[core] radius:0 ##REMOVE THIS TO USE UNIT## dont_load:false footprint:-1,-1,1,1 constructionFootprint:-1,-1,1,1 name:昼夜 displayDescription:昼夜更替 class:CustomUnitMetadata isBuilding:true price:0 maxHp:1500 selfRegenRate:-1.0 canNotBeDirectlyAttacked:true isUnrepairableUnit:true mass:30000 maxShield:0 autoTriggerCooldownTime:0.1s shieldRegen:0 armour:2000000 techLevel:1 buildSpeed:0.1s #onNewMapSpawn:mapCenter_asNeutral dieOnZeroEnergy:true energyMax:12 energyRegen:0 #energyStartingPercentage:0 generation_resources:黎明=1 generation_delay:60 [action_陨石召唤] autoTrigger: if self.energy(full=true) buildSpeed: 2s addResources:energy=-1 isVisible: false [action_黑夜] autoTrigger:if not self.hasUnitInTeam(withTag='黎明',greaterThan=0) fireTurretXAtGround:1 fireTurretXAtGround_withOffset:0,0 spawnEffects:CUSTOM:黑夜 [action_黎明] fireTurretXAtGround:2 fireTurretXAtGround_withOffset:0,0 autoTrigger:if self.resource(type='黎明',greaterThan=7) addResources:黎明=-7 [graphics] total_frames:1 image:黑夜.png image_wreak:NONE imageScale:0 image_turret:NONE image_shadow:AUTO shadowOffsetX:-2 shadowOffsetY:-7 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:true maxAttackRange:99999 shootDelay:7s [turret_a] x:0 y:0 size:0 projectile:b shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:false aimOffsetSpread:2 [projectile_b] areaDamage:0 life:120 areaRadius:140 speed:4.5 instant:false largeHitEffect:false frame:1 explodeEffect:NONE explodeEffectOnShield:NONE areaDamageNoFalloff:true drawSize:0 ballistic:true ballistic_height:400 targetGround:true targetGroundSpread:40 spawnProjectilesOnEndOfLife:c*5 [projectile_c] areaDamage:400 areaRadius:120 explodeEffect:CUSTOM:闪 targetGroundSpread:1200 life:4400 image:NONE speed:10 initialUnguidedSpeedHeight:0.5 gravity:0.4 spawnUnit:黎明 drawSize:0 instant:false [turret_1] x:0 y:0 warmup:90 projectile:1 [projectile_1] directDamage:0 explodeEffect:CUSTOM:黑夜 life:0 speed:4 instant:true [turret_2] x:0 y:0 projectile:2 [projectile_2] directDamage:0 explodeEffect:NONE life:0 speed:4 instant:true spawnUnit:黎明 [effect_黑夜] life:60 priority:critical fadeOut:true fadeInTime:9 createWhenOffscreen:true showInFog:true attachedToUnit:false scaleFrom:10000 scaleTo:10000 image:黑夜.png total_frames:1 animateFrameStart:0 animateFrameEnd:0 animateFrameSpeed:0 alpha:1 [effect_闪] priority:critical showInFog:true image:雷.png yOffsetRelative:0 life:30 fadeOut:true attachedToUnit:true fadeInTime:2 scaleFrom:0 scaleTo:0 alpha:1 color:#FFFFFF drawUnderUnits:false hOffset:0 dirOffsetRandom:0 dirSpeedRandom:0 atmospheric:true xOffsetRelativeRandom:0 yOffsetRelativeRandom:0 xSpeedAbsoluteRandom:0 ySpeedAbsoluteRandom:0 alwayStartDirAtZero:true alsoEmitEffects:CUSTOM:闪电命中 [effect_闪电命中] life:60 yOffsetAbsolute:0 yOffsetRelative:0 dirOffsetRandom:0 priority:critical drawUnderUnits:true fadeOut:true fadeInTime:1 attachedToUnit:true scaleFrom:1 scaleTo:1 image:闪电命中.png total_frames:9 animateFrameStart:0 animateFrameEnd:9 animateFrameSpeed:0.5 alpha:1 [effect_电] life:30 priority:critical fadeOut:true fadeInTime:1 attachedToUnit:false scaleFrom:1 scaleTo:1 image:电.png total_frames:1 alpha:1 [movement] movementType:BUILDING [turret_触发] # x: -4300 y: -3000 canShoot: false warmup: 10 projectile: 1 turnSpeedAcceleration: 1.0 canShoot: true [projectile_1] nukeWeapon: true life: 9999 speed: 32 targetSpeed: 16 largeHitEffect: true directDamage:250 targetGround: true spawnUnit:落雷*2 #areaExpandTime: 60 drawSize: 1 frame:11 deflectionPower:-1 areaHitAirAndLandAtSameTime: true areaHitUnderwaterAlways: true alwaysVisibleInFog: true shouldRevealFog:true