StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/风暴/昼夜.ini
2022-08-23 08:37:59 +08:00

243 lines
3.7 KiB
INI

[core]
radius:0
##REMOVE THIS TO USE UNIT##
dont_load:false
footprint:-1,-1,1,1
constructionFootprint:-1,-1,1,1
name:昼夜
displayDescription:昼夜更替
class:CustomUnitMetadata
isBuilding:true
price:0
maxHp:1500
selfRegenRate:-1.0
canNotBeDirectlyAttacked:true
isUnrepairableUnit:true
mass:30000
maxShield:0
autoTriggerCooldownTime:0.1s
shieldRegen:0
armour:2000000
techLevel:1
buildSpeed:0.1s
#onNewMapSpawn:mapCenter_asNeutral
dieOnZeroEnergy:true
energyMax:12
energyRegen:0
#energyStartingPercentage:0
generation_resources:黎明=1
generation_delay:60
[action_陨石召唤]
autoTrigger: if self.energy(full=true)
buildSpeed: 2s
addResources:energy=-1
isVisible: false
[action_黑夜]
autoTrigger:if not self.hasUnitInTeam(withTag='黎明',greaterThan=0)
fireTurretXAtGround:1
fireTurretXAtGround_withOffset:0,0
spawnEffects:CUSTOM:黑夜
[action_黎明]
fireTurretXAtGround:2
fireTurretXAtGround_withOffset:0,0
autoTrigger:if self.resource(type='黎明',greaterThan=7)
addResources:黎明=-7
[graphics]
total_frames:1
image:黑夜.png
image_wreak:NONE
imageScale:0
image_turret:NONE
image_shadow:AUTO
shadowOffsetX:-2
shadowOffsetY:-7
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:true
maxAttackRange:99999
shootDelay:7s
[turret_a]
x:0
y:0
size:0
projectile:b
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:false
aimOffsetSpread:2
[projectile_b]
areaDamage:0
life:120
areaRadius:140
speed:4.5
instant:false
largeHitEffect:false
frame:1
explodeEffect:NONE
explodeEffectOnShield:NONE
areaDamageNoFalloff:true
drawSize:0
ballistic:true
ballistic_height:400
targetGround:true
targetGroundSpread:40
spawnProjectilesOnEndOfLife:c*5
[projectile_c]
areaDamage:400
areaRadius:120
explodeEffect:CUSTOM:闪
targetGroundSpread:1200
life:4400
image:NONE
speed:10
initialUnguidedSpeedHeight:0.5
gravity:0.4
spawnUnit:黎明
drawSize:0
instant:false
[turret_1]
x:0
y:0
warmup:90
projectile:1
[projectile_1]
directDamage:0
explodeEffect:CUSTOM:黑夜
life:0
speed:4
instant:true
[turret_2]
x:0
y:0
projectile:2
[projectile_2]
directDamage:0
explodeEffect:NONE
life:0
speed:4
instant:true
spawnUnit:黎明
[effect_黑夜]
life:60
priority:critical
fadeOut:true
fadeInTime:9
createWhenOffscreen:true
showInFog:true
attachedToUnit:false
scaleFrom:10000
scaleTo:10000
image:黑夜.png
total_frames:1
animateFrameStart:0
animateFrameEnd:0
animateFrameSpeed:0
alpha:1
[effect_闪]
priority:critical
showInFog:true
image:雷.png
yOffsetRelative:0
life:30
fadeOut:true
attachedToUnit:true
fadeInTime:2
scaleFrom:0
scaleTo:0
alpha:1
color:#FFFFFF
drawUnderUnits:false
hOffset:0
dirOffsetRandom:0
dirSpeedRandom:0
atmospheric:true
xOffsetRelativeRandom:0
yOffsetRelativeRandom:0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
alsoEmitEffects:CUSTOM:闪电命中
[effect_闪电命中]
life:60
yOffsetAbsolute:0
yOffsetRelative:0
dirOffsetRandom:0
priority:critical
drawUnderUnits:true
fadeOut:true
fadeInTime:1
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:闪电命中.png
total_frames:9
animateFrameStart:0
animateFrameEnd:9
animateFrameSpeed:0.5
alpha:1
[effect_电]
life:30
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:1
scaleTo:1
image:电.png
total_frames:1
alpha:1
[movement]
movementType:BUILDING
[turret_触发]
#
x: -4300
y: -3000
canShoot: false
warmup: 10
projectile: 1
turnSpeedAcceleration: 1.0
canShoot: true
[projectile_1]
nukeWeapon: true
life: 9999
speed: 32
targetSpeed: 16
largeHitEffect: true
directDamage:250
targetGround: true
spawnUnit:落雷*2
#areaExpandTime: 60
drawSize: 1
frame:11
deflectionPower:-1
areaHitAirAndLandAtSameTime: true
areaHitUnderwaterAlways: true
alwaysVisibleInFog: true
shouldRevealFog:true