update redstorm beta1
87
CHANGELOG.md
|
@ -1,85 +1,8 @@
|
|||
# Changelog
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-07-04)
|
||||
## 0.9.6.0-秋枫盛典-更新日志:
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
* 0.9.5.4-Beta2 ([49da6c9](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/49da6c9fc4af7835d757e706cdae599257f6f408))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-07-03)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
* 0.9.5.4-Beta2 ([49da6c9](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/49da6c9fc4af7835d757e706cdae599257f6f408))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-07-03)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
* 0.9.5.4-Beta2 ([49da6c9](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/49da6c9fc4af7835d757e706cdae599257f6f408))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-04-18)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
* 0.9.5.4-Beta2 ([49da6c9](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/49da6c9fc4af7835d757e706cdae599257f6f408))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-04-18)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
* 0.9.5.4-Beta2 ([49da6c9](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/49da6c9fc4af7835d757e706cdae599257f6f408))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-04-13)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v0.9.5...v0.9.5) (2023-04-13)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.4-Beta1 ([3c68bca](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/3c68bca0e3395fda92d660d4345e4adcca8a66fe))
|
||||
|
||||
## [0.9.5](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v1.0.2...v0.9.5) (2023-03-26)
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0.9.5.3-Beta2 ([525b0c0](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/525b0c04fd9a9a736e561c0191debbdbb176c46c))
|
||||
|
||||
## [1.0.2](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v1.0.1...v1.0.2) (2023-03-21)
|
||||
|
||||
|
||||
### MODS
|
||||
|
||||
* StarRiverUpdateScripts.yml ([14b4ebc](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/14b4ebc85ee51fce449b64e9045869c1f978de49))
|
||||
|
||||
## [1.0.1](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/compare/v1.0.0...v1.0.1) (2023-03-21)
|
||||
|
||||
|
||||
### MODS
|
||||
|
||||
* add Auto Yml ([2874e7f](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/2874e7f70ef1a2c870581a395c0abe159178a2e0))
|
||||
|
||||
|
||||
### update
|
||||
|
||||
* 0 Supplementary Updates ([9faa6cf](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/9faa6cf385c4e96bd5e3c46e85ecdc9a33277964))
|
||||
* 0-beta2 ([ae6f830](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/ae6f8301f1b811d5171a4d227d88e8957f1553d6))
|
||||
* 0-test1 ([7c55ad2](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/7c55ad2074a98c2bec187b1b05798ef3e8219fcd))
|
||||
* 0.9.5.0 ([ee9f49a](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/ee9f49ae011e7a57dd5f648e0cdb20b29ac7057f))
|
||||
* Auto Meger Yml ([7c62877](https://github.com/LingASDJ/StarRiver-EndlessJourney-RW-MODS/commit/7c628779fe0e1e68d14f3bcb0abf084277478c45))
|
||||
* 数据平衡:
|
||||
* 旧日:
|
||||
1.红珊瑚号血量提升500,火炮攻击力从95提升到110.
|
||||
2.
|
|
@ -2,6 +2,15 @@
|
|||
[global_resource_Res]
|
||||
hidden:true
|
||||
|
||||
### 全局资源
|
||||
|
||||
[global_resource_异构金属]
|
||||
displayName:Isomeric-Metal
|
||||
displayName_zh:异构金属
|
||||
#iconImage:ROOT:/资源/资源图标/远古金属.png
|
||||
hidden:false
|
||||
displayColor:#FFFF00
|
||||
|
||||
###除岁行动
|
||||
|
||||
[action_资金分流I]
|
||||
|
|
BIN
assets/demonjiimg/core/Laser.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
assets/oldsungodimg/T3/GoldExtra/GoldExtra-Dead.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
assets/oldsungodimg/T3/GoldExtra/GoldExtra-Dead2.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
assets/oldsungodimg/T3/GoldExtra/GoldExtra-T1.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
assets/oldsungodimg/T3/GoldExtra/GoldExtra-T2.png
Normal file
After Width: | Height: | Size: 9.0 KiB |
BIN
assets/oldsungodimg/T3/GoldExtra/GoldExtra-T3.png
Normal file
After Width: | Height: | Size: 9.5 KiB |
BIN
assets/oldsungodimg/T3/HeavyMegaTank/base.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
assets/oldsungodimg/T3/HeavyMegaTank/base_dead.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
assets/oldsungodimg/T3/HeavyMegaTank/mega_turret.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/oldsungodimg/T3/HeavyMegaTank/project.png
Normal file
After Width: | Height: | Size: 309 B |
BIN
assets/oldsungodimg/T3/HeavyMegaTank/royal.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/wisdomwormimg/wormlord/wormlordT1.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
assets/wisdomwormimg/wormlord/wormlordT2.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s1l_foot.png
Normal file
After Width: | Height: | Size: 500 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s1l_leg.png
Normal file
After Width: | Height: | Size: 574 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s1r_foot.png
Normal file
After Width: | Height: | Size: 506 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s1r_leg.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s2l_foot.png
Normal file
After Width: | Height: | Size: 450 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s2l_leg.png
Normal file
After Width: | Height: | Size: 555 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s2r_foot.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
assets/wisdomwormimg/wormlord/wormlordT2_s2r_leg.png
Normal file
After Width: | Height: | Size: 576 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_hpbar.png
Normal file
After Width: | Height: | Size: 977 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s1l_foot.png
Normal file
After Width: | Height: | Size: 381 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s1l_leg.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s1r_foot.png
Normal file
After Width: | Height: | Size: 376 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s1r_leg.png
Normal file
After Width: | Height: | Size: 328 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s2_foot.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s2_leg.png
Normal file
After Width: | Height: | Size: 336 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s2r_foot.png
Normal file
After Width: | Height: | Size: 373 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_s2r_leg.png
Normal file
After Width: | Height: | Size: 343 B |
BIN
assets/wisdomwormimg/wormlord/wormlord_turret.png
Normal file
After Width: | Height: | Size: 183 B |
51
code/demonji/蝴蝶母舰/60s进度条.ini
Normal file
|
@ -0,0 +1,51 @@
|
|||
|
||||
[core]
|
||||
name: 60s进度条
|
||||
displayText:进度条
|
||||
tags:条
|
||||
autoTriggerCooldownTime:2s
|
||||
showInEditor:false
|
||||
class: CustomUnitMetadata
|
||||
maxHp:1000
|
||||
techLevel: 1
|
||||
buildSpeed: 0.0025
|
||||
mass:100
|
||||
radius: 90
|
||||
price:0
|
||||
isBio: false
|
||||
softCollisionOnAll: 0
|
||||
[graphics]
|
||||
#image:轰炸机.png
|
||||
showSelectionIndicator:false
|
||||
showHealthBar:false
|
||||
icon_zoomed_out_neverShow:true
|
||||
image:SHARED:blank.png
|
||||
|
||||
[attack]
|
||||
canAttack:false
|
||||
maxAttackRange:0
|
||||
[movement]
|
||||
movementType: none
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0
|
||||
moveDecelerationSpeed: 0
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
|
||||
|
||||
[hiddenAction_初始]
|
||||
autoTriggerOnEvent:created
|
||||
alsoQueueAction:运行
|
||||
[hiddenAction_运行]
|
||||
sendMessageTo:customTarget1
|
||||
sendMessageWithTags:完成转换
|
||||
deleteSelf:true
|
||||
buildSpeed:60s
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -5,6 +5,8 @@ price: 0
|
|||
maxHp: 2400
|
||||
mass: 90000
|
||||
|
||||
copyFrom:血条.md
|
||||
|
||||
@memory #:number[]
|
||||
updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
|
||||
updateUnitMemoryRate:0
|
||||
|
@ -43,6 +45,10 @@ nanoBuildSpeed: 1.8
|
|||
|
||||
selfRegenRate:0.012
|
||||
|
||||
#此处有自动触发高刷新更改
|
||||
autoTriggerCooldownTime:0.1s
|
||||
|
||||
|
||||
[canBuild_1]
|
||||
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser
|
||||
pos: 1
|
||||
|
@ -54,15 +60,31 @@ text_zh:升级蝴蝶
|
|||
description:Memories\n-Real or virtual? This is a question worth pondering, but if virtual reality is easier to lose ourselves than reality, can we still find our original goal?
|
||||
description_zh:记忆碎片:\n-现实还是虚拟?这是一个值得深思的问题,但如果虚拟比现实更容易迷失自我,那我们还能找到自己最初的目标吗?
|
||||
allowMultipleInQueue:false
|
||||
buildSpeed:60s
|
||||
convertTo:蝴蝶母舰T2
|
||||
buildSpeed:0s
|
||||
pos:1
|
||||
attachments_addNewUnits:60s进度条
|
||||
attachments_onlyOnSlots:进度条显示
|
||||
temporarilyAddTags:开始转换
|
||||
isLocked:if self.tags(includes='开始转换')
|
||||
isLockedMessage:开始转换,无法取消
|
||||
|
||||
[hiddenAction_升级完成]
|
||||
autoTriggerOnEvent:newMessage(withTag='完成转换')
|
||||
convertTo:蝴蝶母舰T2
|
||||
showMessageToAllPlayers:%{self.playerName}The Butterfly Deep Blue Mothership has arrived on the battlefield
|
||||
showMessageToAllPlayers_zh:%{self.playerName}的蝴蝶深蓝母舰已抵达战场
|
||||
|
||||
[attachment_进度条显示]
|
||||
x:0
|
||||
y:0
|
||||
idleDir:0
|
||||
rotateWithParent:false
|
||||
lockRotation:false
|
||||
isUnselectable:false
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
showQueueBar:false
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶.Ling
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
|
||||
|
@ -71,6 +93,7 @@ scaleImagesTo:120
|
|||
#showEnergyBar:false
|
||||
#imageScale: 1.5
|
||||
showHealthBar:false
|
||||
showQueueBar:false
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
@ -446,6 +469,7 @@ pivotOffset:0
|
|||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.31))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#00ffff
|
||||
order:1
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/demonjiimg/core/ldp-bar.png
|
||||
|
@ -495,4 +519,5 @@ xOffsetAbsolute:-5
|
|||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0
|
||||
|
||||
xOffsetAbsolute:-10
|
||||
xOffsetAbsolute:-10
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ updateUnitMemoryRate:0
|
|||
|
||||
displayText: Fairy Ji Deep Blue Butterfly MotherShip
|
||||
displayText_zh: 妖姬深蓝母舰T2
|
||||
copyFrom:ROOT:/effect/extra/index.template
|
||||
copyFrom:ROOT:/effect/extra/index.template,血条.md
|
||||
displayDescription:-The leader unit of the Fairy Ji Storm,Leading the Fairy Ji Concubine to glory.
