[core] name:核炸 showInEditor: false copyFrom: mechs_small_common.ini displayDescription:移动方式:陆\nattack目标:陆军\n描述:只能attack地面单位\n技能打击每次只能建造1发 price: 6600 maxHp:0 mass: 3000 techLevel: 1 buildSpeed: 0.0013 radius: 13 displayRadius: 11 maxShield: 20 shieldRegen: 1 selfRegenRate: 0.2 nukeOnDeath: true nukeOnDeathRange: 20 nukeOnDeathDamage: 2200 nukeOnDeathDisableWhenNoNuke: true [action_储备导弹] price: 800 text: 准备导弹 displayType: NONE buildSpeed: 0.03 pos: 0.2 isActive:if self.ammoIncludingQueued(lessThan=1) addResources: ammo=1 [action_发射导弹] fireTurretXAtGround: 3 price: ammo=1 text: 发射导弹 displayType: action buildSpeed: 0.5 pos: 0.1 displayRemainingStockpile: true highPriorityQueue: true onlyOneUnitAtATime: true [graphics] image: 使徒.png image_wreak: NONE image_shadow: AUTO [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 3 maxAttackRange: 300 shootDelay:16 turretRotateWithBody: false [turret_1] x: -11 y: 12 projectile: 3 turnSpeed: 25 turnSpeedAcceleration: 0.3 shoot_sound:plasma_fire2 shoot_sound_vol:1.2 shoot_light:#A964CFCB invisible: true canShoot: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false recoilOffset: 0 recoilOutTime: 0 recoilReturnTime: 25 warmup:10 [turret_2] x: 11 y: 12 projectile: 3 invisible: true turnSpeed: 25 turnSpeedAcceleration: 0.3 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false shoot_sound:plasma_fire2 shoot_sound_vol:1.2 shoot_light:#A964CFCB canShoot: true recoilOffset: 0 recoilOutTime: 0 recoilReturnTime: 20 warmup:10 chargeEffectImage: SHARED:lighting_charge.png [turret_3] x: 0 y: 8 slave: false invisible: true turnSpeed: 20 warmup: 0 shoot_sound:missile_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEECCCC projectile: 4 canShoot: false [turret_4] #missile turret x: 0 y: 2 idleDir:0 invisible: true shoot_sound:missile_fire shoot_sound_vol:0.4 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false projectile: 1 turnSpeed: 40 [turret_5] #back turret copyFrom: 4 x: 0 y: 3 warmup:10 linkDelayWithTurret:2 [projectile_1] directDamage:20 life: 200 speed: 2 targetSpeed:5.6 color: #BDE3A200 drawSize:2 ballistic:true ballistic_height:8 trailEffect:true largeHitEffect: true [projectile_3] directDamage: 20 life: 30 speed: 0 targetSpeed: 16 targetSpeedAcceleration: 0.7 drawType:2 frame:4 drawSize: 1 trailEffect: CUSTOM:projectileLight trailEffectRate:2 [projectile_4] directDamage: 400 life: 240 speed: 0.3 targetSpeed: 5 trailEffect: false largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame: 4 areaDamage: 800 areaRadius: 60 targetGround: true [effect_projectileLight] priority:high image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #FFEECCCC fadeInTime:2 scaleFrom: 0.3 scaleTo: 0.3 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #FFFFFF fadeInTime:5 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:false atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [effect_nukeLaunch_wave] priority:high stripIndex:shockwave life: 50 scaleFrom: 0.5 scaleTo: 2.5 [effect_nukeLaunch_smoke] priority:high xOffsetAbsoluteRandom: 10 yOffsetAbsoluteRandom: 10 frameIndex: 0 stripIndex: smoke_black spawnChance: 0.3 life: 90 fadeOut: true attachedToUnit: false color: #FFEEEE00 fadeInTime:5 scaleFrom: 0.3 scaleTo: 0.8 alpha: 0.9 drawUnderUnits:false liveAfterAttachedDies: false hSpeed:0.4 xSpeedAbsoluteRandom:0.9 ySpeedAbsoluteRandom:0.9 dirOffsetRandom:180 atmospheric: true [movement] moveSpeed: 0.85 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.07