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1f66376857
|
Items held by the player upon death are also destroyed.
玩家死亡后持有的物品也会被销毁。
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2024-10-18 14:56:58 +08:00 |
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6807064bd8
|
The world will be generated automatically after the player dies.
玩家死亡之后会自动生成世界了。
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2024-10-17 17:16:47 +08:00 |
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3695a7ef11
|
Add beginner's wand.
加入初学者法杖。
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2024-10-09 15:54:43 +08:00 |
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929dfb5f2f
|
Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
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2024-10-09 10:49:10 +08:00 |
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d1c0f1e265
|
Add animations to show and hide mini maps.
为迷你地图的显示和隐藏加入动画。
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2024-10-09 10:21:26 +08:00 |
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dd89150026
|
Remove operation prompt.
移除操作提示。
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2024-10-08 09:33:41 +08:00 |
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02f2fa0d93
|
Joining and leaving certificate.
加入离职证明。
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2024-10-06 12:04:59 +08:00 |
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839d60b62a
|
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
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2024-10-05 09:13:14 +08:00 |
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8a7a9bcf5d
|
Now supports spawning spell items.
支持生成法术物品了。
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2024-10-04 20:53:34 +08:00 |
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81344faa3e
|
Add animation to spell editor.
加入法术编辑器的动画。
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2024-10-01 15:01:34 +08:00 |
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cb19423cb0
|
Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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c25d985f87
|
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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ab0d05d16d
|
Makes the map follow the player's movements.
使地图跟随玩家移动。
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2024-09-06 22:56:36 +08:00 |
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781c50ee30
|
Add debugging information to the mini map.
为迷你地图加入调试信息。
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2024-09-05 11:50:05 +08:00 |
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1429b879e8
|
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
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2024-08-18 16:09:31 +08:00 |
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219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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dd16e14947
|
Animate the splash screen.
为启动画面加入动画。
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2024-07-16 22:11:57 +08:00 |
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2ba5d304a9
|
Add the splash screen.
加入启动屏幕。
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2024-07-16 00:03:53 +08:00 |
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c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
|
2024-06-16 20:22:25 +08:00 |
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adeda2f786
|
Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
|
437d136421
|
Fixed a bug that caused some text of UI elements to be displayed incorrectly in the level editor.
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2024-06-15 11:27:04 +08:00 |
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4077d77b32
|
Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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霧雨烨
|
e26db60790
|
Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
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2024-06-14 00:12:06 +08:00 |
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f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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2a836e32e6
|
Support for restarting the game.
支持重新开始游戏了。
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2024-06-04 22:23:06 +08:00 |
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74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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a957c91ffe
|
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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ea319f032e
|
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
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2024-05-27 23:10:56 +08:00 |
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0c0adf3a25
|
Tag is now supported when creating a room.
创建房间时支持指定Tag了。
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2024-05-27 22:10:05 +08:00 |
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b0da4b049e
|
Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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c73bc185a5
|
Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
|
2024-05-23 21:58:49 +08:00 |
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16a2a1d551
|
Algorithms for adjusting room placement.
调整房间放置的算法。
|
2024-05-22 22:39:41 +08:00 |
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|
2fe9353732
|
Update the Readme.
更新Readme。
|
2024-05-17 22:18:14 +08:00 |
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250bd53392
|
Support to delete the selected node, the room template edit box for anti-shake processing.
支持删除选中的节点了,对房间模板编辑框进行防抖处理。
|
2024-05-17 22:08:19 +08:00 |
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e0723ec261
|
Supports loading and saving hierarchy diagrams from json files now.
支持加载和保存层级图从json文件了。
|
2024-05-16 22:46:03 +08:00 |
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|
2e64f57749
|
Support for saving node data to json files.
支持将节点数据转存为json文件了。
|
2024-05-15 21:52:07 +08:00 |
|
|
2fded22910
|
Attempt to serialize node data.
尝试序列化节点数据。
|
2024-05-14 22:26:33 +08:00 |
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|
968fa7d723
|
Support for connecting nodes. Adding taglines does not require changing random ranges in the code.
支持连接节点了。添加标语无需到代码内修改随机范围了。
|
2024-05-12 23:06:07 +08:00 |
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|
2a28702fc6
|
Make a level map editor.
制作关卡图编辑器。
|
2024-05-12 18:00:47 +08:00 |
|
|
92659d23b0
|
Prepare to add forks to the map.
准备为地图添加分叉。
|
2024-05-10 22:56:27 +08:00 |
|
|
5c4dc37181
|
Update the main menu.
更新主菜单。
|
2024-05-09 21:25:04 +08:00 |
|
|
5cdb720d37
|
Add Japanese translation to improve item picking logic.
增加日语翻译,改善物品的拾捡逻辑。
|
2024-05-09 21:07:14 +08:00 |
|