|
221628346e
|
Improve error output and update readme.
完善错误输出,更新readme。
|
2024-07-02 23:58:48 +08:00 |
|
|
4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
|
2024-07-02 23:16:04 +08:00 |
|
|
bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
|
2024-07-01 07:55:58 +08:00 |
|
|
2f4ecd9938
|
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
|
2024-06-27 23:11:30 +08:00 |
|
|
5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
|
2024-06-20 00:02:32 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
霧雨烨
|
197930f446
|
Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
|
2024-06-15 17:07:50 +08:00 |
|
霧雨烨
|
9a83fd1dd2
|
Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
|
2024-06-15 17:07:02 +08:00 |
|
霧雨烨
|
4f2a6e8110
|
Split loops and extract functions
|
2024-06-15 14:30:22 +08:00 |
|
霧雨烨
|
9558829d15
|
Add the prefix "log_" to the translation items for the log function.
|
2024-06-13 23:54:41 +08:00 |
|
霧雨烨
|
3c33b055ab
|
Add the feature to load simple item type information from yaml files
|
2024-06-13 23:50:07 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
霧雨烨
|
27aec2f754
|
Corrected the Japanese ID "jp" to "ja" in the translation file.
|
2024-06-08 20:19:54 +08:00 |
|
|
74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
|
2024-06-03 22:58:59 +08:00 |
|
|
b474ac0ed3
|
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
|
2024-06-02 21:48:38 +08:00 |
|
|
db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
|
2024-05-31 22:26:38 +08:00 |
|
|
91cffd4866
|
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
|
2024-05-31 20:37:15 +08:00 |
|
|
a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
|
2024-05-30 22:49:54 +08:00 |
|
|
fdb8b88c1e
|
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
|
2024-05-26 19:09:43 +08:00 |
|
|
b0da4b049e
|
Improve the log of map generator.
完善地图生成器的日志。
|
2024-05-26 11:10:21 +08:00 |
|
|
5cdb720d37
|
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
|
2024-05-09 21:07:14 +08:00 |
|
|
1c116eb820
|
Add a null judgment.
添加空判断。
|
2024-05-07 19:36:06 +08:00 |
|
|
35aa4ce85b
|
Initial commit
初始提交
|
2024-04-28 21:55:19 +08:00 |
|