StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/莱顿特效/。。。/中介.ini
2022-08-23 08:37:59 +08:00

505 lines
7.3 KiB
INI

[core]
name: 灵翼
class: CustomUnitMetadata
price: 52000
generation_credits: 100
generation_delay: 20
showInEditor: false
maxHp: 200
selfRegenRate: -20
mass: 9000
maxShield: 2800
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 0.0008
#availableInDemo: true
energyMax: 1
energyRegen: 0.0009
energyNeedsToRechargeToFull:true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
[action_陨石召唤]
autoTrigger: if self.energy(full=true)
#buildSpeed: 0.5s
addResources:energy=-1
isVisible: false
fireTurretXAtGround: 触发
fireTurretXAtGround_withOffset: 0,0
[graphics]
total_frames: 1
image: 水晶二号.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
#lock_body_rotation_with_main_turret: true
#lock_leg_rotation_with_main_turret: true
[turret_触发]
#
x: -4300
y: -3000
canShoot: false
warmup: 10
projectile: 1
turnSpeedAcceleration: 1.0
canShoot: true
[projectile_1]
nukeWeapon: true
life: 9999
speed: 32
targetSpeed: 16
largeHitEffect: true
directDamage:180
targetGround: true
spawnUnit:雷暴*1,落雷*1
#areaExpandTime: 60
image: 水晶陨石.png
drawSize: 1
deflectionPower:-1
areaHitAirAndLandAtSameTime: true
areaHitUnderwaterAlways: true
alwaysVisibleInFog: true
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:projectileTrail
trailEffectRate: 2
explodeEffect: CUSTOM:projectileCrater, CUSTOM:spark1*5, CUSTOM:1o*6, CUSTOM:projectileGroundSmoke*6, CUSTOM:projectileTrail1*5, CUSTOM:projectileTrail2*5, CUSTOM:月盾shockwave*1, CUSTOM:炮塔图像*1, CUSTOM:shockwave*1
[effect_projectileTrail]
priority:veryhigh
stripIndex: effects
frameIndex: 0
life: 90
fadeOut: true
attachedToUnit: false
color: #FFD0B1D5
fadeInTime:5
scaleFrom: 2.5
scaleTo: 6
alpha: 0.6
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.35
ySpeedAbsoluteRandom: 0.35
[effect_projectileTrail1]
priority:critical
stripIndex: effects
frameIndex: 0
life: 150
fadeOut: true
attachedToUnit: false
color: #FF907767
fadeInTime:5
scaleFrom: 3
scaleTo: 11
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
xSpeedRelativeRandom: 3
ySpeedRelativeRandom: 3
xSpeedAbsoluteRandom: 0.5
ySpeedAbsoluteRandom: 0.5
[effect_projectileTrail2]
priority:critical
stripIndex: effects
frameIndex: 0
life: 160
fadeOut: true
attachedToUnit: false
color: #FF907767
fadeInTime:4
scaleFrom: 5
scaleTo: 11
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
xSpeedRelativeRandom: 0.6
ySpeedRelativeRandom: 0.6
xSpeedAbsoluteRandom: 0.3
ySpeedAbsoluteRandom: 0.3
[effect_projectileGroundSmoke]
priority:veryhigh
stripIndex: effects
frameIndex: 0
createWhenOverLiquid: false
life: 360
fadeOut: true
attachedToUnit: false
color: #FF9E8981
fadeInTime:5
scaleFrom: 9
scaleTo: 15
alpha: 0.9
drawUnderUnits:false
hSpeed:0.2
hOffsetRandom:0.15
atmospheric:true
dirOffsetRandom:180
xOffsetRelativeRandom: 96
yOffsetRelativeRandom: 96
xSpeedAbsoluteRandom:0.5
ySpeedAbsoluteRandom:0.5
atmospheric: true
[effect_projectileCrater]
priority:critical
image: 月盾.png
createWhenOverLiquid: false
life: 6200
fadeOut: true
scaleFrom: 0.9
scaleTo: 0.9
alpha: 1.5
drawUnderUnits:true
dirOffsetRandom:180
[effect_炮塔图像]
priority:critical
image: 炮塔图像.png
life: 100
fadeOut: true
attachedToUnit: false
scaleFrom: 1.1
scaleTo: 3.6
alpha: 0.9
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
#dirOffsetRandom:180
[effect_月盾shockwave]
