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3b2ba7440c
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Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
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2024-08-12 22:30:13 +08:00 |
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ef58f3885b
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The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
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2024-08-11 23:29:23 +08:00 |
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05ac2dec60
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Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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e10e22e3bd
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Update Readme.
更新Readme。
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2024-08-10 22:01:49 +08:00 |
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56d3ae4964
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Restore the database.
恢复数据库。
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2024-08-06 00:27:51 +08:00 |
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cceda0bd1f
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Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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4459b6a88b
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Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
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2024-08-04 00:32:49 +08:00 |
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bac2ae1992
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Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
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2024-08-02 23:57:11 +08:00 |
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e54b62cb82
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Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
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2024-08-01 23:30:28 +08:00 |
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074f11e971
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Ignore the.vscode directory.
忽略.vscode目录。
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2024-07-31 22:52:29 +08:00 |
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219f207472
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Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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c397aff026
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Add sound effects.
加入音效。
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2024-07-28 17:53:54 +08:00 |
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d143cf8dbf
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Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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f4660fe581
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Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
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2024-07-28 10:09:44 +08:00 |
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d95515fdb7
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ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
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2024-07-27 22:06:10 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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6c1b7b2e84
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Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
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2024-07-25 20:32:59 +08:00 |
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f0f954f10c
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Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
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2024-07-24 23:29:22 +08:00 |
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549248cf6b
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Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
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2024-07-24 21:03:24 +08:00 |
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015efbc271
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Support for loading module directories now.
支持加载模组目录了。
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2024-07-23 23:03:03 +08:00 |
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d218109354
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Add ModManifest class.
添加ModManifest类。
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2024-07-22 23:47:01 +08:00 |
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aa35550940
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Supports loading necessary dll files.
支持加载必要的dll文件。
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2024-07-21 23:18:44 +08:00 |
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db1a771fa7
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Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
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2024-07-19 23:18:53 +08:00 |
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36e656cf46
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Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
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2024-07-19 22:25:55 +08:00 |
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9401913779
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Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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7812d9c570
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Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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dd16e14947
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Animate the splash screen.
为启动画面加入动画。
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2024-07-16 22:11:57 +08:00 |
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2ba5d304a9
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Add the splash screen.
加入启动屏幕。
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2024-07-16 00:03:53 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
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Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
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Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
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Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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04858534ba
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Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4aff26d7bc
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Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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221628346e
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Improve error output and update readme.
完善错误输出,更新readme。
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2024-07-02 23:58:48 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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1bb63cbb66
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Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
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2024-06-27 23:38:52 +08:00 |
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2f4ecd9938
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Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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2dd5525adf
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Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
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2024-06-26 23:18:50 +08:00 |
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1b440b828f
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Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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dea683dbc5
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No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
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Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
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Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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