[core] name: modularSpider_artilleryT2 copyFrom: common_weapon_slot.ini displayText: Artillery T2 displayText_zh: 火炮 T2 displayDescription: -Can attack ground only displayDescription_zh:-只能攻击地面 price: 10000 maxHp: 8000 [graphics] teamColoringMode: pureGreen teamColorsOnTurret: true [comment_action_fireArtillery] buildSpeed: 1s text: Fire artillery at ground text_zh: 向目标点开火 whenBuilding_rotateTo_aimAtActionTarget: true whenBuilding_rotateTo_waitTillRotated: true fireTurretXAtGround: mainCannon [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 30 turretTurnSpeed: 2 maxAttackRange: 350 shootDelay: 85 #turretMultiTargeting: true [turret_barrel] x: 0 y: 0 #projectile: cannonShot projectile: main #image: SHARED:experimental_tank_turret.png #image: SHARED:turret_artillery_large.png #image: experimental_tank_turret2.png attachedTo:main slave:true canAttackFlyingUnits: false canAttackLandUnits: true #canAttackUnderwaterUnits: false #delay: 190 delay: 110 warmup: 20 idleDir:0 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large,CUSTOM:lightSlowFade shoot_light:#EEEECCCC #warmupStartEffect:CUSTOM:lightSlowFadeBase chargeEffectImage: SHARED:lighting_charge.png image:spider_turret_barrel2.png size:29 turnSpeedAcceleration: 0.1 turnSpeed: 3 recoilOffset: -2 recoilOutTime: 3 recoilReturnTime: 38 [turret_main] x: 0 y: 0 canShoot:false size:29 turnSpeedAcceleration: 0.1 turnSpeed: 3 recoilOffset: -1 recoilOutTime: 1.5 recoilReturnTime: 19 image:spider_turret_base2.png [projectile_main] directDamage: 230 areaDamage: 200 areaRadius: 75 life: 80 speed: 10 targetSpeed: 16 targetSpeedAcceleration: 0.7 drawType:2 frame:4 drawSize: 1.5 trailEffect: CUSTOM:projectileTrail trailEffectRate:2 #trailEffectRate: true #lightColor:#ffffff explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough #explodeEffectOnShield: CUSTOM:hitLightFlash effectOnCreate: CUSTOM:projectileLight [effect_warmup] priority:high image: SHARED:light_50.png life: 25 fadeOut: true attachedToUnit: true color: #e89263 scaleFrom: 0.1 scaleTo: 0.1 alpha: 0.8 drawUnderUnits:false ySpeedRelative:3.9 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #e89263 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.5 #drawUnderUnits:true [effect_lightSlowFadeBase] image: SHARED:light_50.png life: 30 fadeOut: true attachedToUnit: true color: #AAAAFF scaleFrom: 0.2 scaleTo: 0.6 alpha: 0.7 #drawUnderUnits:true yOffsetRelative:-41 ySpeedRelative:0.3 [effect_projectileTrail] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: false color: #e89263 fadeInTime:2 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.6 drawUnderUnits:true #ySpeedRelative:-1 [effect_projectileLight] priority:veryhigh image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #e89263 fadeInTime:2 scaleFrom: 0.8 scaleTo: 0.8 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 14 fadeOut: true attachedToUnit: false color: #e89263 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.6 drawUnderUnits:false [effect_projectilePassThough] priority:high frameIndex: 4 stripIndex: projectiles2 life: 20 fadeOut: true attachedToUnit: false color: #FFFFFF scaleFrom: 1 scaleTo: 0.5 alpha: 1 drawUnderUnits:false ySpeedRelative:2 atmospheric: true