StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/莱顿特效/。。。/圣光Ⅲ/炮塔1.ini
2022-08-23 08:37:59 +08:00

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[core]
name:核炸
showInEditor: false
copyFrom: mechs_small_common.ini
displayDescription:移动方式:陆\nattack目标陆军\n描述只能attack地面单位\n技能打击每次只能建造1发
price: 6600
maxHp:0
mass: 3000
techLevel: 1
buildSpeed: 0.0013
radius: 13
displayRadius: 11
maxShield: 20
shieldRegen: 1
selfRegenRate: 0.2
nukeOnDeath: true
nukeOnDeathRange: 20
nukeOnDeathDamage: 2200
nukeOnDeathDisableWhenNoNuke: true
[action_储备导弹]
price: 800
text: 准备导弹
displayType: NONE
buildSpeed: 0.03
pos: 0.2
isActive:if self.ammoIncludingQueued(lessThan=1)
addResources: ammo=1
[action_发射导弹]
fireTurretXAtGround: 3
price: ammo=1
text: 发射导弹
displayType: action
buildSpeed: 0.5
pos: 0.1
displayRemainingStockpile: true
highPriorityQueue: true
onlyOneUnitAtATime: true
[graphics]
image: 使徒.png
image_wreak: NONE
image_shadow: AUTO
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 300
shootDelay:16
turretRotateWithBody: false
[turret_1]
x: -11
y: 12
projectile: 3
turnSpeed: 25
turnSpeedAcceleration: 0.3
shoot_sound:plasma_fire2
shoot_sound_vol:1.2
shoot_light:#A964CFCB
invisible: true
canShoot: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
recoilOffset: 0
recoilOutTime: 0
recoilReturnTime: 25
warmup:10
[turret_2]
x: 11
y: 12
projectile: 3
invisible: true
turnSpeed: 25
turnSpeedAcceleration: 0.3
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shoot_sound:plasma_fire2
shoot_sound_vol:1.2
shoot_light:#A964CFCB
canShoot: true
recoilOffset: 0
recoilOutTime: 0
recoilReturnTime: 20
warmup:10
chargeEffectImage: SHARED:lighting_charge.png
[turret_3]
x: 0
y: 8
slave: false
invisible: true
turnSpeed: 20
warmup: 0
shoot_sound:missile_fire
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFEECCCC
projectile: 4
canShoot: false
[turret_4]
#missile turret
x: 0
y: 2
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.4
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 1
turnSpeed: 40
[turret_5]
#back turret
copyFrom: 4
x: 0
y: 3
warmup:10
linkDelayWithTurret:2
[projectile_1]
directDamage:20
life: 200
speed: 2
targetSpeed:5.6
color: #BDE3A200
drawSize:2
ballistic:true
ballistic_height:8
trailEffect:true
largeHitEffect: true
[projectile_3]
directDamage: 20
life: 30
speed: 0
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1
trailEffect: CUSTOM:projectileLight
trailEffectRate:2
[projectile_4]
directDamage: 400
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: false
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame: 4
areaDamage: 800
areaRadius: 60
targetGround: true
[effect_projectileLight]
priority:high
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #FFEECCCC
fadeInTime:2
scaleFrom: 0.3
scaleTo: 0.3
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:false
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_nukeLaunch_wave]
priority:high
stripIndex:shockwave
life: 50
scaleFrom: 0.5
scaleTo: 2.5
[effect_nukeLaunch_smoke]
priority:high
xOffsetAbsoluteRandom: 10
yOffsetAbsoluteRandom: 10
frameIndex: 0
stripIndex: smoke_black
spawnChance: 0.3
life: 90
fadeOut: true
attachedToUnit: false
color: #FFEEEE00
fadeInTime:5
scaleFrom: 0.3
scaleTo: 0.8
alpha: 0.9
drawUnderUnits:false
liveAfterAttachedDies: false
hSpeed:0.4
xSpeedAbsoluteRandom:0.9
ySpeedAbsoluteRandom:0.9
dirOffsetRandom:180
atmospheric: true
[movement]
moveSpeed: 0.85
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.07