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2f4ecd9938
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Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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1b440b828f
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Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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dea683dbc5
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No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
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Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
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Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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a58ddeb039
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Optimized drag and drop of items.
优化物品的拖拽。
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2024-06-18 23:37:18 +08:00 |
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8391396191
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Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
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2d3fa08d0d
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Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
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2024-06-16 17:09:40 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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b35fb50073
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Subdivision of Misc and Action from UI translation files.
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2024-06-14 00:43:31 +08:00 |
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b8b8e81d8f
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
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霧雨烨
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e307a58299
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Make packsack new interface, too.
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2024-06-13 11:04:51 +08:00 |
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