1.5 KiB
[decal_阈值条] layer:afterBody image:ROOT:/assets/public/hpbar.png imageScaleX:(self.resource.Hphold/self.maxHp)82 alwaysStartDirAtZero:true dirOffset:0 yOffsetAbsolute:70 pivotOffset:0 #Thanks 杰厕灵 in Code alpha:0.9 xOffsetAbsolute: ((1-(self.resource.Hphold / self.maxHp)) * (-${core.radius}/1.31)) #isVisible:if self.hp > self.maxHp0.6 color:#ff0000 order:0
[resource_Hphold] displayName:阈值 hidden:false
[hiddenAction_受伤触发] autoTriggerOnEvent: tookDamage() alsoTriggerAction:减少阈值 [hiddenAction_减少阈值] addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/20-2 alsoQueueAction:减少阈值 alsoTriggerOrQueueActionConditional:if self.resource.Hphold > self.hp buildSpeed:0s highPriorityQueue:true
[hiddenAction_静态血量上限绑定] autoTriggerOnEvent:created requireConditional:if self.maxHp > 0 setResourcesWithLogic:Hphold=${core.maxHp}
[hiddenAction_高于血量触发] autoTrigger:if self.resource.Hphold > self.hp addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/45-4 [hiddenAction_高于血量触发平滑设置] autoTrigger:if self.resource.Hphold > self.hp addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/60-2
[hiddenAction_低于血量重置绑定] autoTrigger:if self.resource.Hphold < self.hp setResourcesWithLogic:Hphold=self.hp
[effect_HexaStar] attachedToUnit:false life:30 image:ROOT:effect/.tai/.六角星.png fadeOut:true priority:verylow scaleFrom:0.2 scaleTo:0.8
alpha:1
dirOffsetRandom:360