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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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4622d06e5c
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Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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4aff26d7bc
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Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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221628346e
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Improve error output and update readme.
完善错误输出,更新readme。
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2024-07-02 23:58:48 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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2f4ecd9938
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Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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霧雨烨
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ced2618a5e
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Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
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2024-06-16 18:35:00 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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霧雨烨
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197930f446
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Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
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2024-06-15 17:07:50 +08:00 |
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霧雨烨
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9a83fd1dd2
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Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
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2024-06-15 17:07:02 +08:00 |
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霧雨烨
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4f2a6e8110
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Split loops and extract functions
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2024-06-15 14:30:22 +08:00 |
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霧雨烨
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9558829d15
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Add the prefix "log_" to the translation items for the log function.
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2024-06-13 23:54:41 +08:00 |
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霧雨烨
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3c33b055ab
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Add the feature to load simple item type information from yaml files
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2024-06-13 23:50:07 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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霧雨烨
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27aec2f754
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Corrected the Japanese ID "jp" to "ja" in the translation file.
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2024-06-08 20:19:54 +08:00 |
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74c85cd5a7
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Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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db402ab7b2
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Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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91cffd4866
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Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
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2024-05-31 20:37:15 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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fdb8b88c1e
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Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
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2024-05-26 19:09:43 +08:00 |
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b0da4b049e
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Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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5cdb720d37
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Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
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2024-05-09 21:07:14 +08:00 |
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1c116eb820
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Add a null judgment.
添加空判断。
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2024-05-07 19:36:06 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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