227 lines
3.4 KiB
INI
227 lines
3.4 KiB
INI
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[core]
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name: modularSpider_artilleryT2
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copyFrom: common_weapon_slot.ini
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displayText: Artillery T2
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displayText_zh: 火炮 T2
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displayDescription: -Can attack ground only
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displayDescription_zh:-只能攻击地面
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price: 10000
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maxHp: 8000
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[graphics]
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teamColoringMode: pureGreen
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teamColorsOnTurret: true
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[comment_action_fireArtillery]
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buildSpeed: 1s
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text: Fire artillery at ground
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text_zh: 向目标点开火
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whenBuilding_rotateTo_aimAtActionTarget: true
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whenBuilding_rotateTo_waitTillRotated: true
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fireTurretXAtGround: mainCannon
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 2
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maxAttackRange: 350
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shootDelay: 85
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#turretMultiTargeting: true
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[turret_barrel]
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x: 0
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y: 0
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#projectile: cannonShot
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projectile: main
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#image: SHARED:experimental_tank_turret.png
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#image: SHARED:turret_artillery_large.png
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#image: experimental_tank_turret2.png
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attachedTo:main
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slave:true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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#canAttackUnderwaterUnits: false
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#delay: 190
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delay: 110
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warmup: 20
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idleDir:0
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large,CUSTOM:lightSlowFade
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shoot_light:#EEEECCCC
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#warmupStartEffect:CUSTOM:lightSlowFadeBase
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chargeEffectImage: SHARED:lighting_charge.png
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image:spider_turret_barrel2.png
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size:29
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turnSpeedAcceleration: 0.1
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turnSpeed: 3
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recoilOffset: -2
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recoilOutTime: 3
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recoilReturnTime: 38
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[turret_main]
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x: 0
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y: 0
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canShoot:false
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size:29
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turnSpeedAcceleration: 0.1
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turnSpeed: 3
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recoilOffset: -1
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recoilOutTime: 1.5
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recoilReturnTime: 19
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image:spider_turret_base2.png
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[projectile_main]
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directDamage: 230
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areaDamage: 200
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areaRadius: 75
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life: 80
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speed: 10
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targetSpeed: 16
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targetSpeedAcceleration: 0.7
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drawType:2
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frame:4
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drawSize: 1.5
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:2
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#trailEffectRate: true
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#lightColor:#ffffff
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explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
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#explodeEffectOnShield: CUSTOM:hitLightFlash
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effectOnCreate: CUSTOM:projectileLight
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[effect_warmup]
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priority:high
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image: SHARED:light_50.png
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life: 25
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fadeOut: true
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attachedToUnit: true
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color: #e89263
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scaleFrom: 0.1
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scaleTo: 0.1
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alpha: 0.8
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drawUnderUnits:false
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ySpeedRelative:3.9
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #e89263
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.5
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#drawUnderUnits:true
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[effect_lightSlowFadeBase]
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image: SHARED:light_50.png
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life: 30
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fadeOut: true
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attachedToUnit: true
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color: #AAAAFF
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scaleFrom: 0.2
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scaleTo: 0.6
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alpha: 0.7
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#drawUnderUnits:true
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yOffsetRelative:-41
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ySpeedRelative:0.3
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[effect_projectileTrail]
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image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #e89263
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fadeInTime:2
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.6
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drawUnderUnits:true
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#ySpeedRelative:-1
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[effect_projectileLight]
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priority:veryhigh
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit: true
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color: #e89263
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fadeInTime:2
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scaleFrom: 0.8
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scaleTo: 0.8
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 14
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fadeOut: true
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attachedToUnit: false
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color: #e89263
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.6
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drawUnderUnits:false
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[effect_projectilePassThough]
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priority:high
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frameIndex: 4
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stripIndex: projectiles2
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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scaleFrom: 1
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scaleTo: 0.5
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alpha: 1
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drawUnderUnits:false
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ySpeedRelative:2
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atmospheric: true
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