|
||||
displayDescription_zh:-妖姬风暴的领袖单位,带领妖姬走向辉煌。
|
||||
|
||||
|
@ -41,6 +41,10 @@ nanoBuildSpeed: 1.8
|
|||
|
||||
selfRegenRate:0.045
|
||||
|
||||
#此处有自动触发高刷新更改
|
||||
autoTriggerCooldownTime:0.1s
|
||||
|
||||
|
||||
[canBuild_1]
|
||||
name: reclaim,妖姬陆军基地T2,妖姬海军基地T2,妖姬空军基地T2,裂痕机枪,Star-J-T2,Star2,妖姬修复装置,裂痕火炮,Demon-Laser
|
||||
pos: 1
|
||||
|
@ -56,6 +60,7 @@ scaleImagesTo:120
|
|||
#showEnergyBar:false
|
||||
#imageScale: 1.5
|
||||
showHealthBar:false
|
||||
showQueueBar:false
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
@ -72,41 +77,25 @@ movementEffect:CUSTOM:尾焰XL,CUSTOM:尾焰LX
|
|||
movementEffectRate: 3
|
||||
|
||||
[effect_尾焰XL]
|
||||
image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
|
||||
life: 16
|
||||
image: ROOT:/effect/.prj/.2.png
|
||||
life: 15
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 3
|
||||
fadeInTime:6
|
||||
scaleFrom: 1
|
||||
scaleTo: 1
|
||||
alpha: 0.8
|
||||
xSpeedRelativeRandom: 0.4
|
||||
yOffsetRelative: -70
|
||||
xOffsetRelative: 25
|
||||
color:#00ffff
|
||||
yOffsetRelative: -60
|
||||
xOffsetRelative: 23
|
||||
color:#3BC4D7
|
||||
ySpeedRelative: 0.4
|
||||
dirOffsetRandom: 0
|
||||
drawUnderUnits:false
|
||||
drawUnderUnits:true
|
||||
atmospheric: true
|
||||
|
||||
[effect_尾焰LX]
|
||||
image: ROOT:/assets/oldsungodimg/lalaiye/nofire-xp.png
|
||||
life: 16
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
fadeInTime: 3
|
||||
scaleFrom: 1
|
||||
scaleTo: 1
|
||||
alpha: 0.8
|
||||
color:#00ffff
|
||||
xSpeedRelativeRandom: 0.4
|
||||
yOffsetRelative: -70
|
||||
xOffsetRelative: -28
|
||||
ySpeedRelative: 0.4
|
||||
dirOffsetRandom: 0
|
||||
drawUnderUnits:false
|
||||
atmospheric: true
|
||||
|
||||
@copyFromSection:effect_尾焰XL
|
||||
xOffsetRelative:-25
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
|
@ -114,8 +103,8 @@ canAttackLandUnits: true
|
|||
canAttackUnderwaterUnits: false
|
||||
turretSize: 18
|
||||
turretTurnSpeed: 4
|
||||
maxAttackRange: 350
|
||||
shootDelay: 25
|
||||
maxAttackRange: 390
|
||||
shootDelay: 18
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
|
@ -131,53 +120,19 @@ idleDir:0
|
|||
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: beam2
|
||||
size: 6
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
|
||||
|
||||
delay: 5
|
||||
energyUsage: 1
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
turnSpeed: 4.2
|
||||
turnSpeedAcceleration: 0.3
|
||||
|
||||
|
||||
aimOffsetSpread: 0
|
||||
|
||||
idleSweepAngle:20
|
||||
idleSweepDelay:100
|
||||
idleSweepSpeed:0.4
|
||||
|
||||
[turret_主炮X]
|
||||
#laserTurret
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
|
||||
image_drawOffsetY:3
|
||||
image_applyTeamColors: true
|
||||
|
||||
invisible: true
|
||||
x: -2
|
||||
y: -18
|
||||
idleDir:0
|
||||
|
||||
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
projectile: beam
|
||||
size: 6
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
|
||||
|
||||
delay: 5
|
||||
energyUsage: 1
|
||||
delay: 1
|
||||
energyUsage: 0
|
||||
|
||||
shouldResetTurret: true
|
||||
|
||||
turnSpeed: 4.2
|
||||
turnSpeedAcceleration: 0.3
|
||||
turnSpeed: 2.5
|
||||
turnSpeedAcceleration: 0.09
|
||||
|
||||
|
||||
aimOffsetSpread: 0
|
||||
|
@ -186,10 +141,11 @@ idleSweepAngle:20
|
|||
idleSweepDelay:100
|
||||
idleSweepSpeed:0.4
|
||||
|
||||
|
||||
[turret_左]
|
||||
x: -34
|
||||
y: -21
|
||||
warmup:0.2s
|
||||
warmup:0.3s
|
||||
#energyUsage: 1
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
|
||||
|
@ -198,29 +154,105 @@ idleSweepAngle:60
|
|||
idleSweepDelay:100
|
||||
idleSweepSpeed:0.4
|
||||
|
||||
[turret_上]
|
||||
x: -1
|
||||
y: 25
|
||||
warmup:0.5s
|
||||
#energyUsage: 1
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
|
||||
projectile:1
|
||||
idleSweepAngle:60
|
||||
idleSweepDelay:100
|
||||
idleSweepSpeed:0.4
|
||||
shoot_sound:ROOT:sound/开火.ogg:1.5
|
||||
|
||||
size:8
|
||||
|
||||
recoilOffset:-3
|
||||
recoilOutTime:4
|
||||
recoilReturnTime:20
|
||||
|
||||
shoot_flame:CUSTOM:HexaStar
|
||||
|
||||
|
||||
[turret_右]
|
||||
copyFrom:左
|
||||
x: 34
|
||||
y: -20
|
||||
warmup:0.5s
|
||||
#energyUsage: 1
|
||||
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
|
||||
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
|
||||
projectile:1
|
||||
idleSweepAngle:60
|
||||
idleSweepDelay:100
|
||||
idleSweepSpeed:0.4
|
||||
|
||||
|
||||
[turret_上]
|
||||
copyFrom:左
|
||||
x: -1
|
||||
y: 25
|
||||
|
||||
|
||||
[turret_雷电]
|
||||
x:0
|
||||
y:0
|
||||
projectile:雷电
|
||||
delay:20s
|
||||
invisible:true
|
||||
limitingRange:1500
|
||||
|
||||
[projectile_雷电]
|
||||
directDamage:900
|
||||
areaDamage:750
|
||||
areaRadius:80
|
||||
drawSize:0
|
||||
life:1
|
||||
instant:true
|
||||
explodeEffect:CUSTOM:闪
|
||||
explodeEffectOnShield:CUSTOM:闪
|
||||
spawnUnit:LH-25-10
|
||||
|
||||
[effect_闪]
|
||||
alsoPlaySound:ROOT:sound/雷电.wav
|
||||
priority:critical
|
||||
showInFog:true
|
||||
image:ROOT:effect/.tai/雷.png
|
||||
yOffsetRelative:0
|
||||
life:30
|
||||
fadeOut:true
|
||||
fadeInTime:2
|
||||
scaleFrom:1
|
||||
scaleTo:1
|
||||
alpha:1
|
||||
color:#FFFFFF
|
||||
drawUnderUnits:false
|
||||
hOffset:0
|
||||
dirOffsetRandom:0
|
||||
dirSpeedRandom:0
|
||||
atmospheric:true
|
||||
xOffsetRelativeRandom:0
|
||||
yOffsetRelativeRandom:0
|
||||
xSpeedAbsoluteRandom:0
|
||||
ySpeedAbsoluteRandom:0
|
||||
alwayStartDirAtZero:true
|
||||
alsoEmitEffects:CUSTOM:闪电命中
|
||||
|
||||
[effect_闪电命中]
|
||||
life:60
|
||||
yOffsetAbsolute:0
|
||||
yOffsetRelative:0
|
||||
dirOffsetRandom:0
|
||||
priority:critical
|
||||
drawUnderUnits:true
|
||||
fadeOut:true
|
||||
fadeInTime:1
|
||||
attachedToUnit:true
|
||||
scaleFrom:3
|
||||
scaleTo:3
|
||||
image:ROOT:effect/.tai/闪电命中.png
|
||||
total_frames:14
|
||||
animateFrameStart:0
|
||||
animateFrameEnd:13
|
||||
animateFrameSpeed:0.3
|
||||
alpha:1
|
||||
alsoEmitEffects:CUSTOM:电
|
||||
[effect_电]
|
||||
life:30
|
||||
priority:critical
|
||||
fadeOut:true
|
||||
fadeInTime:1
|
||||
attachedToUnit:false
|
||||
scaleFrom:20000
|
||||
scaleTo:20000
|
||||
image:ROOT:effect/.tai/电.png
|
||||
total_frames:1
|
||||
alpha:1
|
||||
|
||||
|
||||
|
||||
[turret_nanoTurret]
|
||||
x: -2
|
||||
|
@ -234,16 +266,20 @@ invisible:true
|
|||
|
||||
[projectile_1]
|
||||
#aaa - anti air attack
|
||||
directDamage: 30
|
||||
areaDamage:30
|
||||
areaRadius:45
|
||||
directDamage: 32
|
||||
life: 100
|
||||
speed: 7
|
||||
drawSize: 1.8
|
||||
speed: 9
|
||||
targetSpeedAcceleration:0.2
|
||||
targetSpeed:15
|
||||
drawSize: 0.4
|
||||
color: #46ebff
|
||||
lightColor: #46ebff
|
||||
lightSize: 0.4
|
||||
explodeEffect:CUSTOM:蓝色聚爆
|
||||
image:ROOT:effect/.prj/能量弹.png
|
||||
explodeEffect:CUSTOM:lightningShock,CUSTOM:hitLightFlash
|
||||
|
||||
shieldDamageMultiplier:2
|
||||
shieldDefectionMultiplier:0.5
|
||||
|
||||
|
||||
[projectile_missile]
|
||||
|
@ -260,13 +296,13 @@ largeHitEffect: true
|
|||
[projectile_beam]
|
||||
|
||||
#=== for the beam effect ===
|
||||
life: 15
|
||||
life: 3
|
||||
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
#instantReuseLast_alsoChangeTurretAim: true
|
||||
#moveWithParent: true
|
||||
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
|
||||
beamImage: ROOT:/assets/demonjiimg/core/Laser.png
|
||||
beamImageEnd: SHARED:beam1_end.png
|
||||
beamImageStart: SHARED:beam1_start.png
|
||||
#beamImageOffsetRate: 1.5
|
||||
|
@ -287,7 +323,7 @@ directDamage: 5
|
|||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
color: #ff00ff
|
||||
color: #00ffff
|
||||
|
||||
teamColorRatio_sourceRatio:0.8
|
||||
|
||||
|
@ -295,56 +331,6 @@ teamColorRatio:0.5
|
|||
|
||||
laserEffect: true
|
||||
|
||||
[projectile_beam2]
|
||||
|
||||
#=== for the beam effect ===
|
||||
life: 0
|
||||
|
||||
instant:true
|
||||
instantReuseLast: true
|
||||
#instantReuseLast_alsoChangeTurretAim: true
|
||||
#moveWithParent: true
|
||||
beamImage: ROOT:/assets/demonjiimg/core/Laser.Ling
|
||||
beamImageEnd: SHARED:beam1_end.png
|
||||
beamImageStart: SHARED:beam1_start.png
|
||||
#beamImageOffsetRate: 1.5
|
||||
beamImageOffsetRate: 2
|
||||
|
||||
explodeEffect: NONE
|
||||
explodeEffectOnShield: NONE
|
||||
|
||||
shieldDamageMultiplier: 0.75
|
||||
|
||||
sweepOffsetFromTargetRadius:0.4
|
||||
#sweepOffset: x
|
||||
sweepSpeed:10
|
||||
|
||||
#=== others ===
|
||||
|
||||
directDamage: 5
|
||||
|
||||
#color: #aa6284b8
|
||||
