|
e718d78137
|
Fixed item ID and its container being lost when throwing items. Pick up the weapon again can not fire the bullet issue.
修复扔出物品时,物品的ID与自身的物品容器丢失。再次捡起武器无法发射子弹的问题。
|
2024-10-05 10:20:55 +08:00 |
|
|
81344faa3e
|
Add animation to spell editor.
加入法术编辑器的动画。
|
2024-10-01 15:01:34 +08:00 |
|
|
bfec07a0de
|
Fixed When switching items, players would have multiple items stacked on their hands.
修复切换物品时,玩家手上会叠加多个物品。
|
2024-09-30 08:56:00 +08:00 |
|
|
4f2208bd60
|
Improving the ability to drag items, there are still some issues.
改进拖动物品的功能,仍然存在一些问题。
|
2024-09-27 23:24:22 +08:00 |
|
|
617164a4bc
|
Fixed an issue where the inventory icon was not updated after the player threw an item.
修复玩家扔出物品后,物品栏没有更新图标的问题。
|
2024-09-27 21:16:00 +08:00 |
|
|
32299877c6
|
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
|
2024-09-22 16:51:42 +08:00 |
|
|
899337e8e3
|
Fixes pickups flying out of walls, supports pushing furniture by pressing f.
修复可拾捡物飞出墙壁,支持按下f键推动家具。
|
2024-09-18 21:28:54 +08:00 |
|
|
cb19423cb0
|
Modifying a node Name.
修改节点名称。
|
2024-09-18 20:20:02 +08:00 |
|
|
c25d985f87
|
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
|
2024-09-14 23:38:57 +08:00 |
|
|
ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
|
2024-09-13 23:04:39 +08:00 |
|
|
26c0843202
|
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
|
2024-09-06 23:36:21 +08:00 |
|
|
1429b879e8
|
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
|
2024-09-01 23:24:35 +08:00 |
|
|
5b0803f85f
|
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
|
2024-08-25 18:49:48 +08:00 |
|
|
38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
|
2024-08-24 22:49:59 +08:00 |
|
|
d3f2076b11
|
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
|
2024-08-20 22:17:07 +08:00 |
|
|
cff0507d25
|
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
|
2024-08-20 00:15:12 +08:00 |
|
|
2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
|
2024-08-18 16:09:31 +08:00 |
|
|
5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
|
2024-08-14 23:08:07 +08:00 |
|
|
3b2ba7440c
|
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
|
2024-08-12 22:30:13 +08:00 |
|
|
ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
|
2024-08-11 23:29:23 +08:00 |
|
|
05ac2dec60
|
Join Mr. Raven.
加入乌鸦先生。
|
2024-08-11 00:25:00 +08:00 |
|
|
cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
|
2024-08-05 22:52:20 +08:00 |
|
|
bac2ae1992
|
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
|
2024-08-02 23:57:11 +08:00 |
|
|
219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
|
2024-07-31 22:14:40 +08:00 |
|
|
d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
|
2024-07-28 11:12:53 +08:00 |
|
|
a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
|
2024-07-26 22:38:18 +08:00 |
|
|
6c1b7b2e84
|
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
|
2024-07-25 20:32:59 +08:00 |
|
|
db1a771fa7
|
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
|
2024-07-19 23:18:53 +08:00 |
|
|
9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
|
2024-07-18 22:45:39 +08:00 |
|
|
7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
|
2024-07-17 22:54:42 +08:00 |
|
|
e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
|
2024-07-15 22:36:48 +08:00 |
|
|
7365434f2b
|
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
|
2024-07-11 23:06:47 +08:00 |
|
|
61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
|
2024-07-10 23:23:04 +08:00 |
|
|
adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
|
2024-07-07 23:10:25 +08:00 |
|
|
4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
|
2024-07-06 22:55:07 +08:00 |
|
|
04858534ba
|
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
|
2024-07-05 22:56:24 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
|
2024-07-01 07:55:58 +08:00 |
|
|
2f4ecd9938
|
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
|
2024-06-27 23:11:30 +08:00 |
|
|
1b440b828f
|
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
|
2024-06-25 23:54:37 +08:00 |
|
|
dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
|
2024-06-25 22:11:19 +08:00 |
|
|
d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
|
2024-06-24 22:19:12 +08:00 |
|
|
b7f72c0456
|
Add item generator.
加入物品生成器。
|
2024-06-22 23:29:24 +08:00 |
|
|
18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
|
2024-06-22 19:21:06 +08:00 |
|
|
53f830d5a6
|
Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
|
2024-06-21 22:55:31 +08:00 |
|
|
309a7b73d2
|
Remove item slots.
移除物品槽位。
|
2024-06-21 19:16:40 +08:00 |
|
|
5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
|
2024-06-20 00:02:32 +08:00 |
|
|
1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
|
2024-06-19 22:33:00 +08:00 |
|
|
a58ddeb039
|
Optimized drag and drop of items.
优化物品的拖拽。
|
2024-06-18 23:37:18 +08:00 |
|
|
8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|