StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/工具组装蜘蛛/artilleryT2.ini
2022-08-23 08:37:59 +08:00

227 lines
3.4 KiB
INI

[core]
name: modularSpider_artilleryT2
copyFrom: common_weapon_slot.ini
displayText: Artillery T2
displayText_zh: 火炮 T2
displayDescription: -Can attack ground only
displayDescription_zh:-只能攻击地面
price: 10000
maxHp: 8000
[graphics]
teamColoringMode: pureGreen
teamColorsOnTurret: true
[comment_action_fireArtillery]
buildSpeed: 1s
text: Fire artillery at ground
text_zh: 向目标点开火
whenBuilding_rotateTo_aimAtActionTarget: true
whenBuilding_rotateTo_waitTillRotated: true
fireTurretXAtGround: mainCannon
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 350
shootDelay: 85
#turretMultiTargeting: true
[turret_barrel]
x: 0
y: 0
#projectile: cannonShot
projectile: main
#image: SHARED:experimental_tank_turret.png
#image: SHARED:turret_artillery_large.png
#image: experimental_tank_turret2.png
attachedTo:main
slave:true
canAttackFlyingUnits: false
canAttackLandUnits: true
#canAttackUnderwaterUnits: false
#delay: 190
delay: 110
warmup: 20
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large,CUSTOM:lightSlowFade
shoot_light:#EEEECCCC
#warmupStartEffect:CUSTOM:lightSlowFadeBase
chargeEffectImage: SHARED:lighting_charge.png
image:spider_turret_barrel2.png
size:29
turnSpeedAcceleration: 0.1
turnSpeed: 3
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 38
[turret_main]
x: 0
y: 0
canShoot:false
size:29
turnSpeedAcceleration: 0.1
turnSpeed: 3
recoilOffset: -1
recoilOutTime: 1.5
recoilReturnTime: 19
image:spider_turret_base2.png
[projectile_main]
directDamage: 230
areaDamage: 200
areaRadius: 75
life: 80
speed: 10
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1.5
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
#trailEffectRate: true
#lightColor:#ffffff
explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.5
#drawUnderUnits:true
[effect_lightSlowFadeBase]
image: SHARED:light_50.png
life: 30
fadeOut: true
attachedToUnit: true
color: #AAAAFF
scaleFrom: 0.2
scaleTo: 0.6
alpha: 0.7
#drawUnderUnits:true
yOffsetRelative:-41
ySpeedRelative:0.3
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #e89263
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #e89263
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #e89263
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true