#color: #dd99bcf2
|
||||
color: #ff00ff
|
||||
|
||||
teamColorRatio_sourceRatio:0.8
|
||||
|
||||
teamColorRatio:0.5
|
||||
|
||||
laserEffect: true
|
||||
|
||||
#[projectile_3]
|
||||
#directDamage: 100
|
||||
#life: 150
|
||||
#speed: 3.5
|
||||
#image: ROOT:/assets/demonjiimg/core/VC.png
|
||||
#lightColor: #FFccCCEE
|
||||
#lightSize: 0.4
|
||||
#image: ROOT:/assets/demonjiimg/core/VC.png
|
||||
#areaDamage: 300
|
||||
#areaRadius: 100
|
||||
#trailEffect:CUSTOM:Fire
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 0.94
|
||||
|
@ -486,6 +472,7 @@ pivotOffset:0
|
|||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.31))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#00ffff
|
||||
order:1
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/demonjiimg/core/ldp-bar.png
|
||||
|
|
57
code/demonji/蝴蝶母舰/血条.md
Normal file
|
@ -0,0 +1,57 @@
|
|||
[decal_阈值条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.resource.Hphold/self.maxHp)*82
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
yOffsetAbsolute:70
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
alpha:0.9
|
||||
xOffsetAbsolute: ((1-(self.resource.Hphold / self.maxHp)) * (-${core.radius}/1.31))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#ff0000
|
||||
order:0
|
||||
|
||||
[resource_Hphold]
|
||||
displayName:阈值
|
||||
hidden:false
|
||||
|
||||
[hiddenAction_受伤触发]
|
||||
autoTriggerOnEvent: tookDamage()
|
||||
alsoTriggerAction:减少阈值
|
||||
[hiddenAction_减少阈值]
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/20-2
|
||||
alsoQueueAction:减少阈值
|
||||
alsoTriggerOrQueueActionConditional:if self.resource.Hphold > self.hp
|
||||
buildSpeed:0s
|
||||
highPriorityQueue:true
|
||||
|
||||
[hiddenAction_静态血量上限绑定]
|
||||
autoTriggerOnEvent:created
|
||||
requireConditional:if self.maxHp > 0
|
||||
setResourcesWithLogic:Hphold=${core.maxHp}
|
||||
|
||||
[hiddenAction_高于血量触发]
|
||||
autoTrigger:if self.resource.Hphold > self.hp
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/45-4
|
||||
[hiddenAction_高于血量触发平滑设置]
|
||||
autoTrigger:if self.resource.Hphold > self.hp
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/60-2
|
||||
|
||||
[hiddenAction_低于血量重置绑定]
|
||||
autoTrigger:if self.resource.Hphold < self.hp
|
||||
setResourcesWithLogic:Hphold=self.hp
|
||||
|
||||
[effect_HexaStar]
|
||||
attachedToUnit:false
|
||||
life:30
|
||||
image:ROOT:effect/.tai/.六角星.png
|
||||
fadeOut:true
|
||||
priority:verylow
|
||||
scaleFrom:0.2
|
||||
scaleTo:0.8
|
||||
|
||||
alpha:1
|
||||
|
||||
dirOffsetRandom:360
|
|
@ -8,7 +8,7 @@ displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中
|
|||
|
||||
class: CustomUnitMetadata
|
||||
price: 5000
|
||||
maxHp: 1000
|
||||
maxHp: 800
|
||||
mass: 40000
|
||||
|
||||
techLevel: 2
|
||||
|
|
82
code/oldsungod/异构金属钻井/GoldExtra_T1.ini
Normal file
|
@ -0,0 +1,82 @@
|
|||
|
||||
[core]
|
||||
name: 异构金属钻井
|
||||
class: CustomUnitMetadata
|
||||
price: 10000
|
||||
maxHp: 600
|
||||
mass: 9000
|
||||
|
||||
displayText: Heterogeneous metal drilling
|
||||
displayDescription: -The old sun god discovered an extremely precious resource underground, and they named it heterogeneous metal. \n-The use of conventional extractors for this rare resource can lead to overload explosions, so heterogeneous metal drilling must be used for extraction.
|
||||
tags:Heterogeneous
|
||||
displayText_zh: 异构金属钻井
|
||||
displayDescription_zh:-旧日神教在地下发现一种极其珍贵的资源,他们将它命名为异构金属。\n-这种稀有的资源使用常规提取器会导致超载爆炸,因此必须使用异构金属钻井进行提取。
|
||||
|
||||
#price per credit: $1100
|
||||
generation_resources: 异构金属=1
|
||||
generation_delay: 240
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: 0,0,0,0
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 2
|
||||
buildSpeed: 0.0005
|
||||
|
||||
radius: 20
|
||||
|
||||
isBio: false
|
||||
isBuilding: true
|
||||
|
||||
# [action_upgradeT2]
|
||||
# convertTo: 循环序列T2
|
||||
# price: 3400
|
||||
# text:Upgrade
|
||||
# description: Upgrade to high level cyclic sequence extraction square
|
||||
# text_zh: 升级
|
||||
# description_zh: 升级到高等级的循环序列提取方阵
|
||||
# displayType: upgrade
|
||||
# buildSpeed: 16s
|
||||
# iconImage: SHARED:icon_upgrade.png
|
||||
# iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
# iconExtraColor: #AAFFFFFF
|
||||
|
||||
[animation_idle]
|
||||
onActions : idle
|
||||
body_0s: {frame:0}
|
||||
body_2s: {frame:0}
|
||||
body_2.1s: {frame:1}
|
||||
body_3.1s: {frame:8}
|
||||
body_3.2s: {frame:9}
|
||||
body_5.2s: {frame:9}
|
||||
body_5.3s: {frame:8}
|
||||
body_6.3s: {frame:0}
|
||||
|
||||
[graphics]
|
||||
total_frames: 10
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/T3/GoldExtra/GoldExtra-T1.png
|
||||
image_wreak: NONE
|
||||
|
||||
[attack]
|
||||
canAttack: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
maxAttackRange: 0
|
||||
|
||||
[movement]
|
||||
movementType: NONE
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ displayDescription_zh:-配有两门火力重炮,两发高射炮,一个攻击
|
|||
price: 15000
|
||||
techLevel: 2
|
||||
|
||||
maxHp: 4500
|
||||
maxHp: 5000
|
||||
|
||||
#softCollisionOnAll: 1
|
||||
|
||||
|
@ -157,7 +157,7 @@ delay: 100
|
|||
turnSpeed: 15
|
||||
|
||||
[projectile_火炮]
|
||||
directDamage:95
|
||||
directDamage:110
|
||||
life: 150
|
||||
speed: 7
|
||||
largeHitEffect: true
|
||||
|
|
|
@ -21,6 +21,7 @@ image_wreak: none
|
|||
image_turret: none
|
||||
image_shadow: auto
|
||||
shadowOffsetX: 1
|
||||
teamColorsOnTurret:true
|
||||
shadowOffsetY: 1
|
||||
[attack]
|
||||
canAttack: true
|
||||
|
|
224
code/oldsungod/重型概念巨坦/HeavyMegaTank.ini
Normal file
|
@ -0,0 +1,224 @@
|
|||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits: false
|
||||
aimOffsetSpread:0
|
||||
turretSize: 2
|
||||
turretTurnSpeed: 4
|
||||
shootDelay:1
|
||||
turretMultiTargeting:true
|
||||
|
||||
[turret_1]
|
||||
#turret
|
||||
x:0
|
||||
y:-1
|
||||
size:140
|
||||
#clearTurretTargetAfterFiring:true
|
||||
shoot_flame:large
|
||||
shoot_light:#FFff925c
|
||||
turnSpeed:0.85
|
||||
turnSpeedAcceleration: 0.18
|
||||
turnSpeedDeceleration: 0.35
|
||||
canShoot: true
|
||||
warmup:5s
|
||||
#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg
|
||||
shoot_sound_vol:0.1
|
||||
limitingRange: 560
|
||||
limitingMinRange: 140
|
||||
recoilOffset:-3
|
||||
recoilOutTime:2
|
||||
recoilReturnTime:60
|
||||
idleDir:0
|
||||
|
||||
[turret_left]
|
||||
copyFrom:1
|
||||
invisible:true
|
||||
size:140
|
||||
x:0
|
||||
y:-1
|
||||
warmup:6s
|
||||
canShoot: true
|
||||
[turret_right]
|
||||
invisible:true
|
||||
copyFrom:1
|
||||
x:0
|
||||
y:-1
|
||||
warmup:5.5s
|
||||
size:140
|
||||
|
||||
canShoot: true
|
||||
[turret_2]
|
||||
#turret
|
||||
x:0
|
||||
y:-1
|
||||
size:8
|
||||
turnSpeed:0.85
|
||||
invisible:true
|
||||
turnSpeedAcceleration: 0.18
|
||||
turnSpeedDeceleration: 0.35
|
||||
canShoot: true
|
||||
canAttackFlyingUnits:false
|
||||
canAttackLandUnits:false
|
||||
canAttackNotTouchingWaterUnits:false
|
||||
canAttackUnderwaterUnits:false
|
||||
energyUsage:1000
|
||||
#shoot_sound:ROOT:/.单位贴图/.单位音效/.激光磁炮2.ogg
|
||||
shoot_sound_vol:0.1
|
||||
projectile:2
|
||||
limitingRange: 140
|
||||
|
||||
[decal_圆环之理]
|
||||
layer:onTop
|
||||
order:1
|
||||
alwayStartDirAtZero:true
|
||||
yOffsetAbsolute:-2
|
||||
imageScale:2
|
||||
image:ROOT:/assets/oldsungodimg/T3/HeavyMegaTank/royal.png
|
||||
alpha:0.1
|
||||
onlyWhenSelectedByAnyPlayer:true
|
||||
|
||||
[projectile_1]
|
||||
#cannon shot
|
||||
#directDamage: 300
|
||||
areaDamage: 200
|
||||
areaDamageNoFalloff:true
|
||||
areaRadius: 120
|
||||
life: 20000
|
||||
image:ROOT:/assets/oldsungodimg/T3/HeavyMegaTank/project.png
|
||||
speed:15
|
||||
largeHitEffect: true
|
||||
lightColor: #ffff925c
|
||||
lightSize: 0.6
|
||||
trailEffect: CUSTOM:projectileTrail
|
||||
trailEffectRate:1
|
||||
initialUnguidedSpeedHeight: 1.2
|
||||
gravity:5
|
||||
deflectionPower:2
|
||||
|
||||
lightCastOnGround: true
|
||||
explodeEffect:CUSTOM:常规爆破
|
||||
|
||||
[projectile_2]
|
||||
directDamage: 0
|
||||
frame:1
|
||||
spawnUnit:ExplosionLargeCustom*1
|
||||
life:400
|
||||
|
||||
[effect_projectileTrail]
|
||||
#custom projectile trail
|
||||
stripIndex: effects
|
||||
frameIndex: 0
|
||||
#image: SHARED:light_50.png
|
||||
life: 50
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #ffff925c
|
||||
fadeInTime:10
|
||||
scaleFrom: 0.6
|
||||
scaleTo: 0.9
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
#ySpeedRelative:-1
