570 lines
4.2 KiB
INI
570 lines
4.2 KiB
INI
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[core]
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name:核炸
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showInEditor: false
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copyFrom: mechs_small_common.ini
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displayDescription:移动方式:陆\nattack目标:陆军\n描述:只能attack地面单位\n技能打击每次只能建造1发
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price: 6600
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maxHp:0
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mass: 3000
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techLevel: 1
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buildSpeed: 0.0013
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radius: 13
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displayRadius: 11
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maxShield: 20
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shieldRegen: 1
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selfRegenRate: 0.2
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nukeOnDeath: true
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nukeOnDeathRange: 20
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nukeOnDeathDamage: 2200
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nukeOnDeathDisableWhenNoNuke: true
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[action_储备导弹]
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price: 800
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text: 准备导弹
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displayType: NONE
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buildSpeed: 0.03
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pos: 0.2
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isActive:if self.ammoIncludingQueued(lessThan=1)
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addResources: ammo=1
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[action_发射导弹]
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fireTurretXAtGround: 3
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price: ammo=1
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text: 发射导弹
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displayType: action
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buildSpeed: 0.5
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pos: 0.1
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displayRemainingStockpile: true
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highPriorityQueue: true
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onlyOneUnitAtATime: true
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[graphics]
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image: 使徒.png
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image_wreak: NONE
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image_shadow: AUTO
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 3
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maxAttackRange: 300
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shootDelay:16
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turretRotateWithBody: false
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[turret_1]
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x: -11
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y: 12
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projectile: 3
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turnSpeed: 25
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turnSpeedAcceleration: 0.3
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shoot_sound:plasma_fire2
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shoot_sound_vol:1.2
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shoot_light:#A964CFCB
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invisible: true
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canShoot: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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recoilOffset: 0
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recoilOutTime: 0
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recoilReturnTime: 25
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warmup:10
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[turret_2]
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x: 11
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y: 12
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projectile: 3
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invisible: true
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turnSpeed: 25
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turnSpeedAcceleration: 0.3
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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shoot_sound:plasma_fire2
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shoot_sound_vol:1.2
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shoot_light:#A964CFCB
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canShoot: true
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recoilOffset: 0
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recoilOutTime: 0
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recoilReturnTime: 20
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warmup:10
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chargeEffectImage: SHARED:lighting_charge.png
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[turret_3]
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x: 0
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y: 8
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slave: false
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invisible: true
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turnSpeed: 20
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warmup: 0
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shoot_sound:missile_fire
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFEECCCC
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projectile: 4
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canShoot: false
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[turret_4]
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#missile turret
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x: 0
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y: 2
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idleDir:0
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invisible: true
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shoot_sound:missile_fire
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shoot_sound_vol:0.4
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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projectile: 1
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turnSpeed: 40
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[turret_5]
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#back turret
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copyFrom: 4
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x: 0
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y: 3
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warmup:10
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linkDelayWithTurret:2
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[projectile_1]
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directDamage:20
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life: 200
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speed: 2
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targetSpeed:5.6
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color: #BDE3A200
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drawSize:2
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ballistic:true
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ballistic_height:8
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trailEffect:true
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largeHitEffect: true
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[projectile_3]
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directDamage: 20
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life: 30
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speed: 0
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targetSpeed: 16
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targetSpeedAcceleration: 0.7
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drawType:2
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frame:4
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drawSize: 1
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trailEffect: CUSTOM:projectileLight
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trailEffectRate:2
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[projectile_4]
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directDamage: 400
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life: 240
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speed: 0.3
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targetSpeed: 5
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trailEffect: false
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:0
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ballistic_height: 4
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frame: 4
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areaDamage: 800
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areaRadius: 60
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targetGround: true
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[effect_projectileLight]
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priority:high
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit: true
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color: #FFEECCCC
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fadeInTime:2
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scaleFrom: 0.3
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scaleTo: 0.3
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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life: 120
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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fadeInTime:5
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scaleFrom: 0.5
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:false
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2
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[effect_nukeLaunch_wave]
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priority:high
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stripIndex:shockwave
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life: 50
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scaleFrom: 0.5
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scaleTo: 2.5
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[effect_nukeLaunch_smoke]
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priority:high
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xOffsetAbsoluteRandom: 10
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yOffsetAbsoluteRandom: 10
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frameIndex: 0
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stripIndex: smoke_black
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spawnChance: 0.3
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life: 90
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fadeOut: true
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attachedToUnit: false
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color: #FFEEEE00
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fadeInTime:5
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scaleFrom: 0.3
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scaleTo: 0.8
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alpha: 0.9
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drawUnderUnits:false
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liveAfterAttachedDies: false
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hSpeed:0.4
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xSpeedAbsoluteRandom:0.9
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ySpeedAbsoluteRandom:0.9
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dirOffsetRandom:180
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atmospheric: true
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[movement]
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moveSpeed: 0.85
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.07
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