Commit Graph

87 Commits

Author SHA1 Message Date
bb0f582fed
Fixed an issue where the spell Editor could not remove items placed in the second time.
修复法术编辑器二次放入物品无法取出的问题。
2024-10-01 20:53:56 +08:00
81344faa3e
Add animation to spell editor.
加入法术编辑器的动画。
2024-10-01 15:01:34 +08:00
77f2bac36e
Adds UI to spell editor.
加入法术编辑器的UI。
2024-09-30 22:13:51 +08:00
f881d43c3b
Bind the backpack to the ui.
使背包和ui绑定。
2024-09-26 22:43:10 +08:00
32299877c6
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
2024-09-22 16:51:42 +08:00
cb19423cb0
Modifying a node Name.
修改节点名称。
2024-09-18 20:20:02 +08:00
c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00
fc8d33b28d
Update the list of contributors.
更新贡献者名单。
2024-09-09 22:26:07 +08:00
ce8f9121a5
No more drawing unexplored rooms.
不再绘制未探索过的房间了。
2024-09-08 09:45:14 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
ab0d05d16d
Makes the map follow the player's movements.
使地图跟随玩家移动。
2024-09-06 22:56:36 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
5d9643476f
Bullets can now track enemies.
子弹可以跟踪敌人了。
2024-08-14 23:08:07 +08:00
56d3ae4964
Restore the database.
恢复数据库。
2024-08-06 00:27:51 +08:00
219f207472
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
2024-07-31 22:14:40 +08:00
d143cf8dbf
Fixed bullet through wall issue.
修复子弹穿墙的问题。
2024-07-28 11:12:53 +08:00
f4660fe581
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
2024-07-28 10:09:44 +08:00
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
549248cf6b
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
2024-07-24 21:03:24 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
7812d9c570
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
2024-07-17 22:54:42 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
18d9ccb8ab
Adjust the namespace.
调整命名空间。
2024-06-22 19:21:06 +08:00
309a7b73d2
Remove item slots.
移除物品槽位。
2024-06-21 19:16:40 +08:00
c1f0e30671
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
2024-06-17 22:12:51 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
Cold-Mint
1a25325aa8
Merge branch 'master' into loot_rebuild 2024-06-16 20:22:25 +08:00
adeda2f786
Support display backpack page.
支持展示背包页面。
2024-06-16 20:18:44 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
db0a2fa1ee
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
2024-06-16 15:28:16 +08:00
4077d77b32
Add a contributor page.
添加贡献者页面。
2024-06-15 00:14:17 +08:00
霧雨烨
8ea04f00be Move RegisterFromFile to ItemTypeRegister.cs 2024-06-14 22:38:29 +08:00
霧雨烨
b35fb50073 Subdivision of Misc and Action from UI translation files. 2024-06-14 00:43:31 +08:00
霧雨烨
0efb3d9abf Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
#	scripts/item/ItemTypeManager.cs
2024-06-14 00:23:45 +08:00
霧雨烨
e26db60790 Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
2024-06-14 00:12:06 +08:00
霧雨烨
3c33b055ab Add the feature to load simple item type information from yaml files 2024-06-13 23:50:07 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
94a2e78efc Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00