|
||||
atmospheric:true
|
||||
dirOffsetRandom:180
|
||||
xSpeedAbsoluteRandom: 0.2
|
||||
ySpeedAbsoluteRandom: 0.2
|
||||
ySpeedRelative:0.8
|
||||
[effect_dustL]
|
||||
#custom track trail
|
||||
life: 50
|
||||
stripIndex: dust
|
||||
frameIndex: 0
|
||||
frameIndexRandom: 2
|
||||
scaleFrom: 1.5
|
||||
scaleTo: 1.9
|
||||
alpha: 0.6
|
||||
atmospheric:true
|
||||
#dirOffsetRandom:180
|
||||
xSpeedAbsoluteRandom: 0.1
|
||||
ySpeedAbsoluteRandom: 0.1
|
||||
ySpeedRelative:-0.8
|
||||
hSpeed:0.1
|
||||
xOffsetRelative:20
|
||||
yOffsetRelative:-34
|
||||
drawUnderUnits:true
|
||||
attachedToUnit: false
|
||||
[effect_dustR]
|
||||
#custom track trail
|
||||
life: 50
|
||||
stripIndex: dust
|
||||
frameIndex: 0
|
||||
frameIndexRandom: 2
|
||||
scaleFrom: 1.5
|
||||
scaleTo: 1.9
|
||||
alpha: 0.6
|
||||
atmospheric:true
|
||||
#dirOffsetRandom:180
|
||||
xSpeedAbsoluteRandom: 0.1
|
||||
ySpeedAbsoluteRandom: 0.1
|
||||
ySpeedRelative:-0.8
|
||||
hSpeed:0.1
|
||||
xOffsetRelative:-20
|
||||
yOffsetRelative:-34
|
||||
drawUnderUnits:true
|
||||
attachedToUnit: false
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0.45
|
||||
moveAccelerationSpeed: 0.04
|
||||
moveDecelerationSpeed: 0.06
|
||||
reverseSpeedPercentage:1.0
|
||||
maxTurnSpeed: 1.2
|
||||
turnAcceleration: 0.15
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
|
||||
[graphics]
|
||||
total_frames: 3
|
||||
image:ROOT:/assets/oldsungodimg/T3/HeavyMegaTank/base.png
|
||||
image_wreak:ROOT:/assets/oldsungodimg/T3/HeavyMegaTank/base_dead.png
|
||||
image_turret:ROOT:/assets/oldsungodimg/T3/HeavyMegaTank/mega_turret.png
|
||||
# scaleImagesTo:80
|
||||
# scaleTurretImagesTo: 60
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:2
|
||||
shadowOffsetY:2
|
||||
|
||||
animation_moving_start: 0
|
||||
animation_moving_end: 2
|
||||
animation_moving_speed:2.2
|
||||
dustEffect: true
|
||||
teamColorsOnTurret: true
|
||||
|
||||
|
||||
[core]
|
||||
class: CustomUnitMetadata
|
||||
price:70000,异构金属=100
|
||||
maxHp:25000
|
||||
|
||||
#高级特效
|
||||
copyFrom:ROOT:/effect/extra/index.template
|
||||
|
||||
mass:30000
|
||||
techLevel: 2
|
||||
buildSpeed:85s
|
||||
|
||||
radius:72
|
||||
displayRadius:72
|
||||
numBitsOnDeath:200
|
||||
softCollisionOnAll: 0
|
||||
|
||||
fireTurretXAtSelfOnDeath: 2
|
||||
|
||||
|
||||
name:HMTK
|
||||
tags:HMTK
|
||||
displayText_zh:概念型重型实验坦克
|
||||
displayDescription_zh:-拥有非常强大的一门火炮,每次进行三连发。\n-可造成巨大的范围伤害,对空对地。\n-但本身有一个攻击死角范围,若目标进入死角范围则无法攻击。\n-移速较慢,可以通过研发反制模块后获得全局加成后变得更强。\n-[旧日神教-突击反制模块[未激活]]\n-血量低于50%时,每次攻击附带当前血量的20%额外伤害。]
|
||||
|
||||
displayText:Experimental Conceptual Heavy Tank
|
||||
displayDescription:-Possessing a very powerful cannon, it causes areaDamage.Air to Land All Attack\n-Moderate movement speed, which can become stronger after developing counter modules.
|
|
@ -342,26 +342,26 @@ description:The former lord, today is faith.
|
|||
description_zh:昔日的领主,今日的信仰。
|
||||
|
||||
|
||||
[action_浸没阵营]
|
||||
temporarilyAddTags:已开火过
|
||||
addActionCooldownTime:60s
|
||||
displayType:infoOnlyStockpile
|
||||
text:Immersion Technique
|
||||
text_zh:浸没技术
|
||||
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
isLocked:if self.isControlledByAI()
|
||||
buildSpeed:6s
|
||||
alsoQueueAction:永眠
|
||||
#playSoundGlobally:.瞄准.ogg:0.6
|
||||
iconExtraImage:ROOT:/assets/public/JMJS-CS.png
|
||||
convertTo:SSTR
|
||||
whenBuilding_triggerAction:浸没显示
|
||||
attachments_deleteNumUnits:20
|
||||
showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】
|
||||
showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
|
||||
# [action_浸没阵营]
|
||||
# temporarilyAddTags:已开火过
|
||||
# addActionCooldownTime:60s
|
||||
# displayType:infoOnlyStockpile
|
||||
# text:Immersion Technique
|
||||
# text_zh:浸没技术
|
||||
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
|
||||
# isLocked:if self.isControlledByAI()
|
||||
# buildSpeed:6s
|
||||
# alsoQueueAction:永眠
|
||||
# #playSoundGlobally:.瞄准.ogg:0.6
|
||||
# iconExtraImage:ROOT:/assets/public/JMJS-CS.png
|
||||
# convertTo:SSTR
|
||||
# whenBuilding_triggerAction:浸没显示
|
||||
# attachments_deleteNumUnits:20
|
||||
# showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】
|
||||
# showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
|
||||
|
||||
description:Lost technology,Immersed empire.
|
||||
description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试)
|
||||
# description:Lost technology,Immersed empire.
|
||||
# description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试)
|
||||
|
||||
[hiddenAction_旧日]
|
||||
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
|
||||
|
|
149
code/public/extra/静电/.LH-25-10.ini
Normal file
|
@ -0,0 +1,149 @@
|
|||
[core]
|
||||
|
||||
name:LH-25-10
|
||||
class:CustomUnitMetadata
|
||||
|
||||
price:0
|
||||
mass:0
|
||||
|
||||
techLevel:1
|
||||
buildSpeed:1s
|
||||
|
||||
radius:0
|
||||
displayRadius:0
|
||||
softCollisionOnAll:300000
|
||||
|
||||
hideScorchMark:false
|
||||
#effectOnDeathGroundCollosionfalse
|
||||
explodeOnDeath:false
|
||||
#effectOnDeathfalse
|
||||
|
||||
showInEditor:false
|
||||
|
||||
explodeOnDeathGroundCollosion:false
|
||||
numBitsOnDeath:0
|
||||
|
||||
maxHp:99999
|
||||
armour:99999
|
||||
armourMinDamageToKeep:0
|
||||
showOnMinimap:false
|
||||
|
||||
energyMax:100
|
||||
energyRegen:1
|
||||
|
||||
canNotBeDirectlyAttacked:true
|
||||
isUnselectable:true
|
||||
|
||||
fogOfWarSightRange:1
|
||||
|
||||
[action_t1]
|
||||
autoTrigger:if self.timeAlive(laterThanSeconds=10)
|
||||
isVisible:false
|
||||
addResources:hp=-999999
|
||||
|
||||
[graphics]
|
||||
total_frames:1
|
||||
image:lightning_hit.png
|
||||
image_turret:NONE
|
||||
#PROls2.png
|
||||
showEnergyBar:false
|
||||
|
||||
[attack]
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:true
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
|
||||
shootDelay:0.35s
|
||||
maxAttackRange:100
|
||||
|
||||
turretSize:0
|
||||
turretTurnSpeed:100
|
||||
|
||||
turretMultiTargeting:true
|
||||
|
||||
[turret_1]
|
||||
x:0
|
||||
y:0
|
||||
energyUsage:1
|
||||
limitingMinRange:0
|
||||
limitingRange:30
|
||||
|
||||
[turret_2]
|
||||
x:0
|
||||
y:0
|
||||
limitingMinRange:29
|
||||
limitingRange:45
|
||||
energyUsage:1
|
||||
[turret_3]
|
||||
x:0
|
||||
y:0
|
||||
limitingMinRange:44
|
||||
limitingRange:65
|
||||
energyUsage:1
|
||||
[turret_4]
|
||||
x:0
|
||||
y:0
|
||||
limitingMinRange:64
|
||||
energyUsage:1
|
||||
|
||||
[turret_5]
|
||||
x:0
|
||||
y:0
|
||||
limitingMinRange:64
|
||||
energyUsage:1
|
||||
|
||||
[turret_6]
|
||||
x:0
|
||||
y:0
|
||||
limitingMinRange:44
|
||||
energyUsage:1
|
||||
|
||||
|
||||
[projectile_1]
|
||||
directDamage:25
|
||||
lightSize:0
|
||||
life:20
|
||||
lightingEffect:true
|
||||
instant:true
|
||||
shieldDamageMultiplier:1.1
|
||||
shieldDefectionMultiplier:0.7
|
||||
buildingDamageMultiplier:0.8
|
||||
explodeEffect:CUSTOM:LS,CUSTOM:sparks*6
|
||||
|
||||
[movement]
|
||||
movementType:OVER_CLIFF_WATER
|
||||
moveSpeed:0
|
||||
targetHeight:0
|
||||
targetHeightDrift:0
|
||||
maxTurnSpeed:999
|
||||
|
||||
[effect_LS]
|
||||
alsoPlaySound:buiding_explode
|
||||
life:60
|
||||
hOffset:0
|
||||
dirOffset:0
|
||||
dirOffsetRandom:180
|
||||
fadeInTime:0
|
||||
fadeOut:false
|
||||
attachedToUnit:false
|
||||
image:SHARED:lightning_shock.png
|
||||
total_frames:14
|
||||
animateFrameStart:0
|
||||
animateFrameStartRandomAdd:2
|
||||
animateFrameEnd:13
|
||||
animateFrameSpeed:0.5
|
||||
animateFrameSpeedRandom:0.2
|
||||
alpha:0.6
|
||||
scaleFrom:0.5
|
||||
scaleTo:1
|
||||
|
||||
[effect_sparks]
|
||||
attachedToUnit:false
|
||||
life:100
|
||||
physics:true
|
||||
xSpeedRelativeRandom:1
|
||||
ySpeedRelativeRandom:1
|
||||
hSpeed:2
|
||||
image:SHARED:spark.png
|
||||
priority:verylow
|
|
@ -1,6 +1,6 @@
|
|||
[core]
|
||||
name:AISystemLoadingSY
|
||||
copyFrom:override-build.ini,ROOT:/code/demonji/蝴蝶母舰/蝴蝶母舰.ini
|
||||
copyFrom:override-build.ini
|
||||
unitsSpawnedOnDeath:AISystemV1,蝴蝶母舰核心
|
||||
maxHp:0
|
||||
|
||||
|
|
35
code/public/startCore/.启动核心.ini
Normal file
|
@ -0,0 +1,35 @@
|
|||
[core]
|
||||
|
||||
name:启动核心
|
||||
class:CustomUnitMetadata
|
||||
maxHp:1
|
||||
price:0
|
||||
mass:0
|
||||
radius:0
|
||||
displayRadius:0
|
||||
showInEditor:false
|
||||
showOnMinimap:false
|
||||
|
||||
|
||||
canNotBeDirectlyAttacked:true
|
||||
isUnselectable:true
|
||||
|
||||
