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6807064bd8
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The world will be generated automatically after the player dies.
玩家死亡之后会自动生成世界了。
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2024-10-17 17:16:47 +08:00 |
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d36c909dec
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Fixed an issue where players did not trigger spawns and did not spawn when entering the room again.
修复玩家没有触发刷怪,再次进入房间不刷怪的问题。
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2024-10-17 11:04:43 +08:00 |
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359d465ac9
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Join the reading room.
加入阅读室。
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2024-10-16 20:15:39 +08:00 |
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e21d37edce
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Fixed an issue where players were blocked by a wall when entering a room.
修复玩家进入房间时被墙挡住的问题。
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2024-10-11 14:52:39 +08:00 |
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fc1a12acd0
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Players standing on the edge of the platform can also jump down.
玩家站在平台边缘也可以向下跳跃了。
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2024-10-10 16:29:54 +08:00 |
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9416993849
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Give the enemy pause after the attack.
使敌人攻击后有所停顿。
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2024-10-09 21:21:38 +08:00 |
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3695a7ef11
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Add beginner's wand.
加入初学者法杖。
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2024-10-09 15:54:43 +08:00 |
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feeb8261e3
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Fixed an issue where items were overwritten using the wrong index when picking them up.
修复捡起物品时,使用错误的索引导致物品覆盖的问题。
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2024-10-08 09:03:10 +08:00 |
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a9ab4a687c
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Add the Necromancy Curse spell.
加入死灵诅咒法术。
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2024-10-07 15:42:54 +08:00 |
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cb19423cb0
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Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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ba11bf06da
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Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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1e019339d8
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After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
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2024-09-08 21:17:05 +08:00 |
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5b0803f85f
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After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
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2024-08-25 18:49:48 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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cff0507d25
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Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
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2024-08-20 00:15:12 +08:00 |
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2a5629fc86
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Projectiles can now track enemies.
抛射体可以跟踪敌人了。
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2024-08-18 16:09:31 +08:00 |
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3b2ba7440c
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Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
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2024-08-12 22:30:13 +08:00 |
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ef58f3885b
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The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
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2024-08-11 23:29:23 +08:00 |
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05ac2dec60
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Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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cceda0bd1f
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Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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c397aff026
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Add sound effects.
加入音效。
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2024-07-28 17:53:54 +08:00 |
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d95515fdb7
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ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
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2024-07-27 22:06:10 +08:00 |
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9401913779
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Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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7812d9c570
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Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
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Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
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Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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92659d23b0
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Prepare to add forks to the map.
准备为地图添加分叉。
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2024-05-10 22:56:27 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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