|
e21d37edce
|
Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
|
2024-10-11 14:52:39 +08:00 |
|
|
fc1a12acd0
|
Players standing on the edge of the platform can also jump down.
玩家站在平台边缘也可以向下跳跃了。
|
2024-10-10 16:29:54 +08:00 |
|
|
9416993849
|
Give the enemy pause after the attack.
使敌人攻击后有所停顿。
|
2024-10-09 21:21:38 +08:00 |
|
|
3695a7ef11
|
Add beginner's wand.
加入初学者法杖。
|
2024-10-09 15:54:43 +08:00 |
|
|
feeb8261e3
|
Fixed an issue where items were overwritten using the wrong index when picking them up.
修复捡起物品时,使用错误的索引导致物品覆盖的问题。
|
2024-10-08 09:03:10 +08:00 |
|
|
a9ab4a687c
|
Add the Necromancy Curse spell.
加入死灵诅咒法术。
|
2024-10-07 15:42:54 +08:00 |
|
|
cb19423cb0
|
Modifying a node Name.
修改节点名称。
|
2024-09-18 20:20:02 +08:00 |
|
|
ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
|
2024-09-13 23:04:39 +08:00 |
|
|
1e019339d8
|
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
|
2024-09-08 21:17:05 +08:00 |
|
|
5b0803f85f
|
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
|
2024-08-25 18:49:48 +08:00 |
|
|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
cff0507d25
|
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
|
2024-08-20 00:15:12 +08:00 |
|
|
2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
|
2024-08-18 16:09:31 +08:00 |
|
|
3b2ba7440c
|
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
|
2024-08-12 22:30:13 +08:00 |
|
|
ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
|
2024-08-11 23:29:23 +08:00 |
|
|
05ac2dec60
|
Join Mr. Raven.
加入乌鸦先生。
|
2024-08-11 00:25:00 +08:00 |
|
|
cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
|
2024-08-05 22:52:20 +08:00 |
|
|
c397aff026
|
Add sound effects.
加入音效。
|
2024-07-28 17:53:54 +08:00 |
|
|
d95515fdb7
|
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
|
2024-07-27 22:06:10 +08:00 |
|
|
9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
|
2024-07-18 22:45:39 +08:00 |
|
|
7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
|
2024-07-17 22:54:42 +08:00 |
|
|
61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
|
2024-07-10 23:23:04 +08:00 |
|
|
adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
|
2024-07-07 23:10:25 +08:00 |
|
|
4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
|
2024-07-06 22:55:07 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
|
2024-07-01 07:55:58 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
92659d23b0
|
Prepare to add forks to the map.
准备为地图添加分叉。
|
2024-05-10 22:56:27 +08:00 |
|
|
222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
|
2024-05-08 18:22:04 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|