fogOfWarSightRange:20
|
||||
|
||||
startFallingWhenStartingUnit:true
|
||||
overrideAndReplace:commandCenter
|
||||
|
||||
[graphics]
|
||||
total_frames:1
|
||||
image:lightning_hit.png
|
||||
image_turret:NONE
|
||||
#PROls2.png
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack:false
|
||||
|
||||
[movement]
|
||||
movementType:BUILDING
|
||||
targetHeight:0
|
||||
startingHeightOffset:1600
|
BIN
code/public/startCore/lightning_hit.png
Normal file
After Width: | Height: | Size: 373 B |
520
code/wisdomworm/蠕行之灾/Lord.ini
Normal file
|
@ -0,0 +1,520 @@
|
|||
|
||||
[core]
|
||||
name: 蠕行之灾
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 5000
|
||||
copyFrom:血条.md
|
||||
|
||||
|
||||
maxHp: 2700
|
||||
mass: 7500
|
||||
|
||||
displayText:Worm Calamity
|
||||
|
||||
displayText_zh:蠕行之灾
|
||||
|
||||
displayDescription:The Worm Calamity is the core unit of the Wisdom Worm Empire, a terrifying creation with astonishing self-healing ability and terrifying nano turrets. This unit can build and produce other units, and upgrade through core reactions. \n\n-This unit has excellent combat performance both in the air and on the ground, with moderate movement speed, making it a key unit of the Wisdom Insect Empire.
|
||||
|
||||
displayDescription_zh:蠕行之灾是智虫帝国的核心单位,它是一个恐怖的机械造物。\n拥有惊人的自我恢复能力和令人恐惧的纳米炮塔。\n该单位可以建造和生产其他单位,并通过核心反应进行升级。\n\n这个单位在空中和地面上都有着优秀的作战表现,移速适中,成为智虫帝国的关键单位。
|
||||
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 0.0002
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 39
|
||||
displayRadius: 39
|
||||
|
||||
|
||||
fogOfWarSightRange:19
|
||||
|
||||
transportSlotsNeeded: 8
|
||||
|
||||
isBio: false
|
||||
isBuilder: true
|
||||
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#nanoFactorySpeed:2.5
|
||||
|
||||
generation_credits: 12
|
||||
generation_delay: 40
|
||||
|
||||
selfRegenRate:0.4
|
||||
|
||||
#builtFrom_1_name: commandCenter
|
||||
#builtFrom_1_pos: 2
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
canReclaimResources: true
|
||||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 220
|
||||
|
||||
nanoRepairSpeed: 0.4
|
||||
nanoBuildSpeed: 8
|
||||
|
||||
nukeOnDeath: true
|
||||
nukeOnDeathRange: 70
|
||||
nukeOnDeathDamage: 2400
|
||||
nukeOnDeathDisableWhenNoNuke: true
|
||||
|
||||
#此处有自动触发高刷新更改
|
||||
autoTriggerCooldownTime:0.1s
|
||||
|
||||
|
||||
|
||||
[canBuild_1]
|
||||
name: builder
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_2]
|
||||
name: combatEngineer
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_3]
|
||||
name: heavyTank
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_4]
|
||||
name: heavyHoverTank
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_5]
|
||||
name: artillery
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_6]
|
||||
name: scout
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_7]
|
||||
name: turret, turret_artillery, antiAirTurret
|
||||
pos: 0.1
|
||||
|
||||
[canBuild_8]
|
||||
name: extractor
|
||||
pos: 0.3
|
||||
|
||||
[canBuild_9]
|
||||
name: landFactory, mechFactory, airFactory
|
||||
pos: 0.4
|
||||
|
||||
[canBuild_10]
|
||||
name: laserDefence, repairBay
|
||||
pos: 0.5
|
||||
|
||||
[canBuild_11]
|
||||
name: bomber
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_showReclaimAction]
|
||||
name: reclaim
|
||||
pos: -1
|
||||
|
||||
[graphics]
|
||||
drawLayer: experimentals
|
||||
|
||||
total_frames: 1
|
||||
showHealthBar:false
|
||||
image: ROOT:/assets/wisdomwormimg/wormlord/wormlordT1.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/wisdomwormimg/wormlord/wormlord_turret.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
showQueueBar:false
|
||||
|
||||
teamColorsOnTurret: true
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:3
|
||||
shadowOffsetY:3
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 30
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 290
|
||||
shootDelay: 85
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_nanoTurret]
|
||||
|
||||
x: 0
|
||||
y: 16
|
||||
|
||||
idleDir:-50
|
||||
idleDirReversing: -110
|
||||
|
||||
warmup:30
|
||||
|
||||
idleSpin:0.4
|
||||
|
||||
turnSpeed: 4
|
||||
size: 8
|
||||
|
||||
#image: SHARED:nano_turret.png
|
||||
|
||||
canShoot: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isMainNanoTurret: true
|
||||
|
||||
|
||||
[turret_Left]
|
||||
x:-26
|
||||
y:-16
|
||||
delay:55
|
||||
shouldResetTurret:false
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.2
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
projectile:laserShot
|
||||
size:1
|
||||
turnSpeed:90
|
||||
shoot_flame:shockwave
|
||||
|
||||
[turret_Right]
|
||||
copyFrom:Left
|
||||
x:26
|
||||
y:-16
|
||||
delay:100
|
||||
|
||||
|
||||
[projectile_laserShot]
|
||||
directDamage: 80
|
||||
life: 70
|
||||
speed: 9
|
||||
|
||||
frame: 11
|
||||
|
||||
[projectile_cannonShot]
|
||||
#main turret projectile
|
||||
#directDamage: 0 #no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
largeHitEffect: true
|
||||
frame: 2
|
||||
targetGround: true
|
||||
areaDamage: 160
|
||||
areaRadius: 45
|
||||
|
||||
|
||||
[projectile_plasma]
|
||||
directDamage: 190
|
||||
life: 80
|
||||
speed: 16
|
||||
targetSpeed: 16
|
||||
targetSpeedAcceleration: 0.7
|
||||
|
||||
drawType:2
|
||||
frame:4
|
||||
drawSize: 1
|
||||
#trailEffect: CUSTOM:projectileTrail
|
||||
trailEffectRate:2
|
||||
|
||||
#trailEffectRate: true
|
||||
|
||||
#lightColor:#ffffff
|
||||
|
||||
explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
|
||||
|
||||
|
||||
|
||||
#explodeEffectOnShield: CUSTOM:hitLightFlash
|
||||
|
||||
effectOnCreate: CUSTOM:projectileLight
|
||||
|
||||
|
||||
|
||||
[effect_warmup]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 25
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
scaleFrom: 0.1
|
||||
scaleTo: 0.1
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
ySpeedRelative:3.9
|
||||
|
||||
[effect_lightSlowFade]
|
||||
image: SHARED:light_50.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 0.4
|
||||
alpha: 0.5
|
||||
#drawUnderUnits:true
|
||||
|
||||
|
||||
[effect_lightSlowFadeBase]
|
||||
image: SHARED:light_50.png
|
||||
life: 30
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #AAAAFF
|
||||
scaleFrom: 0.2
|
||||
scaleTo: 0.6
|
||||
alpha: 0.7
|
||||
#drawUnderUnits:true
|
||||
|
||||
yOffsetRelative:-41
|
||||
ySpeedRelative:0.3
|
||||
|
||||
|
||||
[effect_projectileTrail]
|
||||
image: SHARED:light_50.png
|
||||
life: 20
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #e89263
|
||||
fadeInTime:2
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 0.4
|
||||
alpha: 0.6
|
||||
drawUnderUnits:true
|
||||
#ySpeedRelative:-1
|
||||
|
||||
|
||||
[effect_projectileLight]
|
||||
priority:veryhigh
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 100
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
fadeInTime:2
|
||||
scaleFrom: 0.8
|
||||
scaleTo: 0.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
liveAfterAttachedDies: false
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 14
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #e89263
|
||||
|
||||
scaleFrom: 1.8
|
||||
scaleTo: 1.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
|
||||
[effect_projectilePassThough]
|
||||
|
||||
priority:high
|
||||
frameIndex: 4
|
||||
stripIndex: projectiles2
|
||||
life: 20
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #FFFFFF
|
||||
scaleFrom: 1
|
||||
scaleTo: 0.5
|
||||
alpha: 1
|
||||
drawUnderUnits:false
|
||||
ySpeedRelative:2
|
||||
atmospheric: true
|
||||
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: -32
|
||||
y: 22
|
||||
attach_x: 0
|
||||
attach_y: 23
|
||||
moveSpeed:0.9
|
||||
heightSpeed:0.9
|
||||
moveWarmUp:3
|
||||
|
||||
resetAngle:0
|
||||
|
||||
holdDisMin:12
|
||||
holdDisMax:25
|
||||
hold_moveOnlyIfFurthest:true
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s1r_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s1r_foot.png
|
||||
|
||||
#drawUnderAllUnits:true
|
||||
|
||||
favourOppositeSideNeighbours: true
|
||||
|
||||
|
||||
drawLegWhenZoomedOut: true
|
||||
drawFootWhenZoomedOut: true
|
||||
|
||||
[leg_2]
|
||||
x: 32
|
||||
y: 22
|
||||
attach_x: 0
|
||||
attach_y: 23
|
||||
copyFrom:1
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s1l_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s1l_foot.png
|
||||
favourOppositeSideNeighbours:false
