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1b440b828f
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Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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dea683dbc5
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No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
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Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
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Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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a58ddeb039
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Optimized drag and drop of items.
优化物品的拖拽。
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2024-06-18 23:37:18 +08:00 |
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c1f0e30671
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Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
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Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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Cold-Mint
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1a25325aa8
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Merge branch 'master' into loot_rebuild
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2024-06-16 20:22:25 +08:00 |
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adeda2f786
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Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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霧雨烨
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3063680786
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Add CanPutInPack property of IItem
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2024-06-16 18:41:26 +08:00 |
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霧雨烨
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ced2618a5e
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Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
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2024-06-16 18:35:00 +08:00 |
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霧雨烨
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703c19d09f
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fix a bug from a spelling mistake
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2024-06-16 17:38:54 +08:00 |
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霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
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2484bff229
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Replaced a while(true);
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2024-06-16 17:22:43 +08:00 |
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霧雨烨
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2d3fa08d0d
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Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
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2024-06-16 17:09:40 +08:00 |
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霧雨烨
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40b52abb48
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fixed bug, add return for CreateItem
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2024-06-16 17:05:19 +08:00 |
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霧雨烨
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abf03c00a1
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Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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edaa490b5b
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Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
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2024-06-15 17:16:41 +08:00 |
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霧雨烨
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197930f446
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Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
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2024-06-15 17:07:50 +08:00 |
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霧雨烨
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9a83fd1dd2
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Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
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2024-06-15 17:07:02 +08:00 |
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霧雨烨
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4f2a6e8110
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Split loops and extract functions
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2024-06-15 14:30:22 +08:00 |
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霧雨烨
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2661fd2735
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Fixed the bug that GetItem returns null when the PacksackStack is not empty
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2024-06-15 09:04:16 +08:00 |
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4077d77b32
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Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
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8ea04f00be
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Move RegisterFromFile to ItemTypeRegister.cs
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2024-06-14 22:38:29 +08:00 |
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30a0a6539f
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Merge branch 'master' of github.com:Cold-Mint/Traveller
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2024-06-14 19:33:21 +08:00 |
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a57416c7a9
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Merge branch 'master' of github.com:Cold-Mint/Traveller
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2024-06-14 19:26:49 +08:00 |
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b018165e3c
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Remove ambiguous comments.
移除有歧义的注释。
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2024-06-14 19:25:48 +08:00 |
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霧雨烨
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bb44d77805
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Ban Packsack nesting
禁止背包嵌套
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2024-06-14 19:12:06 +08:00 |
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霧雨烨
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0f9e7d0283
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Change the index parameter when adding a slot to ItemContainer to automatically get the latest index , add a test slot for Packsack item
更改ItemContainer添加槽位时的index参数为自动获取最新索引,为Packsack加入一个测试用槽位
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2024-06-14 12:44:31 +08:00 |
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霧雨烨
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e5664f1553
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Add PacksackStack for item Packsack
为Packsack物品添加PacksackStack
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2024-06-14 12:22:44 +08:00 |
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霧雨烨
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b35fb50073
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Subdivision of Misc and Action from UI translation files.
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2024-06-14 00:43:31 +08:00 |
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霧雨烨
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0efb3d9abf
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Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
# scripts/item/ItemTypeManager.cs
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2024-06-14 00:23:45 +08:00 |
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霧雨烨
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e26db60790
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Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
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2024-06-14 00:12:06 +08:00 |
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霧雨烨
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9558829d15
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Add the prefix "log_" to the translation items for the log function.
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2024-06-13 23:54:41 +08:00 |
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霧雨烨
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3c33b055ab
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Add the feature to load simple item type information from yaml files
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2024-06-13 23:50:07 +08:00 |
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b8b8e81d8f
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Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
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2024-06-13 22:29:18 +08:00 |
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霧雨烨
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662e9b136a
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move Packsack.cs to item namespace
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2024-06-13 14:18:25 +08:00 |
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霧雨烨
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9561b46e1b
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Clean up the code and fill in the comments
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2024-06-13 14:13:55 +08:00 |
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霧雨烨
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229098b261
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Added all basic item stacks;
Move item stacks to new namespace
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2024-06-13 14:05:59 +08:00 |
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霧雨烨
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dde7bb16ca
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Replace metadata of items with export vars
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2024-06-13 11:14:24 +08:00 |
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霧雨烨
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e307a58299
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Make packsack new interface, too.
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2024-06-13 11:04:51 +08:00 |
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霧雨烨
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c1aecf21d7
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Implements IEnumerable<ItemSlotNode> for IItemContainer.
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2024-06-13 10:43:54 +08:00 |
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霧雨烨
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d12ddc566b
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Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
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霧雨烨
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23877e82cc
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Remove old item interfaces,rename new
移除旧的物品接口,重命名新的
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2024-06-13 03:07:55 +08:00 |
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