priority:critical
image: 蓝激光爆.png
life: 280
fadeOut: true
attachedToUnit: false
scaleFrom: 0.4
scaleTo: 3.9
alpha: 1
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
[effect_shockwave]
priority:critical
stripIndex: shockwave_large
frameIndex: 0
life: 65
fadeOut: true
attachedToUnit: false
scaleFrom: 1
scaleTo: 5
alpha: 1
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
[effect_spark1]
priority:critical
attachedToUnit: false
life: 200
physics: true
xSpeedRelativeRandom: 3
ySpeedRelativeRandom: 3
hSpeed: 3.5
image: spark1.png
priority: verylow
dirOffsetRandom:180
[effect_1o]
priority:critical
attachedToUnit: false
life: 200
physics: true
xSpeedRelativeRandom: 2.7
ySpeedRelativeRandom: 2.7
hSpeed: 3.5
image: 1o.png
priority: verylow
dirOffsetRandom:180
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 3
turretTurnSpeed: 4.1
maxAttackRange: 300
shootDelay: 20
isFixedFiring: true
turretRotateWithBody: false
#aimOffsetSpread: 2.5
aimOffsetSpread: -0.01
[effect_蓝激光爆]
priority:critical
image: 蓝激光爆.png
life: 6
fadeOut: true
attachedToUnit: true
scaleFrom: 1
scaleTo: 0.9
alpha: 1
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
#dirOffsetRandom:180
[projectile_2]
life: 0
speed: 0
frame: 0
explodeEffect: NONE
deflectionPower: -1
explodeOnEndOfLife: true
targetGround: true
areaDamage: 0
areaRadius: 0
areaHitAirAndLandAtSameTime: true
#areaHitUnderwaterAlway: true
#buildingDamageMultiplier: 0
#shieldDefectionMultiplier: 0.4
#shieldDamageMultiplier: 1.5
#explodeEffect:CUSTOM:sparks*3
[effect_projectileTrail]
#priority:high
image: spark1.png
#createWhenOverLiquid: false
life: 80
fadeOut: true
attachedToUnit: false
color: #FF6FFFF1
fadeInTime:5
scaleFrom: 0.8
scaleTo: 2.5
alpha: 1
drawUnderUnits:false
hSpeed: 0.3
#hOffsetRandom: 0.75
atmospheric:true
dirOffsetRandom:180
physics: true
physicsGravity: 0.1
xOffsetRelativeRandom: 10
yOffsetRelativeRandom: 10
xSpeedAbsoluteRandom:0.8
ySpeedAbsoluteRandom:0.8
[effect_projectileTrail1]
stripIndex: effects
frameIndex: 0
life: 40
fadeOut: true
attachedToUnit: false
color: #FFC2E5E5
fadeInTime:5
scaleFrom: 0.35
scaleTo: 0.9
alpha: 0.7
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
hSpeed: 1
hOffsetRandom: 0.75
dirOffsetRandom:180
#
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_lightningShock]
life: 75
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: 光爆.png
total_frames: 4
animateFrameStart: 0
animateFrameEnd: 3
animateFramePingPong: false
animateFrameSpeed: 3.5
[effect_sparks]
attachedToUnit: false
life: 110
physics: true
xSpeedRelativeRandom: 1.5
ySpeedRelativeRandom: 1.5
hSpeed: 1.7
image: spark1.png
priority: verylow
[effect_尾光]
priority: critical
image:尾光.png
total_frames:4
animateFrameStart:0
animateFrameEnd:3
animateFrameSpeed:0.2
drawUnderUnits:false
#image:EFwj.png
fadeOut: true
alpha:0.6
attachedToUnit:false
scaleFrom:2
scaleTo:0
dirOffset:1
hOffset:0
yOffsetRelative:-13
ySpeedRelative:-0.4
dirOffsetRandom: 0
[effect_EkJetfire]
#image: jetflame2.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 1.5
alpha: 0.8
xSpeedRelativeRandom: 0.1
yOffsetRelative: -30
ySpeedRelative: 0.25
dirOffsetRandom: 10
drawUnderUnits:false
atmospheric: true
[arm_1]
x:0
y:0
drawOverBody: true
spinRate:1
[movement]
movementType: BUILDING
moveSpeed: 10
moveAccelerationSpeed: 10
moveDecelerationSpeed: 10
maxTurnSpeed: 10
turnAcceleration: 10