|
||||
|
||||
|
||||
[leg_3]
|
||||
x: -24
|
||||
y: 35
|
||||
attach_x: 0
|
||||
attach_y: 40
|
||||
moveSpeed:1.1
|
||||
heightSpeed:1.1
|
||||
moveWarmUp:3
|
||||
|
||||
resetAngle:0
|
||||
|
||||
holdDisMin:12
|
||||
holdDisMax:25
|
||||
hold_moveOnlyIfFurthest:true
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s2_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s2_foot.png
|
||||
|
||||
#drawUnderAllUnits:true
|
||||
|
||||
favourOppositeSideNeighbours: true
|
||||
|
||||
|
||||
drawLegWhenZoomedOut: true
|
||||
drawFootWhenZoomedOut: true
|
||||
|
||||
[leg_4]
|
||||
x: 24
|
||||
y: 35
|
||||
attach_x: 0
|
||||
attach_y: 40
|
||||
copyFrom:3
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s2r_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlord_s2r_foot.png
|
||||
favourOppositeSideNeighbours:false
|
||||
|
||||
|
||||
[movement]
|
||||
movementType:OVER_CLIFF_WATER
|
||||
moveSpeed:0.5
|
||||
moveAccelerationSpeed:0.05
|
||||
moveDecelerationSpeed:0.05
|
||||
targetHeight:3
|
||||
targetHeightDrift:0
|
||||
|
||||
|
||||
maxTurnSpeed:0.9
|
||||
turnAcceleration:0.15
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
|
||||
[attachment_进度条显示]
|
||||
x:0
|
||||
y:0
|
||||
idleDir:0
|
||||
rotateWithParent:false
|
||||
lockRotation:false
|
||||
isUnselectable:false
|
||||
|
||||
#----血条------
|
||||
|
||||
[decal_血条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.hp/self.maxHp)*63
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
color:#9C7BA3
|
||||
yOffsetAbsolute:69
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.12))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
order:1
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/wisdomwormimg/wormlord/wormlord_hpbar.png
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
imageScaleX:1.3
|
||||
yOffsetAbsolute:69
|
||||
xOffsetAbsolute:3
|
||||
pivotOffset:0
|
||||
order:-1
|
||||
layer:onTop
|
||||
teamColors:true
|
||||
|
||||
[decal_xis_个位]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:69
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
alwayStartDirAtZero:true
|
||||
color:#97789E
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
[decal_xis_十位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:1
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:0
|
||||
|
||||
[decal_xis_百位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:2
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:-5
|
||||
|
||||
[decal_xis_千位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:3
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0
|
||||
|
||||
xOffsetAbsolute:-10
|
||||
|
||||
|
||||
|
||||
|
539
code/wisdomworm/蠕行之灾/LordT2.ini
Normal file
|
@ -0,0 +1,539 @@
|
|||
|
||||
[core]
|
||||
name: 蠕行之灾T2
|
||||
class: CustomUnitMetadata
|
||||
#price: 2
|
||||
price: 5000
|
||||
copyFrom:血条.md
|
||||
maxHp: 5000
|
||||
mass: 7500
|
||||
|
||||
displayText:Worm Calamity[T2]
|
||||
|
||||
displayText_zh:蠕行之灾[T2]
|
||||
|
||||
displayDescription:The Worm Calamity is the core unit of the Wisdom Worm Empire, a terrifying creation with astonishing self-healing ability and terrifying nano turrets. This unit can build and produce other units, and upgrade through core reactions. \n\n-This unit has excellent combat performance both in the air and on the ground, with moderate movement speed, making it a key unit of the Wisdom Insect Empire.
|
||||
|
||||
displayDescription_zh:蠕行之灾是智虫帝国的核心单位,它是一个恐怖的机械造物。\n拥有惊人的自我恢复能力和令人恐惧的纳米炮塔。\n该单位可以建造和生产其他单位,并通过核心反应进行升级。\n\n这个单位在空中和地面上都有着优秀的作战表现,移速适中,成为智虫帝国的关键单位。
|
||||
|
||||
|
||||
|
||||
techLevel: 1
|
||||
experimental: true
|
||||
|
||||
buildSpeed: 0.0002
|
||||
#buildSpeed: 1
|
||||
|
||||
#availableInDemo: true
|
||||
|
||||
radius: 65
|
||||
displayRadius: 65
|
||||
|
||||
|
||||
fogOfWarSightRange:19
|
||||
|
||||
transportSlotsNeeded: 8
|
||||
|
||||
isBio: false
|
||||
isBuilder: true
|
||||
|
||||
softCollisionOnAll: 3
|
||||
|
||||
#nanoFactorySpeed:2.5
|
||||
|
||||
generation_credits: 12
|
||||
generation_delay: 40
|
||||
|
||||
selfRegenRate:0.4
|
||||
|
||||
#builtFrom_1_name: commandCenter
|
||||
#builtFrom_1_pos: 2
|
||||
|
||||
canRepairBuildings: true
|
||||
canRepairUnits : true
|
||||
|
||||
canReclaimResources: true
|
||||
|
||||
autoRepair: true
|
||||
|
||||
nanoRange: 220
|
||||
|
||||
nanoRepairSpeed: 0.4
|
||||
nanoBuildSpeed: 8
|
||||
|
||||
nukeOnDeath: true
|
||||
nukeOnDeathRange: 200
|
||||
nukeOnDeathDamage: 4400
|
||||
nukeOnDeathDisableWhenNoNuke: true
|
||||
|
||||
[canBuild_1]
|
||||
name: builder
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_2]
|
||||
name: combatEngineer
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_3]
|
||||
name: heavyTank
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_4]
|
||||
name: heavyHoverTank
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_5]
|
||||
name: artillery
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_6]
|
||||
name: scout
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_7]
|
||||
name: turret, turret_artillery, antiAirTurret
|
||||
pos: 0.1
|
||||
|
||||
[canBuild_8]
|
||||
name: extractor
|
||||
pos: 0.3
|
||||
|
||||
[canBuild_9]
|
||||
name: landFactory, mechFactory, airFactory
|
||||
pos: 0.4
|
||||
|
||||
[canBuild_10]
|
||||
name: laserDefence, repairBay
|
||||
pos: 0.5
|
||||
|
||||
[canBuild_11]
|
||||
name: bomber
|
||||
pos: 1
|
||||
forceNano: true
|
||||
|
||||
[canBuild_showReclaimAction]
|
||||
name: reclaim
|
||||
pos: -1
|
||||
|
||||
[graphics]
|
||||
drawLayer: experimentals
|
||||
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2.png
|
||||
image_wreak: NONE
|
||||
image_turret: ROOT:/assets/wisdomwormimg/wormlord/wormlord_turret.png
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
showQueueBar:false
|
||||
teamColorsOnTurret: true
|
||||
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:3
|
||||
shadowOffsetY:3
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 30
|
||||
turretTurnSpeed: 2
|
||||
maxAttackRange: 350
|
||||
shootDelay: 65
|
||||
|
||||
turretMultiTargeting: true
|
||||
|
||||
[turret_nanoTurret]
|
||||
|
||||
x: 0
|
||||
y: 40
|
||||
|
||||
idleDir:180
|
||||
|
||||
warmup:30
|
||||
|
||||
|
||||
|
||||
turnSpeed: 4
|
||||
size: 8
|
||||
|
||||
#image: SHARED:nano_turret.png
|
||||
|
||||
canShoot: false
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
isMainNanoTurret: true
|
||||
|
||||
|
||||
[turret_Left]
|
||||
x:-25.5
|
||||
y:-30
|
||||
delay:85
|
||||
shouldResetTurret:false
|
||||
shoot_sound:missile_fire
|
||||
shoot_sound_vol:0.2
|
||||
shoot_light:#FFEECCCC
|
||||
idleSpin:0.4
|
||||
projectile:plasma
|
||||
size:1
|
||||
turnSpeed:90
|
||||
shoot_flame:shockwave
|
||||
|
||||
[turret_Right]
|
||||
copyFrom:Left
|
||||
x:25.5
|
||||
y:-30
|
||||
delay:85
|
||||
idleSpin:0.4
|
||||
[turret_LRight]
|
||||
copyFrom:Left
|
||||
x:25.5
|
||||
y:7
|
||||
delay:85
|
||||
idleSpin:0.4
|
||||
[turret_RLight]
|
||||
copyFrom:Left
|
||||
x:-25.5
|
||||
y:7
|
||||
delay:85
|
||||
idleSpin:0.4
|
||||
|
||||
[projectile_laserShot]
|
||||
directDamage: 80
|
||||
life: 70
|
||||
speed: 9
|
||||
|
||||
frame: 11
|
||||
|
||||
[projectile_cannonShot]
|
||||
#main turret projectile
|
||||
#directDamage: 0 #no directDamage with targetGround
|
||||
life: 150
|
||||
speed: 5
|
||||
largeHitEffect: true
|
||||
frame: 2
|
||||
targetGround: true
|
||||
areaDamage: 160
|
||||
areaRadius: 45
|
||||
|
||||
|
||||
[projectile_plasma]
|
||||
directDamage: 90
|
||||
life: 80
|
||||
speed: 16
|
||||
targetSpeed: 16
|
||||
targetSpeedAcceleration: 0.7
|
||||
color:#00ff00
|
||||
frame:11
|
||||
drawSize: 1.4
|
||||
#trailEffect: CUSTOM:projectileTrail
|
||||
trailEffectRate:2
|
||||
|
||||
#trailEffectRate: true
|
||||
|
||||
#lightColor:#ffffff
|
||||
|
||||
explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
|
||||
|
||||
|
||||
|
||||
#explodeEffectOnShield: CUSTOM:hitLightFlash
|
||||
|
||||
effectOnCreate: CUSTOM:projectileLight
|
||||
|
||||
|
||||
|
||||
[effect_warmup]
|
||||
priority:high
|
||||
image: SHARED:light_50.png
|
||||
life: 25
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
scaleFrom: 0.1
|
||||
scaleTo: 0.1
|
||||
alpha: 0.8
|
||||
drawUnderUnits:false
|
||||
ySpeedRelative:3.9
|
||||
|
||||
[effect_lightSlowFade]
|
||||
image: SHARED:light_50.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 0.4
