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32299877c6
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Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
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2024-09-22 16:51:42 +08:00 |
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cb19423cb0
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Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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c25d985f87
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Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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fc8d33b28d
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Update the list of contributors.
更新贡献者名单。
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2024-09-09 22:26:07 +08:00 |
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26c0843202
|
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
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2024-09-06 23:36:21 +08:00 |
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1429b879e8
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Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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8c02a0548c
|
Upgrade to 4.3.
升级到4.3。
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2024-08-15 22:58:28 +08:00 |
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5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
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2024-08-14 23:08:07 +08:00 |
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56d3ae4964
|
Restore the database.
恢复数据库。
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2024-08-06 00:27:51 +08:00 |
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219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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f4660fe581
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Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
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2024-07-28 10:09:44 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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f0f954f10c
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Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
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2024-07-24 23:29:22 +08:00 |
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015efbc271
|
Support for loading module directories now.
支持加载模组目录了。
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2024-07-23 23:03:03 +08:00 |
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aa35550940
|
Supports loading necessary dll files.
支持加载必要的dll文件。
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2024-07-21 23:18:44 +08:00 |
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7812d9c570
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Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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dd16e14947
|
Animate the splash screen.
为启动画面加入动画。
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2024-07-16 22:11:57 +08:00 |
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e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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4aff26d7bc
|
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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309a7b73d2
|
Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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Cold-Mint
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1a25325aa8
|
Merge branch 'master' into loot_rebuild
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2024-06-16 20:22:25 +08:00 |
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adeda2f786
|
Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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霧雨烨
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9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
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abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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4077d77b32
|
Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
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8ea04f00be
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Move RegisterFromFile to ItemTypeRegister.cs
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2024-06-14 22:38:29 +08:00 |
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霧雨烨
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b35fb50073
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Subdivision of Misc and Action from UI translation files.
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2024-06-14 00:43:31 +08:00 |
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霧雨烨
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0efb3d9abf
|
Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
# scripts/item/ItemTypeManager.cs
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2024-06-14 00:23:45 +08:00 |
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霧雨烨
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3c33b055ab
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Add the feature to load simple item type information from yaml files
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2024-06-13 23:50:07 +08:00 |
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b8b8e81d8f
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
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霧雨烨
|
d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
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霧雨烨
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94a2e78efc
|
Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
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2024-06-13 03:04:12 +08:00 |
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f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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2a836e32e6
|
Support for restarting the game.
支持重新开始游戏了。
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2024-06-04 22:23:06 +08:00 |
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74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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0c0adf3a25
|
Tag is now supported when creating a room.
创建房间时支持指定Tag了。
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2024-05-27 22:10:05 +08:00 |
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4b9bac6ac7
|
Fixed an issue where banners would not display properly.
修复标语不能正常显示的问题。
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2024-05-26 22:04:28 +08:00 |
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5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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f07b073dc6
|
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
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2024-05-18 23:35:12 +08:00 |
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