|
||||
alpha: 0.5
|
||||
#drawUnderUnits:true
|
||||
|
||||
|
||||
[effect_lightSlowFadeBase]
|
||||
image: SHARED:light_50.png
|
||||
life: 30
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #AAAAFF
|
||||
scaleFrom: 0.2
|
||||
scaleTo: 0.6
|
||||
alpha: 0.7
|
||||
#drawUnderUnits:true
|
||||
|
||||
yOffsetRelative:-41
|
||||
ySpeedRelative:0.3
|
||||
|
||||
|
||||
[effect_projectileTrail]
|
||||
image: SHARED:light_50.png
|
||||
life: 20
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #e89263
|
||||
fadeInTime:2
|
||||
scaleFrom: 0.4
|
||||
scaleTo: 0.4
|
||||
alpha: 0.6
|
||||
drawUnderUnits:true
|
||||
#ySpeedRelative:-1
|
||||
|
||||
|
||||
[effect_projectileLight]
|
||||
priority:veryhigh
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 100
|
||||
fadeOut: true
|
||||
attachedToUnit: true
|
||||
color: #e89263
|
||||
fadeInTime:2
|
||||
scaleFrom: 0.8
|
||||
scaleTo: 0.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
liveAfterAttachedDies: false
|
||||
|
||||
[effect_hitLightFlash]
|
||||
priority:high
|
||||
|
||||
image: SHARED:light_50.png
|
||||
life: 14
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #e89263
|
||||
|
||||
scaleFrom: 1.8
|
||||
scaleTo: 1.8
|
||||
alpha: 0.6
|
||||
drawUnderUnits:false
|
||||
|
||||
[effect_projectilePassThough]
|
||||
|
||||
priority:high
|
||||
frameIndex: 4
|
||||
stripIndex: projectiles2
|
||||
life: 20
|
||||
fadeOut: true
|
||||
attachedToUnit: false
|
||||
color: #FFFFFF
|
||||
scaleFrom: 1
|
||||
scaleTo: 0.5
|
||||
alpha: 1
|
||||
drawUnderUnits:false
|
||||
ySpeedRelative:2
|
||||
atmospheric: true
|
||||
|
||||
|
||||
|
||||
|
||||
[leg_1]
|
||||
x: 23
|
||||
y: 29
|
||||
attach_x:21.9
|
||||
attach_y: 0
|
||||
moveSpeed:1.6
|
||||
heightSpeed:1.6
|
||||
moveWarmUp:6
|
||||
|
||||
resetAngle:0
|
||||
|
||||
holdDisMin:6
|
||||
holdDisMax:18
|
||||
hold_moveOnlyIfFurthest:true
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1r_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1r_foot.png
|
||||
|
||||
#drawUnderAllUnits:true
|
||||
|
||||
favourOppositeSideNeighbours: true
|
||||
|
||||
|
||||
drawLegWhenZoomedOut: true
|
||||
drawFootWhenZoomedOut: true
|
||||
|
||||
[leg_2]
|
||||
x: -23
|
||||
y: 30
|
||||
attach_x:-21.9
|
||||
attach_y: 0
|
||||
copyFrom:1
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1l_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1l_foot.png
|
||||
favourOppositeSideNeighbours:false
|
||||
|
||||
|
||||
[leg_3]
|
||||
x: -19
|
||||
y: 60
|
||||
attach_x: -22
|
||||
attach_y: 0
|
||||
moveSpeed:1.4
|
||||
heightSpeed:1.4
|
||||
moveWarmUp:6
|
||||
|
||||
resetAngle:0
|
||||
|
||||
holdDisMin:6
|
||||
holdDisMax:18
|
||||
hold_moveOnlyIfFurthest:true
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1l_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s2r_foot.png
|
||||
|
||||
#drawUnderAllUnits:true
|
||||
|
||||
favourOppositeSideNeighbours: true
|
||||
|
||||
|
||||
drawLegWhenZoomedOut: true
|
||||
drawFootWhenZoomedOut: true
|
||||
|
||||
[leg_4]
|
||||
x: 19
|
||||
y: 60
|
||||
attach_x: 22
|
||||
attach_y: 0
|
||||
copyFrom:3
|
||||
image_leg: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s1r_leg.png
|
||||
image_foot: ROOT:/assets/wisdomwormimg/wormlord/wormlordT2_s2l_foot.png
|
||||
favourOppositeSideNeighbours:false
|
||||
|
||||
|
||||
[movement]
|
||||
movementType:OVER_CLIFF_WATER
|
||||
moveSpeed:0.85
|
||||
moveAccelerationSpeed:0.05
|
||||
moveDecelerationSpeed:0.05
|
||||
targetHeight:3
|
||||
targetHeightDrift:0
|
||||
|
||||
|
||||
maxTurnSpeed:0.5
|
||||
turnAcceleration:0.15
|
||||
|
||||
[ai]
|
||||
useAsBuilder: true
|
||||
|
||||
|
||||
[attachment_进度条显示]
|
||||
x:0
|
||||
y:0
|
||||
idleDir:0
|
||||
rotateWithParent:false
|
||||
lockRotation:false
|
||||
isUnselectable:false
|
||||
|
||||
#----血条------
|
||||
|
||||
[decal_血条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.hp/self.maxHp)*68
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
color:#9C7BA3
|
||||
yOffsetAbsolute:100
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.75))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
order:1
|
||||
|
||||
[decal_血条底板]
|
||||
image:ROOT:/assets/wisdomwormimg/wormlord/wormlord_hpbar.png
|
||||
#image:SHARED:blank.png
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
imageScaleX:1.3
|
||||
yOffsetAbsolute:100
|
||||
xOffsetAbsolute:3
|
||||
pivotOffset:0
|
||||
order:-1
|
||||
layer:onTop
|
||||
teamColors:true
|
||||
|
||||
[decal_xis_个位]
|
||||
@define A:0
|
||||
layer:onTop
|
||||
order:10.01
|
||||
yOffsetAbsolute:100
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
imageScale:0.7
|
||||
frame: memory.#[${A}]
|
||||
frame_width:6
|
||||
frame_height:8
|
||||
alwayStartDirAtZero:true
|
||||
color:#97789E
|
||||
onlyWhileAlive:true
|
||||
onlyOnNonPreview:true
|
||||
xOffsetAbsolute: 5
|
||||
|
||||
[decal_xis_十位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:1
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:0
|
||||
|
||||
[decal_xis_百位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:2
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
|
||||
|
||||
xOffsetAbsolute:-5
|
||||
|
||||
[decal_xis_千位]
|
||||
@copyFromSection: decal_xis_个位
|
||||
@define A:3
|
||||
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
|
||||
isVisible:if memory.#[${A}] != 0
|
||||
|
||||
xOffsetAbsolute:-10
|
||||
|
||||
|
||||
[decal_阈值条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.resource.Hphold/self.maxHp)*68
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
yOffsetAbsolute:100
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
alpha:0.9
|
||||
xOffsetAbsolute:((1-(self.resource.Hphold / self.maxHp)) * (-${core.radius}/1.75))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#00ffff
|
||||
order:0
|
||||
|
||||
|
53
code/wisdomworm/蠕行之灾/血条.md
Normal file
|
@ -0,0 +1,53 @@
|
|||
[core]
|
||||
@memory #:number[]
|
||||
updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
|
||||
updateUnitMemoryRate:0
|
||||
|
||||
[graphics]
|
||||
showHealthBar:false
|
||||
showQueueBar:false
|
||||
|
||||
[decal_阈值条]
|
||||
layer:afterBody
|
||||
image:ROOT:/assets/public/hpbar.png
|
||||
imageScaleX:(self.resource.Hphold/self.maxHp)*63
|
||||
alwaysStartDirAtZero:true
|
||||
dirOffset:0
|
||||
yOffsetAbsolute:69
|
||||
pivotOffset:0
|
||||
#Thanks 杰厕灵 in Code
|
||||
alpha:0.9
|
||||
xOffsetAbsolute:((1-(self.resource.Hphold / self.maxHp)) * (-${core.radius}/1.12))
|
||||
#isVisible:if self.hp > self.maxHp*0.6
|
||||
color:#00ffff
|
||||
order:0
|
||||
|
||||
[resource_Hphold]
|
||||
displayName:阈值
|
||||
hidden:false
|
||||
|
||||
[hiddenAction_受伤触发]
|
||||
autoTriggerOnEvent: tookDamage()
|
||||
alsoTriggerAction:减少阈值
|
||||
[hiddenAction_减少阈值]
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/20-2
|
||||
alsoQueueAction:减少阈值
|
||||
alsoTriggerOrQueueActionConditional:if self.resource.Hphold > self.hp
|
||||
buildSpeed:0s
|
||||
highPriorityQueue:true
|
||||
|
||||
[hiddenAction_静态血量上限绑定]
|
||||
autoTriggerOnEvent:created
|
||||
requireConditional:if self.maxHp > 0
|
||||
setResourcesWithLogic:Hphold=${core.maxHp}
|
||||
|
||||
[hiddenAction_高于血量触发]
|
||||
autoTrigger:if self.resource.Hphold > self.hp
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/45-4
|
||||
[hiddenAction_高于血量触发平滑设置]
|
||||
autoTrigger:if self.resource.Hphold > self.hp
|
||||
addResourcesWithLogic:Hphold=-int(self.resource.Hphold-self.hp)/60-2
|
||||
|
||||
[hiddenAction_低于血量重置绑定]
|
||||
autoTrigger:if self.resource.Hphold < self.hp
|
||||
setResourcesWithLogic:Hphold=self.hp
|
BIN
effect/.prj/.1.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
effect/.prj/.2.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
effect/.prj/.箭.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
effect/.prj/小型导弹.png
Normal file
After Width: | Height: | Size: 211 B |
BIN
effect/.prj/小型弹道导弹.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
effect/.prj/红色坍缩弹.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
effect/.prj/红色子弹.png
Normal file
After Width: | Height: | Size: 586 B |
BIN
effect/.prj/红色激光.png
Normal file
After Width: | Height: | Size: 156 B |
BIN
effect/.prj/红色能量弹.png
Normal file
After Width: | Height: | Size: 848 B |
BIN
effect/.prj/红色长激光.png
Normal file
After Width: | Height: | Size: 155 B |
BIN
effect/.prj/绿色子弹.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
effect/.prj/能量弹.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
effect/.prj/蓝色线圈炮.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
effect/.prj/蓝色长激光.png
Normal file
After Width: | Height: | Size: 157 B |
BIN
effect/.tai/.保护罩.png
Normal file
After Width: | Height: | Size: 97 KiB |
BIN
effect/.tai/.六角星.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
effect/.tai/电.png
Normal file
After Width: | Height: | Size: 86 B |
BIN
effect/.tai/闪电命中.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
effect/.tai/雷.png
Normal file
After Width: | Height: | Size: 111 KiB |
BIN
effect/extra/explosionFlatLarge/areaNew.png
Normal file
After Width: | Height: | Size: 66 KiB |
BIN
effect/extra/explosionFlatLarge/explodeLarge.ogg
Normal file
252
effect/extra/explosionFlatLarge/explosion.ini
Normal file
|
@ -0,0 +1,252 @@
|
|||
|
||||
[core]
|
||||
|
||||
name:ExplosionLargeCustom
|
||||
class:CustomUnitMetadata
|
||||
price:1
|
||||
mass:1
|
||||
#showInEditor:false
|
||||
techLevel:1
|
||||
buildSpeed:1
|
||||
|
||||
showInEditor:false
|
||||
#betaCodes
|
||||
isUnselectable:true
|
||||
canNotBeDirectlyAttacked:true
|
||||
disableAllUnitCollisions:true
|
||||
#EndOfBetaCodes
|
||||
|
||||
displayDescription:dont use, this is an effect, Pls just no, you crash with this
|
||||
|
||||
radius:0
|
||||
|
||||
isBio:false
|
||||
isBug:false
|
||||
|
||||
isBuilding:true
|
||||
constructionFootprint:-1,-1,-1,-1
|
||||
|
||||
maxHp:999
|
||||
maxShield:99999
|
||||
shieldRegen:999
|
||||
shieldDisplayOnlyDeflection:true
|
||||
shieldDeflectionDisplayRate:99999
|
||||
|
||||
numBitsOnDeath:30
|
||||
explodeOnDeath:false
|
||||
|
||||
|
||||
[graphics]
|
||||
|
||||
image:null.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
|
||||
image_shadow: NONE
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 0
|
||||
turretTurnSpeed:999999
|
||||
isMelee:true
|
||||
#dieOnAttack:true
|
||||
maxAttackRange: 50000
|
||||
shootDelay: 1s
|
||||
|
||||
[turret_1]
|
||||
x:0
|
||||
y:0
|
||||
invisible:true
|
||||
shoot_flame:NONE
|
||||
shoot_sound:NONE
|
||||
shoot_sound_vol:0.3
|
||||
shoot_light:#FFcceeee
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#directDamage: 4
|
||||
life: 0
|
||||
largeHitEffect: true
|
||||
targetGround:true
|
||||
targetGroundSpread:10
|
||||
areaRadius:100
|
||||
areaDamage:0
|
||||
shieldDamageMultiplier: 10
|
||||
|
||||
buildingDamageMultiplier: 0.5
|
||||
explodeOnEndOfLife: true
|
||||
|
||||
explodeEffect:CUSTOM:ShockWave,CUSTOM:ShockWaveSlow,CUSTOM:flash1, CUSTOM:flare1*5,CUSTOM:explosion3s1*3,CUSTOM:explosion3s2*3,CUSTOM:explosion2s1*2,CUSTOM:explosion2s2*2,CUSTOM:explosion1s1,CUSTOM:explosion1s2,CUSTOM:flash2
|
||||
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: HOVER
|
||||
targetHeight:0
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0
|
||||
moveDecelerationSpeed: 0
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0
|
||||
|
||||
moveSlidingMode :false
|
||||
moveIgnoringBody:false
|
||||
|
||||
|
||||
|
||||
[action_die]
|
||||
displayType: action
|
||||
autoTrigger: if self.timeAlive(laterThanSeconds=1)
|
||||
price: 0
|
||||
text: Explode
|
||||
buildSpeed: 1s
|
||||
addResources: hp:-1000
|
||||
|
||||
|
||||
|
||||
[effect_explosion1s1]
|
||||
alsoPlaySound:explodeLarge.ogg
|
||||
life:100
|
||||
scaleFrom:3.5
|
||||
scaleTo:3
|
||||
image:explosion.png
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:5
|
||||
yOffsetRelativeRandom:5
|
||||
|
||||
[effect_explosion1s2]
|
||||
life:100
|
||||
scaleFrom:3
|
||||
delayedStartTimer:5
|
||||
scaleTo:2.8
|
||||
image:explosion.png
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:40
|
||||
yOffsetRelativeRandom:40
|
||||
|
||||
|
||||
|
||||
[effect_explosion2s1]
|
||||
life:100
|
||||
delayedStartTimer:10
|
||||
scaleFrom:2.5
|
||||
scaleTo:2.0
|
||||
image:explosion.png
|
||||
alpha:0.8
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:50
|
||||
yOffsetRelativeRandom:50
|
||||
|
||||
[effect_explosion2s2]
|
||||
life:100
|
||||
delayedStartTimer:15
|
||||
scaleFrom:2
|
||||
scaleTo:1.8
|
||||
image:explosion.png
|
||||
alpha:0.8
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:50
|
||||
yOffsetRelativeRandom:50
|
||||
|
||||
[effect_explosion3s1]
|
||||
life:100
|
||||
delayedStartTimer:20
|
||||
scaleFrom:1.5
|
||||
scaleTo:1
|
||||
image:explosion.png
|
||||
alpha:0.8
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:60
|
||||
yOffsetRelativeRandom:60
|
||||
|
||||
[effect_explosion3s2]
|
||||
life:100
|
||||
delayedStartTimer:25
|
||||
scaleFrom:1
|
||||
scaleTo:0.5
|
||||
image:explosion.png
|
||||
alpha:0.8
|
||||
|
||||
total_frames:14
|
||||
animateFrameStart: 0
|
||||
animateFrameEnd: 13
|
||||
animateFrameSpeed: 0.5
|
||||
xOffsetRelativeRandom:60
|
||||
yOffsetRelativeRandom:60
|
||||
|
||||
|
||||
[effect_flare1]
|
||||
image: SHARED:light_50.png
|
||||
life: 40
|
||||
fadeOut: true
|
||||
color: #ff9900
|
||||
scaleFrom: 0.3
|
||||
scaleTo: 0.3
|
||||
alpha: 0.5
|
||||
xSpeedRelativeRandom:4
|
||||
ySpeedRelativeRandom:4
|
||||
|
||||
[effect_flash1]
|
||||
image: SHARED:light_50.png
|
||||
life: 80
|
||||
fadeOut: true
|
||||
color: #ff9900
|
||||
scaleFrom: 5
|
||||
scaleTo:0
|
||||
alpha: 1
|
||||
drawUnderUnits:true
|
||||
|
||||
[effect_flash2]
|
||||
image: flash.png
|
||||
life: 20
|
||||
fadeOut: true
|
||||
color: #ffffff
|
||||
scaleFrom: 3
|
||||
scaleTo:0
|
||||
alpha: 1
|
||||
|
||||
|
||||
[effect_ShockWave]
|
||||
priority:high
|
||||
|
||||
stripIndex:shockwave_large
|
||||
life: 20
|
||||
scaleFrom: 0.5
|
||||
scaleTo: 4.5
|
||||
|
||||
|
||||
[effect_ShockWaveSlow]
|
||||
priority:high
|
||||
|
||||
image:areaNew.png
|
||||
life: 30
|
||||
scaleFrom: 0
|
||||
scaleTo: 1
|
||||
|
BIN
effect/extra/explosionFlatLarge/explosion.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
effect/extra/explosionFlatLarge/fire.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
effect/extra/explosionFlatLarge/flash.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
effect/extra/explosionFlatLarge/null.png
Normal file
After Width: | Height: | Size: 68 B |
|
@ -14,6 +14,21 @@ animateFrameStart:0
|
|||
animateFrameEnd:11
|
||||
animateFrameSpeed:0.4
|
||||
|
||||
[effect_常规爆破]
|
||||
life:30
|
||||
priority:critical
|
||||
fadeOut:false
|
||||
fadeInTime:1
|
||||
attachedToUnit:false
|
||||
scaleFrom:0.8
|
||||
scaleTo:2.8
|
||||
image:ROOT:effect/extra/爆破.png
|
||||
total_frames:16
|
||||
alpha:1
|
||||
animateFrameStart:0
|
||||
animateFrameEnd:15
|
||||
animateFrameSpeed:0.5
|
||||
|
||||
[effect_蓝色聚爆]
|
||||
life:30
|
||||
priority:critical
|
||||
|
|
|
@ -252,7 +252,7 @@ idleDir:-90
|
|||
canBeAttackedAndDamaged:false
|
||||
keepAliveWhenParentDies:true
|
||||
setDrawLayerOnTop:true
|
||||
addTransportedUnits:1
|
||||
addTransportedUnits:true
|
||||
rotateWithParent:true
|
||||
lockRotation:false
|
||||
resetRotationWhenNotAttacking:true
|
||||
|
@ -499,8 +499,13 @@ nanoBuildSpeed:0.35
|
|||
|
||||
name:SSTR
|
||||
tags:SSTR
|
||||
displayText:“四世同仁”指挥机甲
|
||||
displayDescription:来自浸没阵营的高度智能的机甲,兼并建造与攻击。\n-对空对地,可以自我修复护盾,可以建造和生产东西,可以简单进行单位运输。
|
||||
displayText:Four Generations Command Mech
|
||||
|
||||
displayText_zh:“四世同仁”指挥机甲
|
||||
|
||||
displayDescription:A highly intelligent mech from the immersion camp that doubles as a builder and attacker.\n-air-to-ground,can self-repair shields, can build and produce things, and can simply do unit transportation.
|
||||
|
||||
displayDescription_zh:来自浸没阵营的高度智能的机甲,兼并建造与攻击。\n-对空对地,可以自我修复护盾,可以建造和生产东西,可以简单进行单位运输。
|
||||
|
||||
|
||||
[canBuild_1]
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
[core]
|
||||
name:unnecessary-rt1
|
||||
displayText:浸没工厂
|
||||
displayDescription:建造沉浸复原的单位
|
||||
displayText:Submersion Factory
|
||||
displayDescription:Constructing Immersion Recovery Army Units.
|
||||
|
||||
displayText_zh:浸没工厂
|
||||
displayDescription_zh:建造沉浸复原的陆军单位。
|
||||
|
||||
class:CustomUnitMetadata
|
||||
price:1500
|
||||
maxHp:1000
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
[mod]
|
||||
title:星河征途-渊澪星空-浸染旧日-V0.9.6.0
|
||||
title:星河征途-赤色风暴-Beta1
|
||||
description:冰菱之心上面的印记,是曾经的诺言。\n-失效的格罗尔高塔仍在运行,模拟战还是现实,或许会在这一次有了答案.\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee,Mason,Liuliu\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|
||||
minVersion:1.15p11
|
||||
|
||||
[map]
|
||||
addExtraMapsForPath:false
|